this game coding is brutal

If you want a pause button rather than a quit button then may I suggest that when you press pause, your ship acts like a ship on autopilot so that if you are near a station, it moves away to a safe distance and awaits further instruction, if you are travelling from a to b, it travels in that direction at the slowest speed possible and either saves and quits (in both cases) if no one else is around or circles when close to the destination, if in a battle, it will be in a stalemate with other npc ships in that the shields will take a few hits but neither ship will deplete the shields, if against another player then it will send a message saying that the ship is temporarily under npc (or autopilot) so that the player can decide whether they should continue the fight against the now npc controlled ship or wait for the player to return or leave.
My suggestions are a way to stop people who are in trouble to remain in trouble when they return (unlike logging off) and therefore prevent it as being a get out clause. It also stops players who are safe to remain safe by moving away from a potentially dangerous area like above a pad (as you will be killed for loitering)- you may see this as a way to leave the station safely rather than with skill but the same already happens with those that cheat by logging off and then back on and by leaving by pausing, your ship will be scanned and fined if carrying something that it shouldn't (unlike if you left using your own initiative).

Wow. Returns are free on the internet, don't you know?
 
This is always going to catch people out because, let's face it, it just doesn't *feel* like an online game. I've played open exclusively and I still feel like I'm very much playing the game alone for 95% of the time.
 
They are still fighting combat logging... what do you think will happen, if you have the capability to drop out of the game at a single push of a button? Its good as it is.
 
Loitering should not = death sentence. Plain and simple.

Star ports should not = dangerous. If I get pulled over by a cop for speeding he doesn't pull his gun out and shoot me in the head. Come on Frontier.
 
I know I can quit, it was an important phone call and I couldn't afford to miss it so I didn't get the opportunity. Of course you cant pause the whole game, but you could pause a players participation in it, make them invisible, park them somewhere, a dev could come up with several workable ideas. It isn't the first time Ive lost a ship because of some non obvious thing brutally slaying me. Just peeved that's all, 2 hours worth grinding wiped out :(


That would be exploited quite a bit. Launch missiles at player "pause" and disappear. The only thing you can do is save and quit.
 
Loitering should not = death sentence. Plain and simple.

Star ports should not = dangerous. If I get pulled over by a cop for speeding he doesn't pull his gun out and shoot me in the head. Come on Frontier.

Yeah, you are totally right on this point... give fines to minor things and dont turn them into bounties until your list of unpaid fines gets high enough to be of interest for a turning you in... but make actual crimes being permanent on your record or at least hard to get rid off, not paying them off at the station. Loitering isnt a death sentence though... just dont get caught ;)
 
They are still fighting combat logging... what do you think will happen, if you have the capability to drop out of the game at a single push of a button? Its good as it is.

Trigger the same timer exit does. This isn't rocket science.

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That would be exploited quite a bit. Launch missiles at player "pause" and disappear. The only thing you can do is save and quit.

Combat timer. Just like save and exit.
 
I wonder what the death count is amongst all the stations v.s Commander kills? Seems like there's loads more reports of station death than anything else lol.
 
because i have had this happen to me for doing silly things like pressing launch without thinking - i cant help but laugh at the OP's bad luck.

Such a deliciously cruel game at times.
 
I'd suggest the game having a configurable PAUSE key would mean that the fact it doesn't actually pause when you press it is pretty non obvious, wouldn't you?

Pretty much the same as with "save and exit", which really just should be called "log out".

C'mon, Type 9, you're not exactly new to the game. You hit ESC, how many fractions of a second would it have taken to click "save and exit" after that, not like the caller had hung up because of a delay THAT short.
 
T9 with 4.5m gold on board, docked in a station. Select launch and the phone goes. Hit ESC to pause the game and while Im on the phone the station kills my T9. 5.2m insurance and 4.5m lost stock and I'm suddenly down nearly 10m. In hindsight I know why, but jeez guys this is a game and real life sometimes takes precedence. If Im in ESC or PAUSE how about you actually pause the game?
Elite is a game that punishes you for your mistakes, yes, and I don't feel that should be changed.
Does it suck, very so much, should it change? no, you could have chosen to log out, if you are in a t9 then yeah you should really know most of this.
 
1. Online games don't pause.
2. You could have Save/Exit or Save/Main Menu. You didn't.
3. Stop blaming FDev for your stupid mistake (because come on, it was your mistake and it was pretty stupid).
4. Pause only works in Solo.
 
1. Online games don't pause.
2. You could have Save/Exit or Save/Main Menu. You didn't.
3. Stop blaming FDev for your stupid mistake (because come on, it was your mistake and it was pretty stupid).
4. Pause only works in Solo.

He was in solo, "pause" doesn't stop anyting, it's the same game in solo and open.

The only difference is, you don't see other players in solo.
 
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Loitering should not = death sentence. Plain and simple.

Star ports should not = dangerous. If I get pulled over by a cop for speeding he doesn't pull his gun out and shoot me in the head. Come on Frontier.

You're not on Earth in 2015, you're in dystopian space in 3301. The complete callousness of StationSec is one of my favourite angles to this game universe. Personally, I think they need bigger guns. And the cops are more like Judge Dredd, not Officer Friendly.
 
Escape -> Save and Exit ... doesn't take THAT much longer ;)

Indeed it is all of one extra mouse click and you can do it anywhere at any time except in hyperspace.

Apart from the rediculous mention of the word 'Pause' in the menu ( sorry FD but this should have been changed sometime ago), how in Space did you get to a T9 without a, checking whether the pause actually paused the game or not and b, found out it didn't by accident before now?

There is no progress hit for save and exit anywhere in the game. It is a completely legitimate way to log out ( ie it ia not considered an exploit like combat logging). As far as I know it takes 15 secs for your ship to disapear from the instance you were in (I haven't tested whether this is true though).
 
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Its pretty obvious nothing 'pauses', what you do is log off. Problem solved, you will spawn outside of the station. How did you get to a t9 not knowing this?

Not a lot of posts for someone who has worked their way up to a T9 without knowing theres no pause.
 
Space stations are the most dangerous place in the game I feel. Been wiped out stuck in a airlock, or somehow angering the station and being blown away with no chance of escape WAY more then enemy players and NPCs.

I think the death count is X1 to player, X1 to NPC, and X5 to stations
 
Indeed it is all of one extra mouse click and you can do it anywhere at any time except in hyperspace.

Apart from the rediculous mention of the word 'Pause' in the menu ( sorry FD but this should have been changed sometime ago), how in Space did you get to a T9 without a, checking whether the pause actually paused the game or not and b, found out it didn't by accident before now?

There is no progress hit for save and exit anywhere in the game. It is a completely legitimate way to log out ( ie it ia not considered an exploit like combat logging). As far as I know it takes 15 secs for your ship to disapear from the instance you were in (I haven't tested whether this is true though).

You leave the game instantly, the 15sec timer only applies if you're taking combat damage....unless they changed that and i missed it in the patch notes.
 
OP - You are of course correct. The button is labeled wrong. It does not do what it says it does. Sorry for your loss.
 
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