Robert Maynard
Volunteer Moderator
Then why is it no listed as Space Sim. MMO implies quests and content.
MMORPG might imply quests - Massively Multiplayer Online doesn't.
Then why is it no listed as Space Sim. MMO implies quests and content.
This game desperately needs Player Trading NON pay cosmetics and a TRADE HUB. Really every MMO I have ever seen relies on this simple formula of bringing players togeather. If there was a trade hub where players HAD to go to trade. And NPC missions. Etc other then procedurally generated crap. It would Fix all the talks about Wide as an Ocean Shallow as a puddle.
This game desperately needs Player Trading NON pay cosmetics and a TRADE HUB. Really every MMO I have ever seen relies on this simple formula of bringing players togeather. If there was a trade hub where players HAD to go to trade. And NPC missions. Etc other then procedurally generated crap. It would Fix all the talks about Wide as an Ocean Shallow as a puddle.
I don't know if I replied in that thread, but a ship to ship transfer system could be as easy as making use of the cargo scoops. When deployed you already get a nice target thingy, which is able to anticipate on picking up stuff. It could also pick up another cargo scoop and when aligned right, you get a little bleep and some sort of visial aid telling you this, and whatever cargo one ship drops is fired into the other ship's scoop.On a related note, I suggested ship-to-ship docking a while back to allow CMDRs to transfer fuel, materials, cargo, AMFU each other, etc. This mechanics could also be incorporated into missions so a mission starts/ends docking to an NPC to collect/drop off something.
On a related note, I suggested ship-to-ship docking a while back to allow CMDRs to transfer fuel, materials, cargo, AMFU each other, etc. This mechanics could also be incorporated into missions so a mission starts/ends docking to an NPC to collect/drop off something.
I doubt that Frontier would implement anything that would circumvent the requirement for players to gather their own materials.
I don't know if I replied in that thread, but a ship to ship transfer system could be as easy as making use of the cargo scoops. When deployed you already get a nice target thingy, which is able to anticipate on picking up stuff. It could also pick up another cargo scoop and when aligned right, you get a little bleep and some sort of visial aid telling you this, and whatever cargo one ship drops is fired into the other ship's scoop.
To you. To someone else (like me) ED is a multiplayer online game that just happens to have a PvE only online solo mode. The type of game ED is is highly dependant on opinion and playstyle.ED isn't an MMO, it's a single player game that just happens (on occasion) to have random other players appear...
Ziggy, you naughty chap. That's ship sex you suggested right there!I don't know if I replied in that thread, but a ship to ship transfer system could be as easy as making use of the cargo scoops. When deployed you already get a nice target thingy, which is able to anticipate on picking up stuff. It could also pick up another cargo scoop and when aligned right, you get a little bleep and some sort of visial aid telling you this, and whatever cargo one ship drops is fired into the other ship's scoop.
It really doesn't.This game desperately needs Player Trading NON pay cosmetics and a TRADE HUB.
Unlockable cosmetics would be wonderful, something to aim for other than credits and it would be a great way to show off your achievements. And a trade hub for engineer materials would create an organically populated system with tons of opportunities for social interactions (both good and bad, which is good for an MMO-ish game like Elite).
This. A cosmetic reward for getting King/Admiral. Maybe a special paint job and decal tied to your Imperial or Federation ships.
Sounds sensible since a hub would attract these sort of things.But WHY would people go to hubs?
- Better grade gear (perhaps limit A type gear to those locations)
- Better missions due faction HQ's
And perhaps require a rank?
- Minimum DANGEROUS to dock?
edit: Wait, Dangerous? Wouldn't a trade rank make more sense?
Also better deals. For the logistics of all involved it makes sense to prefer the trade going through a (several) central points. And traders would want these to remain well stocked.
This game desperately needs Player Trading NON pay cosmetics and a TRADE HUB. Really every MMO I have ever seen relies on this simple formula of bringing players togeather. If there was a trade hub where players HAD to go to trade. And NPC missions. Etc other then procedurally generated crap. It would Fix all the talks about Wide as an Ocean Shallow as a puddle.