This game desperately needs Player Trading NON pay cosmetics and a TRADE HUB.

Here's a perspective that doesn't involve or reference experiences from any other game, but rather from real life:

False Sense of Entitlement

When spoiled rich parents produce offspring, often handed off to 3rd parties to actually raise, rather than parent themselves, as they are vastly too busy being So Important to actually sully themselves with tasks of parenting, and their solution to their offspring's every whim and whine is to simply provide them with materials or money, these offspring grow to become Spoiled Entitled Brats. They are filled with the false belief that just because they have either inherited their fortunes, or have allowances the size of small country's budgets, they are Entitled to have whatever they want, whenever they want.

Player-to-Player credit transfers only further propagate this mindset - I'm Here, Give Me Everything, I'm Too Good to Work For It.

It creates a detriment to society, destroys what little Work Ethic remains in the human race, and encourages whining and self-wetting.

It must be stopped. For the sake of the future.
 
Correct me if im wrong, but gold sellers send you in game currancy for real life currancy, I wasnt aware off any way in which I could transfer one credit to anyone else in game. Its not like other games where you can transfer in game currancy via a mail.

So just how is Mr gold farmer going to transfer that one billion credits I just paid for via his website to me in a game where you cant transfer credits, or am I missing somthing.

As for the OP, i like the idea, never going to happen tho it might well work in other games, but alas this is ED god forbid it borrows anything that works elsewhere.
 
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@indigowyrd

yes mate, western global capitalism i think its called. the rest of the world can go to hell in a handcart but i need more stuff
 
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Correct me if im wrong, but gold sellers send you in game currancy for real life currancy, I wasnt aware off any way in which I could transfer one credit to anyone else in game. Its not like other games where you can transfer in game currancy via a mail.

So just how is Mr gold farmer going to transfer that one billion credits I just paid for via his website to me in a game where you cant transfer credits, or am I missing somthing.

As for the OP, i like the idea, never going to happen tho it might well work in other games, but alas this is ED god forbid it borrows anything that works elsewhere.


O yes you are missing something completely obvious to anyone who has had to deal with them in a game before.

As soon as you can trade in game credits for in game items then you have created a way to transfer money from one person to another. As soon as that happens, then Gold Sellers show up. When that happens your trading house goes insane and it becomes an overly simplified Wall Street trading sim. It becomes the game for some people. For example in WoW now. If you dont have gold then you may as well not show up at the auction house until you have a couple thousand extra gold lying around. So after hitting max level and buying all your riding skills/mounts and whatnot. It would take 10 to 20 hours after you have beaten the game just to afford anything useful.

So no its not needed in ED because we do not need a crafting materials exchange. That is where the gold sellers make the bank so to speak.
 
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@indigowyrd

yes mate, western global capitalism i think its called. the rest of the world can go to hell in a handcart but i need more stuff

Oh, they have them in other parts of the world too. In Asia I believe it's called the Kim Jong family.
In the Middle East they're called "Princes".
I'm sure there's even a Kiwi word for them too.
 
I think a player market for simply selling old items and mats for crafting would be fantastic. No one is required to buy or sell from the markets. It would simply enable players to recoup some value from the hours and hours they spent grinding for materials, and modding their equipment. For those players who hate the grind would now have an option of not grinding. Whereas those who love to gather materials now have a legitimate business case for doing so. Frontier would not need to allow players to directly transfer money to one another for this to work. Which would alleviate Chinese gold farmer concerns. However on the bright side thousands of Chinese gold farmers would give the SDC and the similar player groups a new target to hunt down. =OP
 
Correct me if im wrong, but gold sellers send you in game currancy for real life currancy, I wasnt aware off any way in which I could transfer one credit to anyone else in game. Its not like other games where you can transfer in game currancy via a mail.

So just how is Mr gold farmer going to transfer that one billion credits I just paid for via his website to me in a game where you cant transfer credits, or am I missing somthing.

As for the OP, i like the idea, never going to happen tho it might well work in other games, but alas this is ED god forbid it borrows anything that works elsewhere.

Current method is for the RMT seller to transfer high value cargo to the buyer, who either spends time scooping, or if they're smart enough, using drones to collect it. Several sellers have multiple accounts with which they collect rares and other high profit commodities, then consolidate them to specific accounts for sale.

All one need do is make the arrangements, meet up in Group mode after payment, and transfer the cargo, which is then sold on the commodities market. The seller gets real money, the buyer now has his credits.

It's done on a regular basis. Doesn't take a lot of looking to find sites that offer this 'service', and there are folks who brag about doing that very thing here on the forums.
 
I just started and I've read I don't know how many times that this is a single player game with multiplayer tacked on, or it's not an MMO, or it's just a simple coop game that shouldn't allow pvp...

I've gotta say, you're trying to tell me that a game with no plot, no storyline, no drama or conflict, and no real characters, where your only interaction is through other humans, with trailers that focus on intense ship combat, and the biggest event in the game to date (Salome) was such a big deal because of community involvement, that that game is a single player game?

Ok. I think I'll have a drink.
 
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Then why is it no listed as Space Sim. MMO implies quests and content.

Negative Ghost Rider. That's a player based misconception of terms. Whether from being too lazy to type out MMORPG vs MMOFPS, etc.. or just sheer ignorance is anyone's guess, but it's been morphed out of context over time. MMO is, and has been defined for quite some time, as Massively Multiplayer Online. There are numerous MMO's, not all are RPGs.

Elite Dangerous is an MMOSIM/FPS, not an MMORPG. Expecting full blown MMORPG gameplay from a Sim/FPS is setting yourself up for failure and disappointment.

If you look at the game's description on Steam, the first 'tag' used to describe the game is 'Space Sim'. RPG is almost at the bottom of the list. If you look at the ED Wiki, the first line describing the game reads "Elite: Dangerous is a space adventure, trading, and combat simulation". Nowhere on the page is ED ever described as an RPG. The only mention of role playing is in regards to combat in Open, and what may or may not be considered 'griefing'.

The problem isn't ED's identity, it's your misconceptions of what that identity should be.
 
No. Don't really want this.

I do play recent pokemon games every now and then. I have seen the GTS (global trade system). NO! Not in Elite!

- - - Updated - - -

I just started and I've read I don't know how many times that this is a single player game with multiplayer tacked on, or it's not an MMO, or it's just a simple coop game that shouldn't allow pvp...

I've gotta say, you're trying to tell me that a game with no plot, no storyline, no drama or conflict, and no real characters, where your only interaction is through other humans, with trailers that focus on intense ship combat, and the biggest event in the game to date (Salome) was such a big deal because of community involvement, that that game is a single player game?

Ok. I think I'll have a drink.

Familiarize yourself with the franchise and keep in mind that there is Solo mode for a reason and there was supposed to be an offline mode.
 
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Current method is for the RMT seller to transfer high value cargo to the buyer, who either spends time scooping, or if they're smart enough, using drones to collect it. Several sellers have multiple accounts with which they collect rares and other high profit commodities, then consolidate them to specific accounts for sale.

All one need do is make the arrangements, meet up in Group mode after payment, and transfer the cargo, which is then sold on the commodities market. The seller gets real money, the buyer now has his credits.

It's done on a regular basis. Doesn't take a lot of looking to find sites that offer this 'service', and there are folks who brag about doing that very thing here on the forums.

I thought this was the case, I can understand doing it for a friend, but to pay RL money for credits in this game is beyond me, and then to do it via this method is even more baffling.
 
This game desperately needs Player Trading NON pay cosmetics and a TRADE HUB. Really every MMO I have ever seen relies on this simple formula of bringing players togeather. If there was a trade hub where players HAD to go to trade. And NPC missions. Etc other then procedurally generated crap. It would Fix all the talks about Wide as an Ocean Shallow as a puddle.

Nah.

Just because other MMO's have something doesn't mean ED has to have it. And most of the time those other mmo's often have massive RMT issues and credit scams are rife.

I would rather an enhanced market system that includes materials and good etc that players trade with so it can be tied to the BGS. Player controlled markets are a nightmare to control and would literally kill off any BGS you have in the game. This is one of the fundamental reasons why Eve doesn't have any form of BGS whatsoever.
 
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Correct me if im wrong, but gold sellers send you in game currancy for real life currancy, I wasnt aware off any way in which I could transfer one credit to anyone else in game. Its not like other games where you can transfer in game currancy via a mail.

So just how is Mr gold farmer going to transfer that one billion credits I just paid for via his website to me in a game where you cant transfer credits, or am I missing somthing.

This is actually happening today, on a limited scale. You pay real cash and agree to meetup with a ship with a large empty cargo space. The farmer ejects expensive cargo, which you gather and resell for in-game credits.
 
This is actually happening today, on a limited scale. You pay real cash and agree to meetup with a ship with a large empty cargo space. The farmer ejects expensive cargo, which you gather and resell for in-game credits.

Yeah credit sellers will find a way but at least FD aren't giving them a simple and quick method of doing so.
 
I just started and I've read I don't know how many times that this is a single player game with multiplayer tacked on, or it's not an MMO, or it's just a simple coop game that shouldn't allow pvp...

I've gotta say, you're trying to tell me that a game with no plot, no storyline, no drama or conflict, and no real characters, where your only interaction is through other humans, with trailers that focus on intense ship combat, and the biggest event in the game to date (Salome) was such a big deal because of community involvement, that that game is a single player game?

Ok. I think I'll have a drink.

If you want co-op other that PvP pew pew, you'll be disappointed. True co-op is very limited.

I'd agree that multiplayer is tacked on. I play Solo almost exclusively, so for me, it's mostly a single player game. This is in part, because this is not the sort of game my RL friends would enjoy.

There is a vague storyline, but it's mostly external to the game. There is drama and conflict, but few real characters (and Salome is dead). I didn't directly participate in the "biggest event"; I watched a live-stream instead. So yeah, this game is often played as a single player game. I've played ~1400 hours in-game and probably less than 10 of those hours were spent interacting with others (in a player group). I almost never play Open; I tried it twice and both times ended badly.

Good idea. I think I'll join you, with a toast. Cheers!

Yeah credit sellers will find a way but at least FD aren't giving them a simple and quick method of doing so.

And I'm glad for that.
 
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MMO literally just means massive multiplayer and online.

I kinda am unable to see the Massive part or the Multiplayer part most of the time and i especially lack to see the combination of both. On the other side, my standards might be slightly off because i am used to Eve and its version of massive multiplayer that involves hundreds (even thousands) of players slugging it out.
 
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