This game doesn't make sense!

careful, The mods are closing threads where we speak our minds.

Well if the fan boys would stop stomping into these threads throwing down there half baked childhood memories and telling everyone to go play another game, which only leads to arguments, then the mods wouldn't close them down.

Let those of us who have issues with the game vent them.
 

Jex =TE=

Banned
You don't have any numbers on that. Not reliable not unreliable nothing. And even if you would count the posters on here you didn't take into account that those users that are happily exploring the galaxy are not even on here.



Actually it is both. And Elite has visuals and "gameplay" just not the "give me a purpose" gameplay you want. It may be repetetive but come on, more people play Candy Crush then Elite and Candy Crush (and games like that) are the definition of repetetive.

Elite is about exploring BESIDES the gamemechanic that nets you money. If you are not into that (and you clearly aren't) you should save yourself from a lot of grief and just leave. FD has made it VERY CLEAR that Elite will not come around and be a different game all of a sudden.

Yes there probably will be new freatures but they all will be in the same spirit as that what is currently there and not some grand new way to play the game.

Elite is a simulation of space where you can move in and do some small things. Not more and not less.


OK that's a stupid reply - so I don't have numbers but you don't either so that makes you right?

Now you're comparing candy crush to ED???? You've lost already but at least in CC, you actually play the game rather than doing what exactly in ED? Please, break down the gameplay for me because most of it is waiting around doing either nothing or not much.

There is nothing in any literature, ANYWHERE, that says ED is about exploring. Please cite your source for this nonsense.

Please explain how increasing money is more fun than beating candy crush levels?
 
Firstly, they need to put their roadmap on the forums and tell us where they're going with it. They obviously need to work on a deeper layer of content. I'm not going to say what because we all have our own idea of what we would like (I've already said what I'd want in previous threads anyway) and I'm sure the devs can work out good game play mechanics.

MP needs to be completely reworked imo. They had Kickstarter, they had beta and now they had 300,000 sales at $60 each so they have money.

What will I do with the game? Isn't that obvious, like any game, once it becomes boring you cease playing it. Take DayZ for example, which I basically take the same approach with ED. DayZ is unfinished but they have a roadmap (at least) and have good updates with meaningful content. I'll get in it, play it for a week or two and then leave it for a few months and come back to it again. If ED is going to be developed then I'll most likely do the same approach.

I don't really care how long it takes - I'd rather have a great game than something rushed. However, I am a lot more patient than most people and I recognise the fact that the majority of players need more and need it quickly. The life of the game I want depends on the money that current players are willing to shell out so if the next DLC doesn't offer much more gameplay elements, don't expect great sales.

Even then I don't know if it will be enough - Some of my friends got the game and played it a lot. Now they're bored of it and don't read the forums and have lost interest. They're customers that aren't going to bother looking for the new DLC because they moved on - how many more people are like this?

ED rushed the release and by the sound of things, didn't listen to the beta guys who raised issues about content and MP. What this has done for the future of the game who knows. At least the healthy sales of the game are known and other people are making space sims again so who knows, maybe ED will fail but somebody else will make something better in its place :)

DayZ, imho, is a bad comparison... with meaningful content being what? Crafting recipes, more guns, hypothermia, the list goes on, but they still having figured out how to keep the zombies from warping/walking through the walls. It's basically a zombie survival/shooter without working zombies. Even after the multitude of patches, they still haven't figured that single game-breaking issue, considering that it's supposed to be a zombie survival focused game. All it still is a game where you gear up and shoot the other players because the zombies part is broken. And throwing more weapons, recipes and maybe a map or 2 isn't going to change that.

I digress...

Whether or not people think (or believe they know) ED was unfinished or not on release, the game will still be here should they choose to come back or not. Ultimately it's up to them and it's their choice. If you, yourself, enjoy what's in game already and plan to stick it out for when more content is released, awesome. But complaining about what your friends found lacking and and that they moved, does it really bother you that they see the game (and it's future) unlike you do?
 
Originally Posted by philux I only had one incidence where a clan mate was complaining about a lack of manuals and that was back in beta. But otherwise, the people I introduced to the game picked up its mechanics in ~30mins.

However, in my clan about ~80-100 people own elite but virtually everybody stopped playing by now due to lack of meaningful multiplayer, general depth and complexity of game mechanics.
Hence, the broad consensus is that the game is too simplistic to be enjoyed long term and this is also what we tell people interested in the game.

Considering that my clan is primarily centered around flight sims and military sims, with a sizable number of active members this is IMO an alarming sign.

That is indeed.
 
What a long thread :) I shall try to be succinct:


  • I like Elite: Dangerous as it is just now.
  • I will like it a hell of a lot more once lots more stuff has been added.
 
DayZ, imho, is a bad comparison... with meaningful content being what? Crafting recipes, more guns, hypothermia, the list goes on, but they still having figured out how to keep the zombies from warping/walking through the walls. It's basically a zombie survival/shooter without working zombies. Even after the multitude of patches, they still haven't figured that single game-breaking issue, considering that it's supposed to be a zombie survival focused game. All it still is a game where you gear up and shoot the other players because the zombies part is broken. And throwing more weapons, recipes and maybe a map or 2 isn't going to change that.

I still can't see the point why we should compare ED to other games and finding excuses why it is acceptable in a certainly low level. Just because we can find other examples with full of complaints? So can we be relieved then?
And what result of that are we expecting in the game industry's attitude?
Will they really be responsible what they are providing for us or it doesn't matter because we accept everything they come up with?
And how do you think developers will be motivated to create quality and completion if the common reaction is "ah, it'll come eventually, it's just a work in porgress"?

Mind that this policy takes the gamers money in advance for a promise which is not fulfilled by release. I guess as you are happy you don't mind but I would be happy to see making promises with responsibility. Especially in return for money.
Please don't downgrade the game industry to the reliablility level of politics. That's not the recipe of success.
 
Firstly, they need to put their roadmap on the forums and tell us where they're going with it. They obviously need to work on a deeper layer of content. I'm not going to say what because we all have our own idea of what we would like (I've already said what I'd want in previous threads anyway) and I'm sure the devs can work out good game play mechanics.

MP needs to be completely reworked imo. They had Kickstarter, they had beta and now they had 300,000 sales at $60 each so they have money.

What will I do with the game? Isn't that obvious, like any game, once it becomes boring you cease playing it. Take DayZ for example, which I basically take the same approach with ED. DayZ is unfinished but they have a roadmap (at least) and have good updates with meaningful content. I'll get in it, play it for a week or two and then leave it for a few months and come back to it again. If ED is going to be developed then I'll most likely do the same approach.

I don't really care how long it takes - I'd rather have a great game than something rushed. However, I am a lot more patient than most people and I recognise the fact that the majority of players need more and need it quickly. The life of the game I want depends on the money that current players are willing to shell out so if the next DLC doesn't offer much more gameplay elements, don't expect great sales.

Even then I don't know if it will be enough - Some of my friends got the game and played it a lot. Now they're bored of it and don't read the forums and have lost interest. They're customers that aren't going to bother looking for the new DLC because they moved on - how many more people are like this?

ED rushed the release and by the sound of things, didn't listen to the beta guys who raised issues about content and MP. What this has done for the future of the game who knows. At least the healthy sales of the game are known and other people are making space sims again so who knows, maybe ED will fail but somebody else will make something better in its place :)

Thanks for the sensible reply :)

Just remember, not everyone will be satiated by a road map. And a road map will be a stick that'll get beaten over fd's head if they dare change plans or release something late.

It's essentially fluff, at best. And a powder keg at worst. All it does is give some irate people a little less anxiety for a week or two - not necessarily you.

I guess I find it easier to take it easy, enjoy the game for what it is and leave FD to manage their own business. If I get bored, and I will at some point, I'll do something else then come back later.

A roadmap doesn't change the state of the game. It doesn't fix it. Time is all we have.

I suppose I'd rather not spend that time worrying over something like a game and things I cannot change.
 
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This game is tedious....really tedious. Kill stuff, trade, make a load of money, buy different ships, somehow it's all pointless with no sense of achievement. No real goals or storyline I guess. It doesn't matter which superpower you join, what faction you help. It doesn't seem to have any affect in the galaxy.
I remember playing GTA3 on the playstaion and most the time would forget about doing the missions because the game was just so FUN to generally mess around in. But, ED just isn't.
 

Jex =TE=

Banned
DayZ, imho, is a bad comparison... with meaningful content being what? Crafting recipes, more guns, hypothermia, the list goes on, but they still having figured out how to keep the zombies from warping/walking through the walls. It's basically a zombie survival/shooter without working zombies. Even after the multitude of patches, they still haven't figured that single game-breaking issue, considering that it's supposed to be a zombie survival focused game. All it still is a game where you gear up and shoot the other players because the zombies part is broken. And throwing more weapons, recipes and maybe a map or 2 isn't going to change that.

I digress...

Whether or not people think (or believe they know) ED was unfinished or not on release, the game will still be here should they choose to come back or not. Ultimately it's up to them and it's their choice. If you, yourself, enjoy what's in game already and plan to stick it out for when more content is released, awesome. But complaining about what your friends found lacking and and that they moved, does it really bother you that they see the game (and it's future) unlike you do?

No where the heck was I making a comparison on anything other than the road map and lack of communication? That was my point, how on earth did u miss it??

As for your other nonsense, zombies don't walk through walls anymore and haven't for months so well done on showing everyone you don't know what you're talking about - should I carry on reading the rest of your reply? Loads of things have been added, farming, hunting, fishing, vehicles and soon the new rendering engine so you haven't got a clue what you're talking about.

OK after you addressed my post you still got it wrong! Jesus in a balloon! I was pointing out that people are leaving the game from lack of content. Stick your head in the sand all you want but it is the people here pointing this out to FD that are hoping to get them to drastically take action and add some gameplay elements. It's 2 months after release and people are already bored - think about that - in another 2 months, or 4 months, or 6 months, how many people do you think will be left?

This is what we're hoping to stop by screaming for content. Yes we understand that there's a few players that love pointing a ship at a hud marker or spending 6 hours doing nothing but flying from one station to another, buying and selling except that is not a game for the rest of us.

You want ED to survive then you need to wake up to the fact that many people are bored already and that equals no future sales - how do you think that is going to affect the game?
 
DayZ was mentioned somewhere in this thread, i would just like to say, imagine if DayZ was instanced like ED and essentially it would be a single player experience, like ED, imagine how fast just wondering around, killing buggy zombies and finding useless loot would grow thin fast.
ED is ,for a lack of better word, rotten from the core, no matter how much FD build up ED it will still be lacking in the most important thing in multiplayer, meaningful social gameplay.
Yes ofc it has been mentioned before thousand times and ofc it will never happen and ofc it was said this it will never happen from the very first day, but ED would be so much better if there was offline and dedicated server multiplayer.

God forbid ED has any features that has ever been in any game ever created.
 
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Jex =TE=

Banned
Thanks for the sensible reply :)

Just remember, not everyone will be satiated by a road map. And a road map will be a stick that'll get beaten over fd's head if they dare change plans or release something late.

It's essentially fluff, at best. And a powder keg at worst. All it does is give some irate people a little less anxiety for a week or two - not necessarily you.

I guess I find it easier to take it easy, enjoy the game for what it is and leave FD to manage their own business. If I get bored, and I will at some point, I'll do something else then come back later.

A roadmap doesn't change the state of the game. It doesn't fix it. Time is all we have.

I suppose I'd rather not spend that time worrying over something like a game and things I cannot change.


I completely disagree :)

A roadmap is nothing but a good thing. Anyone who has been a gamer for a few years, unless they're complete idiots, know that timescales can never be reliable. DayZ RM was received positively - we know what they're going to do and can see where the game is headed giving people a chance to voice concerns or suggest improvements. A Roadmap gives the community something to look forward too and makes them feel a part of the process so it does change the state of the game - the state of peoples minds.

If we had a roadmap now, we would all look at it and say, "ok so we can see in the next 3 months these things will be added which are cool and over the course of the year there's going to be all this which is really cool." We now have something tangible to look to.

The alternative is another 100 threads a day with people saying, "I'm soooo bored"

We should be answering "LOOK AT THE ROADMAP!!"

- - - - - Additional Content Posted / Auto Merge - - - - -

This game is tedious....really tedious. Kill stuff, trade, make a load of money, buy different ships, somehow it's all pointless with no sense of achievement. No real goals or storyline I guess. It doesn't matter which superpower you join, what faction you help. It doesn't seem to have any affect in the galaxy.
I remember playing GTA3 on the playstaion and most the time would forget about doing the missions because the game was just so FUN to generally mess around in. But, ED just isn't.

I'll tell you what this game lacks the most of.....










Challenge.
 
Things that don't make sense: I cant sell drugs on the open market of an anarchy system.

An Anarchy System is only a system without any clear ownership. I does not mean, necessarily that it is chaotic in nature and thrown all laws, morals, scruples etc. away. I would say, however, that being able to sell or not sell something should be perhaps more variable in Anarchy Systems, seeing as they don't conform to the main factions ideals.
 
OK that's a stupid reply - so I don't have numbers but you don't either so that makes you right?
No, it just make the person wrong who started bringing numbers to the discussion which he didn't have.

...
There is nothing in any literature, ANYWHERE, that says ED is about exploring. Please cite your source for this nonsense.

http://www.elitedangerous.com/about/playyourway/
With 400 billion star systems, there is a lot to explore in Elite: Dangerous. Deep space offers awe-inspiring sights to behold and valuable information to acquire, should you return safely to civilization.


Please explain how increasing money is more fun than beating candy crush levels?

Not more but different.

The simple fact is that neither numbers nor anything else will change the basic game. Frontier has a vision about what they want to play and they implemented that. There are people out there who like Elite how it is at the moment. There are people out there who have some suggestions or ideas how the basic gameplay can be made better. This is all valid and worth discussing.

People how don't like the foundation and still come here and complain are stupid at best and malicious at worst. It's like Frontier made a nice toy and some kids like it and play with it and other kids don't like it and instead of walking away they either hope that the toy suddently changes drastically or they want the other kids to dislike the toy to or break the toy. This is not rational behavious.

Again: Suggestions and tweaks to the foundation are well and good (make piracy more valid by making it harder to run away, or makeing exploration pay more) but the wish for a complete overhaul of the foundation is kust something that will NOT happen.
 
FD could have solved many of these problems if they advertised this for what it is, an "early access" game.

They are popular now, people understand they are buying an unfinished work in progress, not a complete game.


As for those saying you need imagination and don't expect to be spoon fed, get over yourself. This is truly a sand box. Put a 4 year old in a box of sand with nothing more then a pail and a toy shovel and they will enjoy themselves for hours, But don't fool yourselves by saying the sandbox is brilliantly constructed. It's not, 4 year olds are just easily amused.
 
I've been playing since last April and I'm still having fun in my Cobra.

Not all games have to spoon-feed you content, thankfully this doesn't and I hope it never will.

ED doesn't spoon feed you content because it doesn't have any content.
I supped at the tea spoon, then went to play something else.
 
No he couldn´'t. And if he did then I for one wouldn't have bothered to read as I am not interested in reading through threads which runs for 20+ pages.

I for one am tired of those threads, all of them. We must have half a dozen of those daily (plus the "I quit Elite" and "This game is unfinished" ones), which really thins the amount of good, interesting threads around here.
 
Yes of course more content is needed. It has been said over and over and over and over again. And it is true.
The developers agree with that!

For some reason, which I do not get at all, it seems that a discouraging number of players do not get the way this game is developed.
This game is in the middle (if even that) of development!

Personally I like the many good suggestions people come up with to enrich the ED game world, and many of them have been implemented by the devs already.
What I do not like at all is the incessant whining of so many people who very often demand instant gratification of their wishes without even displaying the slightest comprehension of this game's ongoing development process. A process that has been very clear and obvious from the start.

If you have good ideas that should be implemented, or if you feel certain stuff should be changed or tweaked then by all means create a thread and get a good discussion going. This forum can be a goldmine of good ideas that way.

But please stop the whining.
 
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