there are tons of games tailored to casuals... ELite thank god stays true to how it should be! Its brilliant the way it is...
I hate casuals and I hate what the games industry is doing to tailor every damn franchise towards casuals making them pointless to any real gamer...
there are tons of games tailored to casuals... ELite thank god stays true to how it should be! Its brilliant the way it is...
I hate casuals and I hate what the games industry is doing to tailor every damn franchise towards casuals making them pointless to any real gamer...
Yep, pretty much this. Casuals and company's who cater to them (for obvious reasons) have ruined the game market for non-casuals.
Engineers, C & P, Tech brokers & alien tech, new exploration and mining, all convoluted and overdone.
A start would be to replace the woefully out-of-date manual. (Yes there I go banging-on about the manual yet again - sorry.)
I mean would it be too hard for them to update it from its present two-point-four level?
I think the better word here is clumsy. It's gotten real clumsy. Good simulation games are complex but the interaction is still typically well designed. These latest additions IMO are not. They're clumsy to use.
With all the additions of the last and current season (crime and punishment and now mining and discovery) i think the game has come far to complex to anyone not in the game yet.
To be honest, the complexity of the base game at release was for many people that i know already to high, but now it got bonkers!
Especially in the upcoming part. A dedicated weapon and analyzing mode, and (what? 8 or so?) different probe controller types, special Weapons against Ships and Weapons against Aliens.
Four Types of Mining Lasers and Missiles... Discovery Mode, Surface Scanner Mode (Or how the heck this stuff is named).
I don't know, i think Frontier should rework all that stuff and make it more streamlined and simple.
By just putting more and more features into the game it isn't necessarily becoming better.
Heck, I really have trouble to remembering all my different Hotas Button Combinations by now!
Let alone the Firegroups and Powermanagement settings on my Exploration and Mining Anaconda.
It is getting hideous!
Some things could "easily" (i know it will be quite a lot of work, but on the concept side) made more simple.
Just one Type of Probe Controller but maybe with different add on abilities applied to it (like a firmware add on).
This would eliminate the need of having so many different fire groups, but could preserve the gameplay / balance of limiting the availabe slots per ship.
(But to be honest, i don't like those limits anyway.) What you have targeted with it would determine the use of it. Well mostly. Repair or Refuel is an exception.
But Hatchbreaker on Enemies, Repair (or refuel) on Friends, one type on asteroids, the other on thargoids etc.
There isn't really a need for all those different scanners all with their own firegroup entry either.
It isn't about having less to do in the game, but to make it more user friendly and accessible.
I really think frontier should work on stuff like that in the future.
if you want easy = walk in a park!
Very relaxing - best done before one gets seated to floor the thruster pedals
This is a spaceship sim. It is meant to be complex and in my opinion it is going the absolute right way. The fact that you don't need to rely on any of those mechanics makes a newcomer able to focus on whatever activity is desired in the game.
The true learning curve is to learn how to pass the mail slot and dock, how to avoid jettisoning cargo by accident or boost into the station wall and of course finding yourself in a shiny Sidewinder for the second time, so you don't ever fly without insurance again.
ED complex ?? Haha...