Everyone is a kid in Elite; both in the game and here.It kinda sorts the men out from the boys.![]()
Everyone is a kid in Elite; both in the game and here.It kinda sorts the men out from the boys.![]()
Then it's just unreasonable hyperbole and an appeal to tradition fallacy. I'm only suggesting basic training in the main aspects of the game be available to those that seek to use those tools. If you want to beat your head against the wall learning, you're free to not use that.
Someone quitting because the developers won't offer basic tools to help someone having issues is bad for the game. It's a customer lost that might have otherwise enjoyed themselves.
Also, as said before, why isn't the pilots federation training their pilots? Have the tutorial be done by the pilots federation like a cheesey job orientation video with some hands on "tests". That would be quite awesome and it would fit with the lore of the game.
They don't teach you much. I'm saying it needs a basic tutorial on the 3 main professions in the game on top of that.
Ah but you see that's the beauty of Elite, you work it out for yourself or not.
All the tools are right there in game you just have to discover what does what and what goes where.
Which is a horrible business model and makes no sense in or out of game. It's illogical to someone trying to sell a product to make it inaccessible.
what's wrong with figuring things out for yourself?
Which is a horrible business model and makes no sense in or out of game. It's illogical to someone trying to sell a product to make it inaccessible.
It's what this is though. You or anyone else is free to dislike it. Whatever business model FD have in mind for the game doesnt matter to you. Whether you think its a good one or not it is the one they are using. Live with it or leave it. Most of us won't care, we've already made our decisions in that regard.
Or, I could provide feedback on the matter using the means available in agreement with the thread. That is what I am doing. It would benefit the game as a whole. Right now, it can only hurt.
It's saying The Pilot's Federation takes any random Joe, . . .
They don't teach you much. I'm saying it needs a basic tutorial on the 3 main professions in the game on top of that.
Like many here I have hundreds of hours invested in this game. I've found that the best way to introduce a new player is to literally sit next to them and tell them all the stuff they need to know that the tutorials won't. I've had four or five friends give up in frustration after purchasing the game and it makes me sad as it becomes so rewarding once you know the ropes. I remember starting out and I was so enthusiastic that I did it all by trial and error. But not everyone has the time or energy to spend 12-20 hours faffing about because they didn't know how important the tiny compass on the HUD is, or that lateral thrusters exist, let alone how Powerplay or the bgs function. Even Dark Souls has tool tips at the start for new players. I understand the importance of immersion but retaining players is important too!
A tutorial on what? Buy low, sell high? Combat tutorials we already have, so that's BH covered. The only profession that might need a tutorial is piracy. Other then that the only hting I can see that is not shown in the tutorial is to let the scan finish before you open fire.
That's as far as basic game mechanics go, a lot is covered in the tutorials, especially since they added the whole "how to travel in space" ones. One could argue that new game mechanics (PP, CG) could use an updated version of the manual, but I don't see the necessity for a full blown tutorial video on that.
so I watched a load of CTOPs videos on him starting out as a noob.
They don't teach you much. I'm saying it needs a basic tutorial on the 3 main professions in the game on top of that.
A tutorial on the the charts used to show system population and economy and how it affects the commodities market would suffice. Basically, just a few extra beyond what is already available.
The real issue is that nothing in game is really intuitive.
They teach you anything you need to know to start your career.
Why would anyone who doesn't like Sandbox games or the Elite Franchise buy an Elite game?
People know that this isn't your average game consisting of FMV sequences that are interrupted by instructed button mashing.
It isn't really a sandbox. It is more like a static model, or maybe a box with no sand. And no, people don't know that. FD doesn't market it as that. Skyrim is a sandbox.
Again, it doesn't teach you anything you need to know. You have to go outside of the game for that. That's the issue.
There are millions of you tube videos millions of helpful posts and the games acctual tutorials if they find it too difficult after looking at and completing the tutorials then i suggest they sick to tetris lol i found the game easy to learn .Like many here I have hundreds of hours invested in this game. I've found that the best way to introduce a new player is to literally sit next to them and tell them all the stuff they need to know that the tutorials won't. I've had four or five friends give up in frustration after purchasing the game and it makes me sad as it becomes so rewarding once you know the ropes. I remember starting out and I was so enthusiastic that I did it all by trial and error. But not everyone has the time or energy to spend 12-20 hours faffing about because they didn't know how important the tiny compass on the HUD is, or that lateral thrusters exist, let alone how Powerplay or the bgs function. Even Dark Souls has tool tips at the start for new players. I understand the importance of immersion but retaining players is important too!
Yes, they know that. The franchise has been in existance for over 30 years now. Why should people expect that a new game is totally different?
Yes it does. For a beginner, the most important thing is how to dock and undock, and of course, how to control the ship. Flying in free space is easy and supercruise/jumps to another system are not hard either.
Trading and missions are obvious, so is BH once you blow up a wanted ship. Same for exploring. Pirating and Mining are a bit more difficult to learn, but nothing a newbie "needs to know" when he begins.
Like many here I have hundreds of hours invested in this game. I've found that the best way to introduce a new player is to literally sit next to them and tell them all the stuff they need to know that the tutorials won't. I've had four or five friends give up in frustration after purchasing the game and it makes me sad as it becomes so rewarding once you know the ropes. I remember starting out and I was so enthusiastic that I did it all by trial and error. But not everyone has the time or energy to spend 12-20 hours faffing about because they didn't know how important the tiny compass on the HUD is, or that lateral thrusters exist, let alone how Powerplay or the bgs function. Even Dark Souls has tool tips at the start for new players. I understand the importance of immersion but retaining players is important too!