Erm, how about the biggest game of all time, grand theft auto 5, also coincidentally, the closest analog to Elite of any other game.![]()
And how about Eve Online, if we're talking about space games?
Erm, how about the biggest game of all time, grand theft auto 5, also coincidentally, the closest analog to Elite of any other game.![]()
Wut?
15 per 10,000,000 = 150 per 100,000,000 = 1500 per 1,000,000,000
You don't really need more than 1,000,000,000Cr to fully A-fit an Anaconda.
Not sure how you did your math...
Granted, 1500 euro is still a lot of money
Either way, my point was that once you allow people to buy credits for real money then people will never be using the small ships again. For 10 million you can skip half the ships in the game.
Planetary scans are a joke with getting a bounty and not being able to clear it without a 100ly trip.
LOL i was playing that yesterday. buying cash ingame didnt add anything to the succes of that game.
GTA is like the new iphone for apple geeks, they will buy it anyway.
the ability to buy money in GTA, justified it for rockstar to increase the grind to insane levels... THAT IS NOT AN SUCCES!
Gotta be straight with you. Being able to buy cash and game goods that can be used online is directly responsible for the success of GTA5.
Pay 2 Win is the biggest mistake ever introduced to gaming.
THAT IS NOT AN SUCCES!
I hate being that guy, but in this case I will be that guy. If people cry that they cant experience the full game unless they have one of the big three within a couple of hours/week of playing. This isnt the game for you. Go play something else. One of the main reasons I bought this game is because I had to make an effort to make money to buy better ships and outfit them. I really hate games that gives you all end game stuff/top tier items within a couple of hours playing it.
Erm, how about the biggest game of all time, grand theft auto 5, also coincidentally, the closest analog to Elite of any other game.![]()
ok mate. Feel free to tell Blizzard who condone gold sales and Take Two as well who are still raking in millions upon millions per year with a game that NOBODY thinks has been ruined by cash sales.
A game where the deliberately make the game pay out way too little because they know people will pay $100 USD for $8 million in game - that will buy you two cars - TWO cars. Fortunately there's a ton of stuff to do so if you enjoy playing a game rtaher than having to colelct everything you don't really notice the money ticking up. However, there should be no confusion that RS a) way overcharge on their shark cards and b) deliberately put in things to make you buy shark cards that players have no defence over
Orbital Cannon - instant, I win button that costs $750,000 a pop used once every 48 minutes
The Deluxo - a flying car with homing missiles
The Oppressor - a flying bike with homing missiles
Exploding sniper rounds you are literally defencless against where you need a $2 million bunker and then a 1-2 Million Mobile operation centre to restock the ammo
The Avenger - an Osprey basically with 3 turrets that fire exploding cannon shells that obliterate anything (and you guessed it, costs millions)
Now add all of those and put those players with people at level 1 and tell me that isn't a recipe to only sell more shark cards.
Have you played GTA in open?
It;s easy to take specific cases, but there's a wide variety of people who do, and reasons to buy gold. For GTA5, it is a cash cow for them and also an enabler for those that don't want to grind.
When I started online, I quickly spent my money on cars, and then wanted to buy more. The point was the content was so good I was happy to do so.
I've only played online for a few years now. Used to have a crew for heists, but one guy left and we lost our motivation for it after that. But up to then, I was playing a fair bit, trying ot get the 100m perfect heists achievment.
Well in the last 2 months I've pretty much been playing most nights and there isn't a grind, as I said, because as youi say, the content is that good unless you want all the shiney stuff fast.
But let's break things down further - RS made $1 BILLION on game sales and at least naother Billion in shark cards and yet to date, the shark card price is the same for the same 8 Million you get in game - but prices have gone through the roof making 8 million pretty much worthless and that's $100 USD!! More than the whole game cost.
The next aspect is that GTA 5's netcode is attrocious - it's not bad it's REALLY bad. Loading screen simulator 2018 cuppled with the worst UI ever designed by a human. You get disconnected, have huge wait times loading into instances - RS like to take your money but they don't like to invest in improving the servers or netcode (but omg if you exploit money they'll pay loads to stop you doing that and no - I've never cheated in any game but it's an example of how RS are willing to pay to protect their shark card sales and not the user experience).
On top of that are the hackers and the griefers - like I said, at level 1 you're put into a server with people from level 1 to 586 so that's really fair. Then you have all the people with oppressors or deluxo's or planes blowing you up with their missiles of which at level 1 - you literally have no defence.
RS made an awesome game and then scarred it with the crap attitude to ripping people off with shark cards and not doing enough to improve the netcode or stop the hackers and greifers and not only that, promote them with daily objectives such as "kill 5 players"
I agree with you that the matchmaking isn't ideal and never was, and th loading times are ATROCIOUS but I never felt cheated by the game or devs, nor anyone else I played with. Perhaps we just aren't sensitive to it, I dunno.
Of course I'm serious, facepalm yourself. Another one that doesn't understand how games thrive and succeed.
Many more players would make it out of the first month, who don't currently, if they could skip the early credit grind to get an asp by buying 10m credits on the store for 15 euro or something. The reviews that the game is totally unaccessible would stop, because people would finally have a choice. In games that sell gold, I buy very occasionally. It doesn't have the negative effect that knee jerkers believe. Step back and try not to be so triggered.
The point here is that credits aren't content (in elite), but having some enables you to enjoy more of the content.
I agree with you that the matchmaking isn't ideal and never was, but I never felt cheated by the game or devs, nor anyone else I played with. Perhaps we just aren't sensitive to it, I dunno.
What is the answer to keep people happy?
If we don't count bugs, which are temporary and will get fixed (mostly), what do you want?
Would increasing all cash rewards by 100% make everyone happy?
Should 100 to 300 million an hour be a normal thing that people can get once they have the right ship and loadout?
I am actually curious, most complaining seems to be that cash rewards have been nerfed, and i wonder if by making cash easier to come by, would that be enough?