This game just isn't worth playing at the moment

Wut?

15 per 10,000,000 = 150 per 100,000,000 = 1500 per 1,000,000,000

You don't really need more than 1,000,000,000Cr to fully A-fit an Anaconda.

Not sure how you did your math...

Granted, 1500 euro is still a lot of money :p

Either way, my point was that once you allow people to buy credits for real money then people will never be using the small ships again. For 10 million you can skip half the ships in the game.

edit: oops, back in a sec, he;s right, I've had to omuch coffee... :p

edit2: OK, it;s still 1200e, enough that no 'mom' is going to be buying that for little Johnny. ;)

If people are rocking around in a poorly specced anaconda, well, that's on them. I have a name for them "griefer victims".
 
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LOL i was playing that yesterday. buying cash ingame didnt add anything to the succes of that game.

GTA is like the new iphone for apple geeks, they will buy it anyway.
the ability to buy money in GTA, justified it for rockstar to increase the grind to insane levels... THAT IS NOT AN SUCCES!

Gotta be straight with you. Being able to buy cash and game goods that can be used online is directly responsible for the success of GTA5.
 
Pay 2 Win is the biggest mistake ever introduced to gaming.

ok mate. Feel free to tell Blizzard who condone gold sales and Take Two as well who are still raking in millions upon millions per year with a game that NOBODY thinks has been ruined by cash sales.

I was one of the best tanks in the world in wow at one time. When I had to change class to accommodate a new player in the guild (I switched to bear tanking from paladin), I had to buy gold, I could not have done what I needed to do in the time I had. I spent 150e and that raid got us a server first kill. Not having that option would have been to take away from the game for someone at the level that I was at. That's just one example of legitimate use for gold sales. illegitimate use by kids who have no staying power will not affect anything. They will still come and go in three weeks.
 
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THAT IS NOT AN SUCCES!

depends who you ask. i've not played gta for years but if people buy it, whatever the reasons, some would consider it a success, no doubt.

apart from your personal expectations for games, success is measured by audience. elite is a nerd game at its core, it will never aim for top charts and it would be stupid to try (right, frontier?). to put it bluntly: good luck competing with candy crush with a game that requires some brain cells. elite just needs enough playerbase to be sustainable. if the compromises are too many or too few i don't know. staying alive i would consider a sucess.
 
Personaly, I don't mind having access to a more accessible gameplay experience after a couple of hundreds hour of gameplay...


I hate being that guy, but in this case I will be that guy. If people cry that they cant experience the full game unless they have one of the big three within a couple of hours/week of playing. This isnt the game for you. Go play something else. One of the main reasons I bought this game is because I had to make an effort to make money to buy better ships and outfit them. I really hate games that gives you all end game stuff/top tier items within a couple of hours playing it.
 

Jex =TE=

Banned
Erm, how about the biggest game of all time, grand theft auto 5, also coincidentally, the closest analog to Elite of any other game. :)

A game where the deliberately make the game pay out way too little because they know people will pay $100 USD for $8 million in game - that will buy you two cars - TWO cars. Fortunately there's a ton of stuff to do so if you enjoy playing a game rtaher than having to colelct everything you don't really notice the money ticking up. However, there should be no confusion that RS a) way overcharge on their shark cards and b) deliberately put in things to make you buy shark cards that players have no defence over

Orbital Cannon - instant, I win button that costs $750,000 a pop used once every 48 minutes
The Deluxo - a flying car with homing missiles
The Oppressor - a flying bike with homing missiles
Exploding sniper rounds you are literally defencless against where you need a $2 million bunker and then a 1-2 Million Mobile operation centre to restock the ammo
The Avenger - an Osprey basically with 3 turrets that fire exploding cannon shells that obliterate anything (and you guessed it, costs millions)

Now add all of those and put those players with people at level 1 and tell me that isn't a recipe to only sell more shark cards.
 
I just completed a trade run that netted me 90 million credits for a 10 minute trip. There will always be easy ways to make cash in this game, the devs fix one thing, and end up changing something else, it must be a nightmare to balance.
 
A game where the deliberately make the game pay out way too little because they know people will pay $100 USD for $8 million in game - that will buy you two cars - TWO cars. Fortunately there's a ton of stuff to do so if you enjoy playing a game rtaher than having to colelct everything you don't really notice the money ticking up. However, there should be no confusion that RS a) way overcharge on their shark cards and b) deliberately put in things to make you buy shark cards that players have no defence over

Orbital Cannon - instant, I win button that costs $750,000 a pop used once every 48 minutes
The Deluxo - a flying car with homing missiles
The Oppressor - a flying bike with homing missiles
Exploding sniper rounds you are literally defencless against where you need a $2 million bunker and then a 1-2 Million Mobile operation centre to restock the ammo
The Avenger - an Osprey basically with 3 turrets that fire exploding cannon shells that obliterate anything (and you guessed it, costs millions)

Now add all of those and put those players with people at level 1 and tell me that isn't a recipe to only sell more shark cards.

It;s easy to take specific cases, but there's a wide variety of people who do, and reasons to buy gold. For GTA5, it is a cash cow for them and also an enabler for those that don't want to grind.

When I started online, I quickly spent my money on cars, and then wanted to buy more. The point was the content was so good I was happy to do so.

Have you played GTA in open?

I've only played online for a few years now. Used to have a crew for heists, but one guy left and we lost our motivation for it after that. But up to then, I was playing a fair bit, trying ot get the 100m perfect heists achievment.
 

Jex =TE=

Banned
It;s easy to take specific cases, but there's a wide variety of people who do, and reasons to buy gold. For GTA5, it is a cash cow for them and also an enabler for those that don't want to grind.

When I started online, I quickly spent my money on cars, and then wanted to buy more. The point was the content was so good I was happy to do so.



I've only played online for a few years now. Used to have a crew for heists, but one guy left and we lost our motivation for it after that. But up to then, I was playing a fair bit, trying ot get the 100m perfect heists achievment.

Well in the last 2 months I've pretty much been playing most nights and there isn't a grind, as I said, because as youi say, the content is that good unless you want all the shiney stuff fast.

But let's break things down further - RS made $1 BILLION on game sales and at least naother Billion in shark cards and yet to date, the shark card price is the same for the same 8 Million you get in game - but prices have gone through the roof making 8 million pretty much worthless and that's $100 USD!! More than the whole game cost.

The next aspect is that GTA 5's netcode is attrocious - it's not bad it's REALLY bad. Loading screen simulator 2018 cuppled with the worst UI ever designed by a human. You get disconnected, have huge wait times loading into instances - RS like to take your money but they don't like to invest in improving the servers or netcode (but omg if you exploit money they'll pay loads to stop you doing that and no - I've never cheated in any game but it's an example of how RS are willing to pay to protect their shark card sales and not the user experience).

On top of that are the hackers and the griefers - like I said, at level 1 you're put into a server with people from level 1 to 586 so that's really fair. Then you have all the people with oppressors or deluxo's or planes blowing you up with their missiles of which at level 1 - you literally have no defence.

RS made an awesome game and then scarred it with the crap attitude to ripping people off with shark cards and not doing enough to improve the netcode or stop the hackers and greifers and not only that, promote them with daily objectives such as "kill 5 players"
 
Despite how much I disliked 3.0 the game is still worth playing. FD seriously need to dip credit gold rushes in the future if they want the current C&P system to ever matter.
 
Well in the last 2 months I've pretty much been playing most nights and there isn't a grind, as I said, because as youi say, the content is that good unless you want all the shiney stuff fast.

But let's break things down further - RS made $1 BILLION on game sales and at least naother Billion in shark cards and yet to date, the shark card price is the same for the same 8 Million you get in game - but prices have gone through the roof making 8 million pretty much worthless and that's $100 USD!! More than the whole game cost.

The next aspect is that GTA 5's netcode is attrocious - it's not bad it's REALLY bad. Loading screen simulator 2018 cuppled with the worst UI ever designed by a human. You get disconnected, have huge wait times loading into instances - RS like to take your money but they don't like to invest in improving the servers or netcode (but omg if you exploit money they'll pay loads to stop you doing that and no - I've never cheated in any game but it's an example of how RS are willing to pay to protect their shark card sales and not the user experience).

On top of that are the hackers and the griefers - like I said, at level 1 you're put into a server with people from level 1 to 586 so that's really fair. Then you have all the people with oppressors or deluxo's or planes blowing you up with their missiles of which at level 1 - you literally have no defence.

RS made an awesome game and then scarred it with the crap attitude to ripping people off with shark cards and not doing enough to improve the netcode or stop the hackers and greifers and not only that, promote them with daily objectives such as "kill 5 players"

I agree with you that the matchmaking isn't ideal and never was, and th loading times are ATROCIOUS but I never felt cheated by the game or devs, nor anyone else I played with. Perhaps we just aren't sensitive to it, I dunno.
 
I agree with you that the matchmaking isn't ideal and never was, and th loading times are ATROCIOUS but I never felt cheated by the game or devs, nor anyone else I played with. Perhaps we just aren't sensitive to it, I dunno.

That's pretty much it. GTAV has its own target audience. As well as PUBG and CoD. What works well with a certain audience (FIFA players got p2w-like MTX since years, I think) isn't transferrable to another. That business model isn't expandable at will. Like Battlefront 2 showed maybe.
 
Of course I'm serious, facepalm yourself. Another one that doesn't understand how games thrive and succeed.

Many more players would make it out of the first month, who don't currently, if they could skip the early credit grind to get an asp by buying 10m credits on the store for 15 euro or something. The reviews that the game is totally unaccessible would stop, because people would finally have a choice. In games that sell gold, I buy very occasionally. It doesn't have the negative effect that knee jerkers believe. Step back and try not to be so triggered.

The point here is that credits aren't content (in elite), but having some enables you to enjoy more of the content.

FDev being unable to create a balanced and properly scaling mission/reward system is no excuse whatsoever for bringing in purchasable credits. This would directly impact player progression in an already full priced game with an expansion which is essential for any kind of player with an interest in PvP or getting the most out of the Elite Dangerous experience.

I guess you would defend Electronic Arts as well with their loot boxes? They directly effected progression. To a lesser extent in Elite of-course but it is basically the same thing here - for most players in Elite, Credits are a big part of the game progression. You actually want people to be able to log on day 1, dump $100 or $1000 to buy these store credits and then have 100 Mill? 500 Mill? 1 Billion in the bank? The game is ruined at that point.
 

Jex =TE=

Banned
I agree with you that the matchmaking isn't ideal and never was, but I never felt cheated by the game or devs, nor anyone else I played with. Perhaps we just aren't sensitive to it, I dunno.

Well RS force you to play in open for the CEO and MC stuff, right? Well try doing that when you haven't "fast tracked" to their shark cards and don't have millions in your account and then Mr Noob shows up in his "Pay to win mobile" and rockets the supplies you just spent money on AND the last 15 minutes playing to get it.

If you can get into a public lobby by yourself then things are better but if you invite friedns, the more friends, the more chance randoms will be matched with you as it tries to put players in full servers, not ones with one person in it.

So I can't imagine what a 30 player server would be like because I don't need to, I've been in plenty and it's full of people that bought everything rather than played it who are bored and have nothing to do except fly around trying to ruin other peoples fun. That's what pay to win gets you.

GTA has a finite game time. I know that once I've got all the business and played the missions a bunch of times it'll be time to leave it alone as complete - I won't be hanging onto it desperately like some people do with games, flying around trying to kill other people because they literally have nothing else to do.
 
What is the answer to keep people happy?
If we don't count bugs, which are temporary and will get fixed (mostly), what do you want?

Would increasing all cash rewards by 100% make everyone happy?
Should 100 to 300 million an hour be a normal thing that people can get once they have the right ship and loadout?

I am actually curious, most complaining seems to be that cash rewards have been nerfed, and i wonder if by making cash easier to come by, would that be enough?
 
What is the answer to keep people happy?
If we don't count bugs, which are temporary and will get fixed (mostly), what do you want?

Would increasing all cash rewards by 100% make everyone happy?
Should 100 to 300 million an hour be a normal thing that people can get once they have the right ship and loadout?

I am actually curious, most complaining seems to be that cash rewards have been nerfed, and i wonder if by making cash easier to come by, would that be enough?

Cash isn't the problem.
 
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