Simple answer is Risk Reward.
Hunting baddie ships should be well rewarded with STUFF other than credits.
Ironman mode in a game like this, just doesn't work as a mechanic. That being said, heavier penalties would be mostly welcomed to add some risk into the game.
BUT and this is very important, it has to work both ways. If the risk is higher for being bad, so should the rewards.
Furthermore, the risks should extend to everyone, including the good guys.
To balance out PVP you have to make the game generally harder and for this reason, well it's just not going to happen.
The first thing that would need to be reviewed would be masslock and high wake.
That on its own would make being a good guy actually viable. Until you do that, its just pointless.
But can you imagine the screeching from this forum if that was modified?
They already prenerfed the grom bomb to prevent it actually being useful against anyone but a total noob.
Powderpanic
The Voice of Griefing