No. I think you misunderstand me.I won't argue about PP or CQC; I've never tried them. But those pirates seem to be annoying you. The solution: ignore them. They don't do anything (they only appear when you first drop in, before you've mined anything, then they just moan that you're not carrying anything valuable and leave). Yes, they're poor for immersion, but they have no effect on play. I think they should be removed, but they don't do anything.
You log out and there is nothing around you, when you log back in with a half full cargo of mined metals and minerals or whatever. The game spawn's pirates on top you and every time they just come for you and your mining craft isn't set up for combat, it's a fat unsightly mining vessel and so they just take you out along with hours of beautiful mining and the 2 hours it took you to jump to the middle of nowhere to avoid this. It's frustrating and awful.
It should simply not be spawning pirates at all unless you are in a marked Hi, med or Low risk mining zone. If you are outside the bubble or inside the bubble and in a very low populated system and in a random unmarked are of a planets ring, astroid field, then just don't spawn pirates, the chances of them bumping into you are so low, it isn't worth working out and putting in game.
So just stop it Fdev, just stop it... 8 years is more than enough of this garbage.
The same goes for the pirates that hassle during trade missions. If you escape them once, just stop it, there is nothing more annoying than being interdicted 20 times by the same ************ NPC, time and time again.
Just stop it, kill it with fire, whatever. Just stop it, it's so so so annoying.
As for PP, I you are right, it does need to be removed, but I think it needs to be redone as I described in previous posts, above.
Consequences of choice, when joining a faction.
Meaningful faction progression. That is not just delivering leaflets, but real military based missions like the stealth one I described above
Restrict it to Federation, Alliance, Imperial and Independant Systems.
Restrict engineers to their factions. Why on earth would an Alliance engineer work with and sort out a federation aligned player? Go away, it's utter garbage.
But most of all, keep it to the lore of Elite and make players feel that lore
And so much more.
This how Powerplay should have been, not some ill thought out random bolt on that is part of yet separate to the game and.... just stop, it is so annoying.
It's so sad, that all they have improved in 8 years of development is better mining. How the hell did they let that happen. What the hell went so wrong.
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