This is fine.


No, but seriously. Every dlc since launch has added a layer of grind. The vision for Elite has now become clear. Punish the players.

It's an interesting, but small target group.

Good night and good luck.

(I'll be sticking around to watch this tragedy unfold. A true story of love lost.)

why are you still here?
 
I was playing No Man's Sky the other day. A massive carrier and fleet of frigates and my own personal starships. Cheap... no upkeep... Hell, I got my first one for free! I can fully build inside the carrier and walk around it, placing new hallways and chairs and whatever I see fit in it. Came with places to store my ships stock and everything.

View attachment 168420

Then I open Elite. 15 billion upfront for the first year, 7 billion after that for every subsequent year.

Meanwhile NMS just added mechs. After we already had carriers, frigates, space ships, submarines, hover cars, motorbikes, buggies, and tanks. We can't even get a new SRV...
I remember when NMS first came out, and actually boosted EDs player numbers. I think Obsidian Ant said something along the lines of "many people thought that NMS would be the death of Elite."

Oh how the turn tables...
 
I was playing No Man's Sky the other day. A massive carrier and fleet of frigates and my own personal starships. Cheap... no upkeep... Hell, I got my first one for free! I can fully build inside the carrier and walk around it, placing new hallways and chairs and whatever I see fit in it. Came with places to store my ships stock and everything.

..then you fall through the floor to your death, and then realise why it's so cheap!

Seriously, NMS has made great strides forward, when whashisname could have bailed on the project. Kudos to the guy.
 
..then you fall through the floor to your death, and then realise why it's so cheap!

Seriously, NMS has made great strides forward, when whashisname could have bailed on the project. Kudos to the guy.
That is quite fun... Well, the first couple of times anyway!
It appears to be mostly gone in my current Freighter - one day I'll have to try "Grow Your Own" I guess :)
 
Severely disappointing TBH! At least in Homeworld carriers actually did something, like built things, could be taken into battle, could build support ships etc. These just look like extremely expensive garages that can be taken away if you don't use them?

The lead developers of ED responsible for the excessive grind could learn a lot from Homeworld's Mothership and capitals.

I was playing No Man's Sky the other day. A massive carrier and fleet of frigates and my own personal starships. Cheap... no upkeep... Hell, I got my first one for free! I can fully build inside the carrier and walk around it, placing new hallways and chairs and whatever I see fit in it. Came with places to store my ships stock and everything.

View attachment 168420

Then I open Elite. 15 billion upfront for the first year, 7 billion after that for every subsequent year.

Meanwhile NMS just added mechs. After we already had carriers, frigates, space ships, submarines, hover cars, motorbikes, buggies, and tanks. We can't even get a new SRV...

Seconded. The capital ships in No Man's Sky have cooler features and more variety in ship models.

It's sad to see Frontier with 300+ employees put to shame by a small indie developer Hello Games.
 
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Look at this. Im not posting this cause i want to play starcitizen, im not even saying its a good game. If you watch it to the end its not even really an advert for SC but look at the station interior. Its like they read the dark wheel and made it happen. Space legs has a mountain to climb and taking so very long to make them happen has made it just a little higher.


Start it at 1:20 to miss out the rest. Even just watching SC ships dont appear to fly quite rigtht tho :)
 
LdNscQf.png
 
Elite: Dangerous does seem to be "grinding" players away from the game, that's for sure.
I've never understood this punish model as a driving gameplay mechanic.
Perhaps it worked back in the 80's and most of the 90's because most gamers didn't own many games and new games weren't released as often as they are now. Times have changed but sometimes old models remain. :unsure:
 
I'm interested in the QOL updates.
Me too. I was only in the beta for half an hour or so* and I doubt I'll spend much more time in there given that I can't afford a Carrier of my own. But the only QOL change I can recall seeing is the ability to refuel from a docking pad without calling up station services. I would include rearming in that but that feature seemed to be broken for me, refusing to restock my multicannon until I called up the main station menu.

The zoom animation when arriving at a star from hyperspace also seemed a bit smoother to my eye, but it had been a while since I played so I might have been imagining that.

Other than that, what QOL updates are in this beta? Serious question, genuinely not trolling. Given that Fleet Carriers are pretty much a wash-out for me, a few pointers as to other QOL improvements might encourage me to give it another go.

*when rotating the external view of someone's Carrier on the Overview screen my
PC suffered a hard STOP error the like of which I've not seen for years, but I'd not
long done a GPU driver update so it may not have been an ED issue.
 
I think FDev potential is completely wasted on ED. They should have developed a mobile phone gacha game, all their mechanics seems to be coming straight up from that market. The only thing missing are login rewards, though it could be said that not having your FC repo'ed by grinding each day forever is its own login reward.

On a more serious note if I was FD I would be ashamed at seeing what HG did with NMS in the same timeframe.
 
I'm a real optimist :) Hoping that in the 2nd beta we will all be able to buy and play - I can't see the current 'requirements' making it into the live game! (Or, at least, I hope not!)


But this has been consistent since the Beyond update, previously, even with the experimental Vulkan release the orbiting assets were very well detailed. Had the situation occured prior to the update I'd be concerned that something was amiss with the install...

The 2 shots below are approaching the Freighter, blocky - then resolving... Had I the patience, and video editing software loaded, I would have made a video of that happening, it is a real pop-in.
View attachment 168462

Here you can see one of the support ships resolving into a detailed unit.

View attachment 168463

The game is fine, is being given 'lots of love' by Hello Games and certainly some innovation in content. But they did 'nerf' distance detail radically in incorporating VR! (which I really must check out again as it has allegedly improved)
Hmmm... I've never seen anything like this, nor can I reproduce it. I have much weaker hardware, too. I only have a 1060, but I do have an i7-8700k. Something seems seriously wrong with your game. You downloaded the last update and the game launched just fine, but try verifying your files just to be sure. Also, what's your internet speed like? Maybe you have some kind of texture streaming issue from slow net?

Ehhh... Then again, I just used a hotspot with 0.09mbps down, and saw no issues. That's practically non-existent in terms of Internet.

I'm not really sure how to re-produce that. I even set my graphics way low in this video with the slow net, and still no luck. Everything looks normal as I approach it. Nothing phasing in from block shapes like that.

 
I was playing No Man's Sky the other day. A massive carrier and fleet of frigates and my own personal starships. Cheap... no upkeep... Hell, I got my first one for free! I can fully build inside the carrier and walk around it, placing new hallways and chairs and whatever I see fit in it. Came with places to store my ships stock and everything.

View attachment 168420

Then I open Elite. 15 billion upfront for the first year, 7 billion after that for every subsequent year.

Meanwhile NMS just added mechs. After we already had carriers, frigates, space ships, submarines, hover cars, motorbikes, buggies, and tanks. We can't even get a new SRV...
Looks fab! See ya! o7
 
I was playing No Man's Sky the other day. A massive carrier and fleet of frigates and my own personal starships. Cheap... no upkeep... Hell, I got my first one for free! I can fully build inside the carrier and walk around it, placing new hallways and chairs and whatever I see fit in it. Came with places to store my ships stock and everything.

View attachment 168420

Then I open Elite. 15 billion upfront for the first year, 7 billion after that for every subsequent year.

Meanwhile NMS just added mechs. After we already had carriers, frigates, space ships, submarines, hover cars, motorbikes, buggies, and tanks. We can't even get a new SRV...
Holy crap.


When did NMS become playable? The last time I played I was having all kinds of issues and stuff. And you certainly couldn't have starships and fleets. I had a hard enough time salvaging the crummy crashed ship that I had found in my wanderings.


That looks amazing.
 
Two YT links - just played.
first is settings, second (skip the loading screen, check out leaving the Frieghter, then skip to the end, as I don't have an editor) is a trip out from the Freighter back to the surface... Lemme see... Yep, blocky. Mech update already installed.

Settings:
Source: https://youtu.be/-ro4DhfqNzg


Game:
Source: https://youtu.be/Af8fUyeUGuw
(this is still processing on YT as it is downscaling from 4k to SD - it may take a few minutes yet!)

Nvidia driver version: (pretty up-to-date :) )
View attachment 168431
:) What is the difference in market cap and dev team size? The comparison is about relative productivity of the teams.
Fleet carriers : 1 physical model. Same old jpgs for staff. Same old witchspace animation. A spreadsheet with equations using cell to cell navigation with a feeble effort at a usable GUI. A new "commodity" using the same physical models and animation for mining. TTS synth voice for FC interactions. After nearly two years. Are you really implying the productivity between the teams is comparable?
 

Deleted member 110222

D
This update may well be the best thing to ever happen to ED PvP.

Don't forget that we're finally getting a CQC queue.

Finally some skill-based PvP that can be reliably played!
 
Me too. I was only in the beta for half an hour or so* and I doubt I'll spend much more time in there given that I can't afford a Carrier of my own. But the only QOL change I can recall seeing is the ability to refuel from a docking pad without calling up station services. I would include rearming in that but that feature seemed to be broken for me, refusing to restock my multicannon until I called up the main station menu.
I noticed the four button menu as well. It threw me for a while.
 
Holy crap.


When did NMS become playable? The last time I played I was having all kinds of issues and stuff. And you certainly couldn't have starships and fleets. I had a hard enough time salvaging the crummy crashed ship that I had found in my wanderings.


That looks amazing.
Oh, you've missed a lot. Hello Games has pulled themselves out of the pit. It still isn't a flight sim, but it is pretty and doesn't lack for sandbox things to do.
 
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