PvP This is why the 15 Second Timer needs to be changed...

I wonder what would happen if FDEV changed the logout timer such that if the player being attacked managed to log out of the game, then on the attacker's client, it would simulate the attacked ship blowing up in a large KABLOOEY!, the attacker not being able to tell the difference?

I reckon we wouldn't be having as many of these threads as the attackers would get their explosions and little thrills.

Great idea - though if the attacker can still gets the bounty without the "attackee" paying a rebuy, it's highly exploitable.
 
I wonder what would happen if FDEV changed the logout timer such that if the player being attacked managed to log out of the game, then on the attacker's client, it would simulate the attacked ship blowing up in a large KABLOOEY!, the attacker not being able to tell the difference?

I reckon we wouldn't be having as many of these threads as the attackers would get their explosions and little thrills.

Sweeping the problem further under the rug wouldn't actually solve anything.

To be clear, the problem is people using a log-off in place of gameplay when they encounter an obstacle they are uncertain about being able to avoid or overcome through gameplay.

Great idea - though if the attacker can still gets the bounty without the "attackee" paying a rebuy, it's highly exploitable.

Anything that allows a vessel that would have otherwise been destroyed to not be destroyed by bypassing gameplay is highly exploitable.
 
Always have a good laugh at these threads. If an attacker makes a kill or the defender logs, the attacker neither gains or loses anything. If a defender menu logs he gains or loses nothing, but if the defender is killed he faces a rebuy. If I wasted my time in open, I'd bind a key to menu log. All perfectly legal.
Keep shedding tears. The Salt Must Flow. :)
 
You are very mistaken if you believe the intent of the timer is to allow players to prevent loss of CMDR assets.

Isn't it to give gankers 15 secs to kill you? Ooops, times up, Sorry boys, better luck next time. Otherwise the menu exit would be instant escape, correct?

This exactly. Morbad you are the one mistaken my friend if you think it is to allow a gaurunteed kill for the attacker.
 
I wonder what would happen if FDEV changed the logout timer such that if the player being attacked managed to log out of the game, then on the attacker's client, it would simulate the attacked ship blowing up in a large KABLOOEY!, the attacker not being able to tell the difference?

I reckon we wouldn't be having as many of these threads as the attackers would get their explosions and little thrills.

Better yet, there should be a new module that does that!
 

Achilles7

Banned
Another baffling thing about people who defend combat logging is that you can't even pull up a real number for it. Whose rear did you pull that out of?

Because it's not 2.8%.

First time I did piracy, I interdicted my first ten, all but two logged on me.

You have to lie/ make values up, in order to attempt to defend your position, and agenda.
It's kind of pathetic, champ.

Duhh!!...it's an "in-joke" reference!

Jesus H...this place is like a home for the terminally prosaic!
 
Sweeping the problem further under the rug wouldn't actually solve anything.

You might think that's true but in my experience, sweeping the problem under the carpet solves a lot of problems. Why only the other day, there was a large spider crawling towards me. Not being an expert on spiders, I thought this might be of a highly deadly type, and quickly decided what I needed to do, which was to reach for the nearest large item I could use to inflict violence on the spider with - which just happened to be a tall lamp standing beside my couch - and proceeded to beat the hell out of the spider with it.

The carpet proved very useful to sweep the remains of the spider and the lamp under. Unfortunately the lamp was in a sorry state after this event. Attempts to cover up the violence were met with suspicion by my wife, who was asking me why the lampshade was now apparently made out of duct tape and paperclips. I did admit that the lampshade was working rather too effectively, seeing as it was covering what was now just a screw-in fixture with some jagged glass and bent wire on it (the sparks and loud bang were quite spectacular after testing the repaired lamp I can tell you.)

To be clear, the problem is people using a log-off in place of gameplay when they encounter an obstacle they are uncertain about being able to avoid or overcome through gameplay.

I suppose it depends on the obstacle concerned. I mean, if a player is flying in an exploration-fitted Asp Explorer intending to dock at some starport somewhere, and the obstacle is some heavily engineered Corvette fitted with enough weaponry to destroy a large planet intent on making the defenceless Asp Explorer go KABLOOEY!, then I can kind of empathise with the player in the Asp Explorer just a tad. I mean let's face it - there is no gameplay available which will save the poor defenceless Asp Explorer. And what if the player concerned wasn't really feeling up to firing their mining laser at the Corvette? I mean really, when their 4D shield instantly powers down and their hull % is also falling down faster than a dying spider, there's very little choice left in the game is there?

You might say "well they played in Open they gave consent to be interdicted by a war machine which would make rabid dogs cower in fear and run away so they should have stayed around and defended themselves!" , but what if the player hadn't intended to be in Open in the first place and accidentally selected it out of tiredness (maybe they had just fought a deadly spider?) or were distracted by an angry wife? Not everyone wants to encounter planet-eating Corvettes y'know. Or deadly spiders for that matter.
 
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I suppose it depends on the obstacle concerned. I mean, if a player is flying in an exploration-fitted Asp Explorer intending to dock at some starport somewhere, and the obstacle is some heavily engineered Corvette fitted with enough weaponry to destroy a large planet intent on making the defenceless Asp Explorer go KABLOOEY!, then I can kind of empathise with the player in the Asp Explorer just a tad. I mean let's face it - there is no gameplay available which will save the poor defenceless Asp Explorer.

Wrong.

Engineer or outfit the Asp to survive in Open Play or switch to a 'Bubble Ready' ship before turning in your exploration data. The Bubble Ready ship can be as simple as an Imperial Courier with excellent speed and shielding. Contract a player group (like Iridium Wing) to escort you.

If you don't want to do any of that, that's fine. Choose Private Group or Solo play if you don't want the risk of a player attacking you.
 
I mean let's face it - there is no gameplay available which will save the poor defenceless Asp Explorer.

Yes there are, probably many, and the presumption that their isn't is a fallacious pretense frequently used to excuse the abuse of the log-off timer and other mechanisms.

People attempting to bypass gameplay rather than learn enough of the gameplay to realize that there are almost no unsurvivable encounters--no matter how lopsided they are--cause themselves far more grief than otherwise. Dismissing something as impossible is a sure way to never learn. Not only is gameplay a viable counter to the hypothetical scenario you mention, it's almost certainly a more reliable one. An incompetent player may lack the situational awareness to even illegitimately sever connection fast enough to matter in such a scenario, and will almost certainly not last fifteen seconds. However, I could almost certainly escape to another system, and would stand a fair chance at docking successfully, even in a shieldless, completely unengineered, Asp.

Not everyone wants to encounter planet-eating Corvettes y'know.

If the risk of these encounters is felt to be unacceptably great, then the player can select a more appropriate mode.
 
I still don't understand how this timer is being abused.:(

People are using it expressly to bypass dangerous in-game events. That's not the intent behind it. Indeed, that's diametrically opposite of what it's there for.

The timer exists to delay one's exit from the game to give time for these events to play out. It's a compromise; there needs to be a way for player's to cleanly exit the game, should real-life pull them away on short notice. It's not meant to be a sanctioned way to 'opt-out' of legitimate gameplay.
 
I have 40+ insurance claims, almost all of which are due to NPC's, who were designed to kill engineered PvP players, blowing me to particles.

I'm a solo player, and I don't combat log. You are, who you are, in the dark (when nobody's looking).

That said, all these combat logging threads pretty much come down to the attacker not getting their jollies.

By all means, report them. Video is great. Just don't expect this to be Priority One for Frontier.

Yet another reason I fly small, cheap ships, and stay in solo. If I'm going to die (I tested my Python against a Krait, death in ten seconds for the Python), I might as well have a cheap funeral, with many, many rebuys.
 
(1) Why not just give the player attacking 100,000 credits if his opponent combat logs? (or appears to) or (2) Take 100,000 credits off the player deemed to have combat logged (admittedly this second option would be harder to enforce as the player combat logging could blame his internet connection..... or his cat or child or girlfriend or wife or "both ;)"
Number 1 might alleviate the disappointment of losing the kill.
 
I was in the believe this timer would stop with enemies around. Since when has this been changed?

The timer only comes up if you are "in danger" and to the best of my knowledge, the timer has never reset/stopped. You can log off via menu if you can survive 15 seconds of whatever is happening.
 
You might think that's true but in my experience, sweeping the problem under the carpet solves a lot of problems. Why only the other day, there was a large spider crawling towards me. Not being an expert on spiders, I thought this might be of a highly deadly type, and quickly decided what I needed to do, which was to reach for the nearest large item I could use to inflict violence on the spider with - which just happened to be a tall lamp standing beside my couch - and proceeded to beat the hell out of the spider with it.

The carpet proved very useful to sweep the remains of the spider and the lamp under. Unfortunately the lamp was in a sorry state after this event. Attempts to cover up the violence were met with suspicion by my wife, who was asking me why the lampshade was now apparently made out of duct tape and paperclips. I did admit that the lampshade was working rather too effectively, seeing as it was covering what was now just a screw-in fixture with some jagged glass and bent wire on it (the sparks and loud bang were quite spectacular after testing the repaired lamp I can tell you.)



I suppose it depends on the obstacle concerned. I mean, if a player is flying in an exploration-fitted Asp Explorer intending to dock at some starport somewhere, and the obstacle is some heavily engineered Corvette fitted with enough weaponry to destroy a large planet intent on making the defenceless Asp Explorer go KABLOOEY!, then I can kind of empathise with the player in the Asp Explorer just a tad. I mean let's face it - there is no gameplay available which will save the poor defenceless Asp Explorer. And what if the player concerned wasn't really feeling up to firing their mining laser at the Corvette? I mean really, when their 4D shield instantly powers down and their hull % is also falling down faster than a dying spider, there's very little choice left in the game is there?

You might say "well they played in Open they gave consent to be interdicted by a war machine which would make rabid dogs cower in fear and run away so they should have stayed around and defended themselves!" , but what if the player hadn't intended to be in Open in the first place and accidentally selected it out of tiredness (maybe they had just fought a deadly spider?) or were distracted by an angry wife? Not everyone wants to encounter planet-eating Corvettes y'know. Or deadly spiders for that matter.

After reading this, I conclude that you need a wife who eats spiders and likes the dark. Tell me, have you ever found a gecko attractive? :D
 
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