Oh, you mean the thing that was patched over a year ago now?
I wonder what would happen if FDEV changed the logout timer such that if the player being attacked managed to log out of the game, then on the attacker's client, it would simulate the attacked ship blowing up in a large KABLOOEY!, the attacker not being able to tell the difference?
I reckon we wouldn't be having as many of these threads as the attackers would get their explosions and little thrills.
I wonder what would happen if FDEV changed the logout timer such that if the player being attacked managed to log out of the game, then on the attacker's client, it would simulate the attacked ship blowing up in a large KABLOOEY!, the attacker not being able to tell the difference?
I reckon we wouldn't be having as many of these threads as the attackers would get their explosions and little thrills.
Great idea - though if the attacker can still gets the bounty without the "attackee" paying a rebuy, it's highly exploitable.
Can someone explain how this being abused please?
You are very mistaken if you believe the intent of the timer is to allow players to prevent loss of CMDR assets.
Isn't it to give gankers 15 secs to kill you? Ooops, times up, Sorry boys, better luck next time. Otherwise the menu exit would be instant escape, correct?
I wonder what would happen if FDEV changed the logout timer such that if the player being attacked managed to log out of the game, then on the attacker's client, it would simulate the attacked ship blowing up in a large KABLOOEY!, the attacker not being able to tell the difference?
I reckon we wouldn't be having as many of these threads as the attackers would get their explosions and little thrills.
Another baffling thing about people who defend combat logging is that you can't even pull up a real number for it. Whose rear did you pull that out of?
Because it's not 2.8%.
First time I did piracy, I interdicted my first ten, all but two logged on me.
You have to lie/ make values up, in order to attempt to defend your position, and agenda.
It's kind of pathetic, champ.
Sweeping the problem further under the rug wouldn't actually solve anything.
To be clear, the problem is people using a log-off in place of gameplay when they encounter an obstacle they are uncertain about being able to avoid or overcome through gameplay.
Duhh!!...it's an "in-joke" reference!
Jesus H...this place is like a home for the terminally prosaic!
I suppose it depends on the obstacle concerned. I mean, if a player is flying in an exploration-fitted Asp Explorer intending to dock at some starport somewhere, and the obstacle is some heavily engineered Corvette fitted with enough weaponry to destroy a large planet intent on making the defenceless Asp Explorer go KABLOOEY!, then I can kind of empathise with the player in the Asp Explorer just a tad. I mean let's face it - there is no gameplay available which will save the poor defenceless Asp Explorer.
I mean let's face it - there is no gameplay available which will save the poor defenceless Asp Explorer.
Not everyone wants to encounter planet-eating Corvettes y'know.
I still don't understand how this timer is being abused.![]()
I was in the believe this timer would stop with enemies around. Since when has this been changed?
You might think that's true but in my experience, sweeping the problem under the carpet solves a lot of problems. Why only the other day, there was a large spider crawling towards me. Not being an expert on spiders, I thought this might be of a highly deadly type, and quickly decided what I needed to do, which was to reach for the nearest large item I could use to inflict violence on the spider with - which just happened to be a tall lamp standing beside my couch - and proceeded to beat the hell out of the spider with it.
The carpet proved very useful to sweep the remains of the spider and the lamp under. Unfortunately the lamp was in a sorry state after this event. Attempts to cover up the violence were met with suspicion by my wife, who was asking me why the lampshade was now apparently made out of duct tape and paperclips. I did admit that the lampshade was working rather too effectively, seeing as it was covering what was now just a screw-in fixture with some jagged glass and bent wire on it (the sparks and loud bang were quite spectacular after testing the repaired lamp I can tell you.)
I suppose it depends on the obstacle concerned. I mean, if a player is flying in an exploration-fitted Asp Explorer intending to dock at some starport somewhere, and the obstacle is some heavily engineered Corvette fitted with enough weaponry to destroy a large planet intent on making the defenceless Asp Explorer go KABLOOEY!, then I can kind of empathise with the player in the Asp Explorer just a tad. I mean let's face it - there is no gameplay available which will save the poor defenceless Asp Explorer. And what if the player concerned wasn't really feeling up to firing their mining laser at the Corvette? I mean really, when their 4D shield instantly powers down and their hull % is also falling down faster than a dying spider, there's very little choice left in the game is there?
You might say "well they played in Open they gave consent to be interdicted by a war machine which would make rabid dogs cower in fear and run away so they should have stayed around and defended themselves!" , but what if the player hadn't intended to be in Open in the first place and accidentally selected it out of tiredness (maybe they had just fought a deadly spider?) or were distracted by an angry wife? Not everyone wants to encounter planet-eating Corvettes y'know. Or deadly spiders for that matter.