Please tell us how to balance a RES or CZ to simultaneously host a Harmless rated Sidey with two hours in-game and a Wing of three engineered ships with Elite level pilots.Just goes to show how poorly balanced this game is... The problem is with easy, is that it is far to easy to become boring and uninspiring...
Instances change difficulty level. Just leave and go back to the same one. I find challenge ramps up sometimes to the extreme level.I recently took an unmod Viper III (only added stock fixed MC's and a class A FSD) to a RES and wanted to see how long I would last.
W/ some care, it was very easy to stick around and farm. The 4 fixed MC's were surprisingly effective and the Viper stock thrusters good enough. The only drawback was the capacitor re-charge, it was slooow!
A HASREZ is next.
Please tell us how to balance a RES or CZ to simultaneously host a Harmless rated Sidey with two hours in-game and a Wing of three engineered ships with Elite level pilots.
I'm all ears.
I think balance is what you make of it. If someone decides to work real hard, get a cutter, conda or corvette, engineer the hell out of it and team up with 2 other ships of the same calibre do you think they're looking for "balance"? Do people really think "gee, I spent days/weeks/months grinding X rank/credits and collecting materials to have a fully engineered star destroyer, I hope things get HARDER!" Folks can always downgrade to make things harder.
I enjoy sitting in my cutter in REZs easily blowing up NPCs cause I worked hard for it and makes their cries of "This can't be happening!" all the more sweeter.
I think balance is what you make of it. If someone decides to work real hard, get a cutter, conda or corvette, engineer the hell out of it and team up with 2 other ships of the same calibre do you think they're looking for "balance"? Do people really think "gee, I spent days/weeks/months grinding X rank/credits and collecting materials to have a fully engineered star destroyer, I hope things get HARDER!" Folks can always downgrade to make things harder.
I enjoy sitting in my cutter in REZs easily blowing up NPCs cause I worked hard for it and makes their cries of "This can't be happening!" all the more sweeter.
Though typically power creep also involves increases in difficulty to match the new found player power.
OP, take cargo next time.
RESs are so much more fun if you "accidentally" bring some valuable cargo along for the journey.![]()
It is easy to fix it, removing weapon and shield engineering and making npc more dangerous.
You see NPC's are spawn according to players combat rank, so if you're elite rank game will spawn elite NPC. So it has nothing to do with horizons, it will spawn npc according to your rank and even ship size.
That won't work, because human players engineered ships can cut through non engineered shields and hull in seconds, doesnt matter how dangerous the NPC AI is, if the Human player has a fully engineered ship they wont live long enought to cause a threat.
Then if you buff the NPC's to standa chance against engineered players, it makes them OP against non engineered players.
Thus the unfixable issue, and the constant nerf buff meta Sandro has introduced as a result.
Of course it is fixable. They simply have to nerf engineered weapons and shields(and other potential build exploits) down a level that is acceptable for NPCs to use.
The question is whether we want players to be a superior bread or not. Giving equal opportunity to NPCs will end RES and CZ farming as we know it. Many players enjoy this type of gameplay.
I'm personally in favor of NPCs with builds worthy of their rank, but I see why it's controversial.
Hitting hard earned apex builds with the big nerf hammer does not help with popularity.![]()
That won't work, because human players engineered ships can cut through non engineered shields and hull in seconds, doesnt matter how dangerous the NPC AI is, if the Human player has a fully engineered ship they wont live long enought to cause a threat.
Then if you buff the NPC's to standa chance against engineered players, it makes them OP against non engineered players.
Thus the unfixable issue, and the constant nerf buff meta Sandro has introduced as a result.
that's why i would remove weapons and shields engineering and only left fsd, engines/ thrusters and powerplant engineers.
Oh sweet Jeebus. You trotted out that old stinker?after all it's called elite:dangerous.
Ah, the implied "git gud." Nice. Try d8veh's approach. See how long you last.elite space is completley safe even without engineers so that "dangerous" in the title hhas nothing to do with game.
So it is fun only for those without skills in a matter of combat. Also space itself (black holes, stars, neutron stars) should provide more danger not just npc's.
Jumping in a new system should make player cautious and with small dose of fear.
Oh sweet Jeebus. You trotted out that old stinker?
Manic Miner featured -- get this! -- no mining whatsoever. Battlefield features very few actual fields. They have maps that are entirely urban! How very dare they! Deus Ex: Mankind Divided didn't actually feature very many people who were literally torn limb from limb.
Game titles are metaphorical. The fact is that you can make the game stupidly dangerous if you wish. You just don't want to, clearly.
Ah, the implied "git gud." Nice. Try d8veh's approach. See how long you last.
Was engaging in the lastest bounty cg and decided to indulge in some mobius shenanigans. Winged up with another ananconda cmdr and headed off to the nearest hazres. Not long after getting there another cmdr turns up in an engineered corvette, and thats when things got fun.
No ship could withstand the combined dps output of 23 modified hardpoints. Nothing compares to watching pirate scum pop one by one within seconds of eachother. I think us 3 have this cg in the bag![]()
Well sorry but I do expect some level of competition. Who in their right mind would accept that it's good gameplay to be given several tools - cutters, high level mods - that after working to attain them, are expected to result in "press trigger, win, move on?" You think it's good gameplay to work for an edge in combat...so your combat can consist of mindless farming?
It really doesn't take much. For the record I do wish I could engineer my "star destroyer" and wish things would get more difficult. But really it should boil down to giving everyone something to do.
So again, I will repeat...where are them objections to there being content that will match everyone's ability and preferences?
Exactly this.
In terms of PvE combat, ED at present is like taking EverQuest or similar and releasing expansions that only consist of the new gear. We've got the ability to considerably overpower ourselves, as though we're several expansions in with raid gear dropped at our feet, but in terms of content...nothing new got released and we are sat around seal clubbing that first raid with just two people. And though there was functionality built in for more players, anything more than solo/duo may as well not even merit the effort it takes for what you get out of it.
Of course it is fixable. They simply have to nerf engineered weapons and shields(and other potential build exploits) down a level that is acceptable for NPCs to use.
The question is whether we want players to be a superior bread or not. Giving equal opportunity to NPCs will end RES and CZ farming as we know it. Many players enjoy this type of gameplay.
I'm personally in favor of NPCs with builds worthy of their rank, but I see why it's controversial.
Hitting hard earned apex builds with the big nerf hammer does not help with popularity.![]()