I really want to believe the same. The main reason why I hate Inara or eddb is their potential to support the thinking and acting of swarms. But that is FDev's job to deal with. And the recent changes seem to be a useful tool to undermine this swarm support. All further conclusions (mine included, I'm not always free from wishful thinking, too) are of course pure speculation and should be taken with a pinch of salt.
On the other hand, they seem to have nothing against swarm building in general, as recent events and CGs from the past have shown. Which does not make a clear assessment of their intentions any easier, especially in light of strong swarm building constantly overstressing the game and net structures...
Sometimes they come across as if they want to prove the whole world that ED really is an MMO.
Well, that's up to players. Each popular data-rich game will spark such kind of tools, websites, helpers, guides, etc., doesn't matter if it's an MMO or not. Often also doesn't matter how well the game is made. For example, from the MMORPG genre - Guild Wars 2 is well made game, providing all information players need right in the game and you can comfortably play it as is without any additional tools, sites, etc. Yet, aside of extensive wiki (player-driven, but officially supported), there are other tools like meta-event timers, characters statistics, auction house details (despite the fact GW2 has one of the best auction houses I've seen in MMOs) and so on. You don't need to use it, but it makes your life somehow easier and more comfortable. That's usually an entire point of such tools - to make player's life more comfortable, not to exploit the game. Surely, players can manually gather all information and write it down to the paper, share it with a few friends maybe, but it lacks the comfort and may be even impossible sometimes, when the game's data are changing fast.
That's exactly the case where the 3rd party tools comes in and are so handy to many players. It may be even a deal breaker - play the game with a support of 3rd party tools or to not play the game at all, because they have no time for such activity (or it's simply no fun for them). The "swarm" behavior is natural, players tend to use the efficient approaches to progress in the game and doesn't matter the tools or not. For example famous and "overcrowded" Ceos/Sothis runs were completely outside of any tool "responsibility", it was spread by players via forums, social channels, etc. Everybody has an option to use or to not use such opportunities, doesn't matter the source of information.
Although is correct that some parts of such tools may "focus" a large population of players to certain areas of the game world (like stations where are currently the best commodity prices), there still are ways how it can be used even outside of that. For example, I have introduced a
possible trade opportunities feature on Inara, which may help to discover new profits. Yet, for example, half of the possible low Tritium prices opportunities are either undiscovered (nobody bothered to fly to the station, to check the prices) or somebody actually flew in, but kept the prices to himself (and I am not saying it is wrong).
So, the data are there, right in the game (either we call it MMO or not), and tools are doing nothing else than just presenting such data to players more comfortably. How they use the data, it's up to them.