Those of you with multiple accounts - "Non helm MultiCrew players now provide an additional single power distribution pip"
Are you able to comment on how easy it is to use/abuse this? eg: Giving your main ship one or two more pips by your secondary accounts just sitting there in multi-crew doing nothing but earning free CRs?
EDIT: As pointed out it's unlikely that many people will have multiple accounts with access to beta, but is anyone able to comment more generally on how easy/hard it is to run two CMDRs in ED at the same time? ie: Can you do it on just one PC? Or do you have to do it at least on different users on one PC, or indeed different PCs?
UPDATE - Suggestion (solution?) by Garry.Brain
So the suggestion is:-
- if the gunner is not assigned a turret (and/or alternatively not in their gunner view), his pip is not active.
- if the SLF is not flying, his pip is not active.
In this way, idle/unused CMDRs in those positions would not add extra pips!
ps: Why should the SLF fighter pilot/position even get an extra pip for the ship at all?
UPDATE - Multi Account Running
It has been confirmed it's easy to run multiple accounts even on a single PC simply my copying and pasting the launcher folder.
OUTSTANDING QUESTIONS
No Turrets - I assume a gunner can sit in a ship even if there's no weapons for them to even use? And this still gives the ship an extra pip?
Pip Value - If you have extra multi-crew pips are these the same value as standard pips, or is your energy now split over 7/8 pips instead of 6. To test? Fire weapons till out of charge, and then see time to fully recharge WEP with two standard pips vs time to fully recharge WEP with one normal + 1 multi-crew pip. I suspect they will be the same. ie: The additional multi-crew pips are just addition free power.
Are you able to comment on how easy it is to use/abuse this? eg: Giving your main ship one or two more pips by your secondary accounts just sitting there in multi-crew doing nothing but earning free CRs?
EDIT: As pointed out it's unlikely that many people will have multiple accounts with access to beta, but is anyone able to comment more generally on how easy/hard it is to run two CMDRs in ED at the same time? ie: Can you do it on just one PC? Or do you have to do it at least on different users on one PC, or indeed different PCs?
UPDATE - Suggestion (solution?) by Garry.Brain
So the PiP for this character is only active when the turret is active ( i.e. player has control of the turret ) = One less weapon for 1 PiP ( reward is like Wings , you must get a hit on the ship ).
2nd Player PiP is only active when the ship is launched and active.
This way you could at least overcome some of it possibly!!!
So the suggestion is:-
- if the gunner is not assigned a turret (and/or alternatively not in their gunner view), his pip is not active.
- if the SLF is not flying, his pip is not active.
In this way, idle/unused CMDRs in those positions would not add extra pips!
ps: Why should the SLF fighter pilot/position even get an extra pip for the ship at all?
UPDATE - Multi Account Running
It has been confirmed it's easy to run multiple accounts even on a single PC simply my copying and pasting the launcher folder.
OUTSTANDING QUESTIONS
No Turrets - I assume a gunner can sit in a ship even if there's no weapons for them to even use? And this still gives the ship an extra pip?
Pip Value - If you have extra multi-crew pips are these the same value as standard pips, or is your energy now split over 7/8 pips instead of 6. To test? Fire weapons till out of charge, and then see time to fully recharge WEP with two standard pips vs time to fully recharge WEP with one normal + 1 multi-crew pip. I suspect they will be the same. ie: The additional multi-crew pips are just addition free power.
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