I got 2 already, 1 in the beddyroom the other one in the living room. They are cheap anyway.
I think you are overestimating how many people are willing to spend $200 for a pip.
I got 2 already, 1 in the beddyroom the other one in the living room. They are cheap anyway.
Run a script and it wont detect it.
Yeah but this one is practically handing players a pay 2 win exploit.No system is safe from exploitation. Ever.
The issue comes from people like myself who have access to secondary accounts and can follow friends that are in wings into a fight. You of all people should know how the balance of a fight can change. For someone to be able to bring a big ship capable of an extreme damage build that only works with 4 pips to weapons with out the downsides of having less pips elsewhere is incredibly short sighted.
This will do nothing but mean that big ships pilots will have to buy secondary accounts or lose to the guy that did. It's literally paying for extra power in this form. I'm hoping that they can have an inactivity auto kick function so that you can't just have sock puppets doing nothing, but we'll see I guess.
Yeah, fair points Auto, all accepted.
Getting a guy in a big ship into a wing-fight instance only for him to then double-down, or triple-down, by cheesing his socks into his build is utterly game-breaking.
Gotta say I don't see the slightest chance of FDev backing down on this one, though ...
It's going to be yet another donkey punch to PvP. I'm getting used to FD not knowing what they're doing in that department.Yeah, fair points Auto, all accepted.
Getting a guy in a big ship into a wing-fight instance only for him to then double-down, or triple-down, by cheesing his socks into his build is utterly game-breaking.
Gotta say I don't see the slightest chance of FDev backing down on this one, though ...
Well then they'll lose a lot of players very fast, or have a lot of sock puppets bought. Not sure which is worse.
It's going to be yet another donkey punch to PvP. I'm getting used to FD not knowing what they're doing in that department.
How many people will have two accounts that have beta access?
I think you are overestimating how many people are willing to spend $200 for a pip.![]()
So what can the multi-crew players actually *do*? I can believe that having a dedicated engineer onboard would allow an extra pip of power - dedicated tinkering and management with the maguffins. But that should require active participation, not passive presence. If this were then a player's role in a game it would have to be entertaining - but I can see simplistic implementations essentially devolving into tetris-like tedium. We already know that multi-crew players can use the turrents as FPS. I'm fine with the implementation presented for this - virtualised view. So what else can multicrew players actually do while playing the game that makes their active participation worthwhile from their perspective? Is it all combat orientated? (sorry my posts from this end lose paragraphs - don't know why, probably firewall blocking parts of the interface)
Yeah, because most people don't read past the first page I will edit my post on the first page to mention the point Auto made.
EDIT: I've edited my post No.8 to add the following:
"Since I posted as above it has been pointed out in this thread by Cmdr Automechanical that the issue in question is ripe for abuse in wing fights. Basically wings in combat in normal space could anchor in big ships who then cheese in sock accounts to add 2 pips to their big ships. I accept that this would be game-breaking and completely exploitative. Any advantage of that kind is capable of turning a wing fight ... in this case in the wrong direction."
I thought that FD had stated that you can EITHER wing OR Multi-crew. Not both?
Seriously? You actually expect many people to buy a second Horizons enabled account for a single distributor pip and the inability to wing up with other ships? If such players exist, they are already using botting software to fly a second ship in a wing.
It just rings of The Engineers again - "This sounds cool"... Done! Without any real thought processes of where it can lead... or what it means elsewhere in the game.
especially when you think about how much a single pip is on s hip like the adder compared to a ship with a class 8 distributor. that is going to be a HUGE difference. much better would ahve been the original commander only gets control abput 5 pips and the last one is for th multicew member.
And I dare say once Scorpio is out a lot of Xbox players at pick one up and have an additional console too. Like many PS4 players who had an original bought a Pro, and just kept the original.I got 2 (Xbox Ones) already, 1 in the beddyroom the other one in the living room. They are cheap anyway.
Or shock horror... Keep the standard number of pips and COMMUNICATE AND WORK AS A TEAM to ensure your power is working for all of you?