Those of you with multiple accounts - "Non helm MultiCrew players now provide an additional single power distribution pip"

The issue comes from people like myself who have access to secondary accounts and can follow friends that are in wings into a fight. You of all people should know how the balance of a fight can change. For someone to be able to bring a big ship capable of an extreme damage build that only works with 4 pips to weapons with out the downsides of having less pips elsewhere is incredibly short sighted.

This will do nothing but mean that big ships pilots will have to buy secondary accounts or lose to the guy that did. It's literally paying for extra power in this form. I'm hoping that they can have an inactivity auto kick function so that you can't just have sock puppets doing nothing, but we'll see I guess.

Yeah, fair points Auto, all accepted.

Getting a guy in a big ship into a wing-fight instance only for him to then double-down, or triple-down, by cheesing his socks into his build is utterly game-breaking.

Gotta say I don't see the slightest chance of FDev backing down on this one, though ...
 
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Yeah, fair points Auto, all accepted.

Getting a guy in a big ship into a wing-fight instance only for him to then double-down, or triple-down, by cheesing his socks into his build is utterly game-breaking.

Gotta say I don't see the slightest chance of FDev backing down on this one, though ...

Well then they'll lose a lot of players very fast, or have a lot of sock puppets bought. Not sure which is worse.
 
Yeah, fair points Auto, all accepted.

Getting a guy in a big ship into a wing-fight instance only for him to then double-down, or triple-down, by cheesing his socks into his build is utterly game-breaking.

Gotta say I don't see the slightest chance of FDev backing down on this one, though ...
It's going to be yet another donkey punch to PvP. I'm getting used to FD not knowing what they're doing in that department.
 
Well then they'll lose a lot of players very fast, or have a lot of sock puppets bought. Not sure which is worse.

It's going to be yet another donkey punch to PvP. I'm getting used to FD not knowing what they're doing in that department.

Yeah, because most people don't read past the first page I will edit my post on the first page to mention the point Auto made.

EDIT: I've edited my post No.8 to add the following:

"Since I posted as above it has been pointed out in this thread by Cmdr Automechanical that the issue in question is ripe for abuse in wing fights. Basically wings in combat in normal space could anchor in big ships who then cheese in sock accounts to add 2 pips to their big ships. I accept that this would be game-breaking and completely exploitative. Any advantage of that kind is capable of turning a wing fight ... in this case in the wrong direction."
 
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How many people will have two accounts that have beta access?

Doh! Good point...

None the less, there are people with multiple accounts (who might have used them in tandem eg to transfer cargo) who can at least currently comment on the logistics of running two CMDRs at once? Can it easily be done on one machine for example? Or does it require two?

ps: I've got friend who's long since stopped playing. I'll see if I can "borrow" his account (when this goes live) for a free extra pip...
 
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So what can the multi-crew players actually *do*? I can believe that having a dedicated engineer onboard would allow an extra pip of power - dedicated tinkering and management with the maguffins. But that should require active participation, not passive presence. If this were then a player's role in a game it would have to be entertaining - but I can see simplistic implementations essentially devolving into tetris-like tedium. We already know that multi-crew players can use the turrents as FPS. I'm fine with the implementation presented for this - virtualised view. So what else can multicrew players actually do while playing the game that makes their active participation worthwhile from their perspective? Is it all combat orientated? (sorry my posts from this end lose paragraphs - don't know why, probably firewall blocking parts of the interface)
 
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Now I just need to know how to explain to the wife that I need an extra HOTAS and that Elite has to be on her PC and shes banned from the computer room for the rest of Elites life... I think in hindsight I'll leave it alone, I like life to much!
 
So what can the multi-crew players actually *do*? I can believe that having a dedicated engineer onboard would allow an extra pip of power - dedicated tinkering and management with the maguffins. But that should require active participation, not passive presence. If this were then a player's role in a game it would have to be entertaining - but I can see simplistic implementations essentially devolving into tetris-like tedium. We already know that multi-crew players can use the turrents as FPS. I'm fine with the implementation presented for this - virtualised view. So what else can multicrew players actually do while playing the game that makes their active participation worthwhile from their perspective? Is it all combat orientated? (sorry my posts from this end lose paragraphs - don't know why, probably firewall blocking parts of the interface)

Note: PLEASE let's not turn this thread into a how worthwhile is The Commanders... It's purely aimed at discussing if giving out free pips for hologram butts on seats is opening an unnecessary abuse so people can easily get 1-2 extra pips for their own ship using additiona accounts...

Anyhow - Watch the Livestram to get a better idea of what the roles are (Engineer and pilot) - https://www.youtube.com/watch?v=lEeVParEpeg
 
Yeah, because most people don't read past the first page I will edit my post on the first page to mention the point Auto made.

EDIT: I've edited my post No.8 to add the following:

"Since I posted as above it has been pointed out in this thread by Cmdr Automechanical that the issue in question is ripe for abuse in wing fights. Basically wings in combat in normal space could anchor in big ships who then cheese in sock accounts to add 2 pips to their big ships. I accept that this would be game-breaking and completely exploitative. Any advantage of that kind is capable of turning a wing fight ... in this case in the wrong direction."

I thought that FD had stated that you can EITHER wing OR Multi-crew. Not both?
 
I thought that FD had stated that you can EITHER wing OR Multi-crew. Not both?

I was confused about that, and I've been told it's one or the other, which is a real shame. ie: If you have four of you why not two of you each in two ships!?
 
Seriously? You actually expect many people to buy a second Horizons enabled account for a single distributor pip and the inability to wing up with other ships? If such players exist, they are already using botting software to fly a second ship in a wing.

With people spending £5 on laser colours, I suspect a lot of individuals won't mind shelling out £15-20 on getting an extra pip for their ship.


Note: I have a friend who no longer plays ED. I'll certainly be having a chat with him to see if I can get his logon credentials to never do a thing with his CMDR other than sit it in a seat on my ship to get me extra energy. But as I said in the OP, the question is how easy/hard is it to run a second account? That said, I'm not really playing either at the moment...
 
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It just rings of The Engineers again - "This sounds cool"... Done! Without any real thought processes of where it can lead... or what it means elsewhere in the game.

especially when you think about how much a single pip is on s hip like the adder compared to a ship with a class 8 distributor. that is going to be a HUGE difference. much better would ahve been the original commander only gets control abput 5 pips and the last one is for th multicew member.
 
especially when you think about how much a single pip is on s hip like the adder compared to a ship with a class 8 distributor. that is going to be a HUGE difference. much better would ahve been the original commander only gets control abput 5 pips and the last one is for th multicew member.

Or shock horror... Keep the standard number of pips and COMMUNICATE AND WORK AS A TEAM to ensure your power is working for all of you?
 
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I got 2 (Xbox Ones) already, 1 in the beddyroom the other one in the living room. They are cheap anyway.
And I dare say once Scorpio is out a lot of Xbox players at pick one up and have an additional console too. Like many PS4 players who had an original bought a Pro, and just kept the original.

If i'm playing solo anyway, then "free pips" does seem kind of silly. But yes, this is probably edge cases for most, it's the highly competitive PvPers that will most likely think cheap PC accounts are worth it. Wait for a sale, BAM, two free pips.

If you have 3 friends and normally fly in a wing of 4, everyone buys 2 extra accounts, you now have a non-Wing of 4+12 ghost accounts. Everyone gets more firepower, giving an advantage fighting a regular wing of 4+0.
 
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