Those of you with multiple accounts - "Non helm MultiCrew players now provide an additional single power distribution pip"

You can't run two clients on the same PC - it won't let you (even steam). When for the odd occasion I've ran both of mine concurrently I've had to run them on separate PCs (I was comparing ruins). I wouldn't recommend it unless you have two similar setups as it is a recipe for disaster if you have different controllers setup. I certainly wouldn't bother for the extra pip.

As I mentioned a few posts back, I do this frequently. This last weekend was my most recent. I don't think anything changed since Sunday.
 
How do you do that? The client complains when I've tried to do it ( and I don't think my PC/GPU is powerful enough to do both).

There are several ways to do it and they've been posted numerous times. You can copy the installation folder and create a shortcut to the second launcher.

You can use one Steam install and another FD install.

If you just need to ferry ships, you can run a single install and launch one 32 bit game and a 64 bit one with the same launcher.

In all cases, you have to log out of the launcher and log in with the alt. You can close the launcher after you start the game if you want to.
 
FD might as well give us NPC crew sooner rather than later now so that everybody can have extra pips. This game is going to become an absolute cheesers paradise. No one will take PvP seriously in ED again after this.

It'll be like playing a PvP game where hacks were coded directly into the game by the developers themselves who are completely fine with charging players £20 to use these pre-made hacks.

I really have no further words to describe this monumental cluster duck that is fast approaching us. I'm just shaking my head at how FD always happens to land on the worst possible implementation one could ever imagine when adding new combat focused features to a game that has PvP.

@FD - Guys, just disable rebuys, make all ships cost 100 credits, Make all G5 mods purchasable via credits, give everyone a +70% damage increase permanent premium ammo everytime we reload via stations, give us NPC crew and let us all have unlimited pips just for deploying hardpoints and be done with it. Go all in and turn PvP into the cartoony joke we all know you want to make and delete Open as a play mode. It would save so much time and many years of false hope.

Time to join Mobius and fly shieldless and without hardpoints. Yay \o/
 
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having a pip doesn't necessarily mean that you're gaining power you didn't already have. Right now full power is divided by the number of pips currently available. There's nothing to say that FD didn't mistakenly make something logical and simply divide the total power up by the increased number as appropriate for the number of crew members aboard. So while you may be able to put 7 pips around, each pip is worth less of a % of the total power for any subsystem.

So the effect would be it adds finer grained control over energy subsystems. Rather than a bonus pip giving you > 100% of what a single player would have available.

But that puts a whole lot of faith on FD.

Sorry missed that post!

That's a nice idea! - So rather than each pip being distributor output/6, it would follow that with extra pip, each pip would be proportionally less "powerful" at output/7 and output/8.

That's insanely simple, BUT I suspect it can't work that way?

Why? Because surely the issue would be 4 standard/current pips would provide quicker weapon recharge (and indeed ENG boost recharge) than 4 of these less powerful versions? And that isn't really fair is it?
 
I'd imagine the crews pip is added automatically, and then they can re-allocate it. I doubt they can not allocate it.

We'll see...

AFAIK you are correct. The point really is that by just being there there will be an extar pip somewhere - even if it's not controllable by whoever has the helm, it's still an advantage. Am I right that someone who is AFK would get bounties just by being in another ship? Is there any disadvantage to anyone by doing this?
 
AFAIK you are correct. The point really is that by just being there there will be an extar pip somewhere - even if it's not controllable by whoever has the helm, it's still an advantage. Am I right that someone who is AFK would get bounties just by being in another ship? Is there any disadvantage to anyone by doing this?

My guess is someone going to the gunner position will automatically have their extra pip assigned to WEP?

The unknowns will be, if the ship doesn't even have any turrets assigned to the gunner crew member can they join? I suspect yes. If the ship doesn't even have turrets can they join? I suspect most likely...

Guess we need to see...
 
Ok, so I watched the live stream again and and it's does clearly state, no matter how many CMDRs there are on your ship, you only get one extra pip. It is stated at 27 mins and 18 seconds or there abouts.

Things have changes since I ran two accounts on the same PC, going back over a year I would guess.
You used to be able to run the launcher and enter the game, then change accounts in the launcher and run the second account from there. This has changed and the method no longer works. You can run two different versions of the game, such the base game without horizons and then full horizons, but you can't run say two full horizons.

There are programs available like has been mentioned, that can create virtual PCs on the same computer. I have used one in the past, but not tested to see it will let you run two or more sessions of Elite.. Sandbox has worked well with other games.

We only have one beta account in the house, so I have no way of testing this out.

I'll also add, pips only distribute power, they do not give you extra power. So all you are doing is draining your distributor quicker. There is a trade off.

I'll ask a friend tomorrow who may or may not give me access to his account, see if we can get some answers . I'll let you know one way or the other.

Be sure though, this is beta and you've got to ask yourself is one extra pip worth all the hassle?
 
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Ok, so I watched the live stream again and and it's does clearly state, no matter how many CMDRs there are on your ship, you only get one extra pip. It is stated at 27 mins and 18 seconds or there abouts.

Sorry man, just watched it again twice by reason of your post and I don't hear that.

They refer to "the extra pip" but don't at all say that that means anything different than "per extra crew member", so far as I can tell.
 
I'll also add, pips only distribute power, they do not give you extra power. So all you are doing is draining your distributor quicker. There is a trade off.
You don't drain your distributor quicker because you have more pips in it. Quite the reverse in fact. Your distributor energy replenishes faster the more pips you have in either SYS, WEP, or ENG respectively. With 2 extra pips you'll have faster recharge rates than someone without those 2 extra pips. There is no tradeoff that we know of so far. It is a magic buff with no negatives.
 
Ok, so I watched the live stream again and and it's does clearly state, no matter how many CMDRs there are on your ship, you only get one extra pip. It is stated at 27 mins and 18 seconds or there abouts.

I'll also add, pips only distribute power, they do not give you extra power. So all you are doing is draining your distributor quicker. There is a trade off.

Incorrect on both counts.

There is no trade off to more pips and it's one extra pip per additional CMDR.
 
FD might as well give us NPC crew sooner rather than later now so that everybody can have extra pips. This game is going to become an absolute cheesers paradise. No one will take PvP seriously in ED again after this.

It'll be like playing a PvP game where hacks were coded directly into the game by the developers themselves who are completely fine with charging players £20 to use these pre-made hacks.

I really have no further words to describe this monumental cluster duck that is fast approaching us. I'm just shaking my head at how FD always happens to land on the worst possible implementation one could ever imagine when adding new combat focused features to a game that has PvP.

@FD - Guys, just disable rebuys, make all ships cost 100 credits, Make all G5 mods purchasable via credits, give everyone a +70% damage increase permanent premium ammo everytime we reload via stations, give us NPC crew and let us all have unlimited pips just for deploying hardpoints and be done with it. Go all in and turn PvP into the cartoony joke we all know you want to make and delete Open as a play mode. It would save so much time and many years of false hope.

Time to join Mobius and fly shieldless and without hardpoints. Yay \o/

I more or less felt this way since 2.1. Engineers was when the devs stopped taking this game seriously and figured to find out how far they can troll everyone.
 
I more or less felt this way since 2.1. Engineers was when the devs stopped taking this game seriously and figured to find out how far they can troll everyone.

Yeah, I should have gone at 2.1, Auto. My wingman Sn0w did the long walk - the guy made the entire AA website for us and yet he still left - and so many others like Erich took a break or Smooch and Kornelius and wow, so many other guys you might not even know maybe, like Rhizo and Memoocan, never came back. I'm guessing even Finegan is lost to us now.

I plugged on, stayed in game.

I regret that now.
 
I more or less felt this way since 2.1. Engineers was when the devs stopped taking this game seriously and figured to find out how far they can troll everyone.
I still had hope because I was heartened by their willingness to rebalance the RNGineer upgrades as well as the weapons and etc in that last patch. But then they come out with this pay 2 use hacks proposal and I'm like, just shoot PvP in the head already.

Stop breaking it's legs only to patch them up only to break the pinkies again. It's sick. FD, please stop torturing PvP and just put it out of its misery already. Either that or hire someone who has experience of working on a skill based PvP game and LISTEN TO THEM!

I'll be looking to For Honor for all my challenging PvP fun from now on. In ED I might just start ganking people in Open for lulz. That's all that PvP is allowed to be good for in this game. How truly sad.
 
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Yeah, I should have gone at 2.1, Auto. My wingman Sn0w did the long walk - the guy made the entire AA website for us and yet he still left - and so many others like Erich took a break or Smooch and Kornelius and wow, so many other guys you might not even know maybe, like Rhizo and Memoocan, never came back. I'm guessing even Finegan is lost to us now.

I plugged on, stayed in game.

I regret that now.

Yeah it's sad that a lot of really good people have left the game because of changes that negatively impact the game. It's also very sad that a lot of people here can't seem to understand that these changes negatively impact them game, but that's a different issue.
 
Sorry man, just watched it again twice by reason of your post and I don't hear that.

They refer to "the extra pip" but don't at all say that that means anything different than "per extra crew member", so far as I can tell.

You don't drain your distributor quicker because you have more pips in it. Quite the reverse in fact. Your distributor energy replenishes faster the more pips you have in either SYS, WEP, or ENG respectively. With 2 extra pips you'll have faster recharge rates than someone without those 2 extra pips. There is no tradeoff that we know of so far. It is a magic buff with no negatives.

Incorrect on both counts.

There is no trade off to more pips and it's one extra pip per additional CMDR.

I agree, it does not say per CMDR, it says "and you get an extra pip". This is open to interpretation, but I only see one extra pip on the distributor with all three CMDRs present. I'm happy to test this with two other beta players today, I'm available for most of the day :D
 
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