Those of you with multiple accounts - "Non helm MultiCrew players now provide an additional single power distribution pip"

Perhaps, I haven't visited these forums for a long time, as you can see from my post count. In any case, it's not like gaining free Credits matters - E:D has no real economy. If someone can kill me with 2 extra pips, they can also kill me without them. I don't see any scenario where that would matter.

Not so much free credits but a potential 50% boost say in WEP just by paying for them? And all preventable (to some degree at least) by some simple, logical IFs and BUTs. So why leave the exploit and not address it, unless it's not an exploit and by design? And this is a change in ethos on their previous stance on pay-to-win surely?
 
On the pips. I seem to remember this was raised on a Q&A stream.

From memory the answer was along the lines of it's fine, if people really want to buy an extra account for a pip then they are not going to stop people.

Seemed quite unbothered by it, as in a non-issue for Frontier.

edit: oh I think this was already mentioned
 
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On the pips. I seem to remember this was raised on a Q&A stream.

From memory the answer was along the lines of it's fine, if people really want to buy an extra account for a pip then they are not going to stop people.

Seemed quite unbothered by it, as in a non-issue for Frontier.

edit: oh I think this was already mentioned
That's correct... Question is, does it make sense that you can pay more for such obvious benefits? Especially when it can be prevented so easily...
 
Its also hypocritical of frontier.

They said they wont put anything in store that gives an in game advantage as they don't want people to be able to pay money to gain an advantage, but that's exactly what this exploit allows people to do.
 
So we're happy to pay-to-win now? Fair enough...

Frontier has already said they have no problem with people buying extra accounts for extra pips so they are now endorsing P2W

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Perhaps, I haven't visited these forums for a long time, as you can see from my post count. In any case, it's not like gaining free Credits matters - E:D has no real economy. If someone can kill me with 2 extra pips, they can also kill me without them. I don't see any scenario where that would matter.

not necessarily true as they might not be able to fire distributor heavy weapons without the extra pips
 
On the pips. I seem to remember this was raised on a Q&A stream.

From memory the answer was along the lines of it's fine, if people really want to buy an extra account for a pip then they are not going to stop people.

Seemed quite unbothered by it, as in a non-issue for Frontier.

edit: oh I think this was already mentioned

When I heard Sandro say it wasn't their concern about using multiple accounts for the pips, I hoped he meant it more as in wasn't his or the raw dev team's job descriptions to worry about effects on balance, but possibly some other dept. or individual in Frontier.

I'd agree someone should be concerned about this for balance issues. My wish is that multicrew members either player or future NPC contribute a half-pip instead of a full pip and be able to helm the ship in the secondary seat (with ship owner's permission) just like today's heavy liner jets. Where the hired NPC can effectively be an autopilot intrasystem in lieu of an actual supercruise autopilot.
 
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Its also hypocritical of frontier.

They said they wont put anything in store that gives an in game advantage as they don't want people to be able to pay money to gain an advantage, but that's exactly what this exploit allows people to do.

They said, they said, they said. Come on, man. Devs are like politicians these days. Wait long enough and they`ll be doing the opposite of what they `said`.
 
Lets revisit some of the suggested fixes:-
1) While a gunner is not in gunner view (with a turret) their pip is not applied.
2) The SLF either doesn't get a pip (do they really merit one?) or their pip only applies when they are in their fight.

This sounds fairly easy to apply and would surely go someway to address the issue of afk accounts being abused for free pips?

The crews pips would need to be displayed slightly differently as they would be 'ghost pips' if they were simply sitting in their chairs doing nothing, but it all seems easy to achieve to me?
 
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sollisb

Banned
Besides the fact that the servers dont seem capable of supporting MC with any kind of longevity; I don't see the problem really...

If Player-A has 2 accounts, then he gets an extra pip.. OK.... So what? Unless he is directly attacking you, it makes no difference..

If he is attacking you, then yeh, he has an upper hand, but... if he didn't have that extra pip, the likelihood is he'd be in a wing, which would be insta-melt..

What am I missing?

o7
 
I just hope there is a indicator to show the ship is MC'd, I don't mind a fight but if the other guy has a magical extra pip or two in the same ship as me that's moving very close to pay-to-win imo and without a indicator would probably encourage me to move away from open.

Elite's been P2W since the release of Engineers, I'm not surprised it will continue down the path.

*Lifetime Expansion Pass Holder here*

No biases against expansion purchasers here.

Edit:

A thing to note is that one needs to first define what is "winning" in ED. Besting players in combat with available assets at disposal is definitely a P2W in ED's current case.
 
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Besides the fact that the servers dont seem capable of supporting MC with any kind of longevity; I don't see the problem really...

If Player-A has 2 accounts, then he gets an extra pip.. OK.... So what? Unless he is directly attacking you, it makes no difference..

If he is attacking you, then yeh, he has an upper hand, but... if he didn't have that extra pip, the likelihood is he'd be in a wing, which would be insta-melt..

What am I missing?

o7

Because it's needless, and rings of even more poor balancing on top of The Engineer's poor balancing? ie: It's easy to prevent, so why allow it?

If we agree it can be addressed (at least to a significant degree) easily, and this isn't going to be done... Then why not just do it "properly" and allow one or two extra pips to just be bought in the shop? Or would that be to obviously pay to win, and result in bad press?


From a gameplay point of view, if it's easy to prevent additional AFK accounts from adding extra pips to a CMDR's ship, why not do this? How does the alternative improve the game? And from an immersion POV, it's hard to explain how a hologram gives you an extra pip in the first place, let alone an AFK hologram? Or have we just given up on all fronts now for balance and reason in this game?
 
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Elite's been P2W since the release of Engineers, I'm not surprised it will continue down the path.

*Lifetime Expansion Pass Holder here*

No biases against expansion purchasers here.

Edit:

A thing to note is that one needs to first define what is "winning" in ED. Besting players in combat with available assets at disposal is definitely a P2W in ED's current case.

LOL! Not by chance all engineers seem to like setting up home on planet surfaces :)
 
Dammit I wanted to exploit so I could get god mode.

Sort off :)

Well, if you consider "tank pip" mode, say with 4-0-2 in a Corvette... You could get 100% more weapons power now, giving you 4-0-4!

Personally I think 50% more WEP is a nice improvement... But you can have 100% more if you wish.
 
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Sort off :)

Well, if you consider "tank pip" mode, say with 4-0-2 in a Corvette... You could get 100% more weapons power now, giving you 4-0-4!

Personally I think 50% more WEP is a nice improvement... But you can have 100% more if you wish.

People actually do this just to get a little extra powah?

Meh think I'd rather give Mojang money for minecraft skins i'll never use.
 
You do get a visual indication that another ship is multi-crewed, as part of the target info on the bottom left of the HUD.

My first hostile encounter with a multi-crewed ship was being interdicted by a Federal Assault Ship armed with 2 x plasma and 2 x rails (in other words, no turreted reason to multi-pew, just the extra pip):


[video=youtube_share;u_fi09LJCjQ]https://youtu.be/u_fi09LJCjQ[/video]
 
People actually do this just to get a little extra powah?
Well, if you consider the money people put into the FD shop for non-game improving additions for ED, is it surprising if some people spend money for extra in game power?

And as regards "a little extra", I'd love 50-100% more power as per the example above!
 
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dayrth

Volunteer Moderator
I have two accounts. I wanted a second so that I could still do stuff in the bubble while my main commander was out exploring. During the beta I did try this (running on two PCs). It doesn't really gain you much advantage and is a bit of a faff so I haven't bothered doing it again.
 
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