Before I get into why i'm beginning to hate this game let me just say that I actually like the concept, the core gameplay and a lot that's there already but some design choices annoy me either due to hiding some basic game mechanics from new players or this chance upon style of missions the game forces you to into.
Three reasons I hate this game right now and would really like to see fixed in some shape or form:
First issue is docking; you can't queue at busy ports to dock so instead you have to spam docking permission which is incredibly frustrating. I can not fathom why a simple queue system isn't already in place. This should be standard regardless. "Requesting docking permission." -> "Docking permission granted. You are number X in queue for Dock 1/2/3/4." -> "Dock X is now available please proceed." It's just that simple or at least should be! Instead you can be waiting to chance up on a dock, spamming permission, for up to ten minutes. This should never have been okay for a release. It's frustrating, it's not realistic and it really makes you dread what was actually a pleasant treat in this game: Docking.
Second issue is the whole mission/bounty hunter/combat location system. It's a mess. It's totally random. It's just not working well at all. For instance I have a mission to kill six pirates in system X or Y. I go to said systems and spend the next three hours aimlessly zipping around the system and entering random "unidentified sources" in hopes of finding pirates. Turns out I find a bunch of traders and "clean" NPCs. Hell, I even came across a single federation ship with two NPCs who happened to be clean. Are either one of them pirates with outstanding warrants? Nope. Took a gamble, shot at them and incurred a 100Cr bounty for it. It's just a mess. I spent three hours roaming around trying to kill pirates and only happened upon three of them in that time. Three pirates in three hours. That's pathetic!
The only way I could see a potential fix to this serious design flaw that just straight out wastes your time is to either make it more worthwhile and boost the bounty you get per pirate plus the reward for doing so to make wasting three or six hours(Seemingly) worth your time. That or pinpoint where you should go in the system and have an area open specifically for your mission or increase the chance an unidentified source specific to your mission(s) will spawn near you by 90% as opposed to the absolute randomness of what is currently there.
The third issue is a how this game practically forces you to become a pirate. I never play as a pirate in games like this. It's simply not the role I choose to play but in this game I feel forced to be a pirate. Trading is terrible. It's completely broken with the current tools available to you and the only profits you make are in trading on courier missions for a bit of pocket money(1k CR is abysmal for 10minutes travelling and docking from one system to another). Bounty hunting blows as mentioned in my second point about how utterly random and low the chances are you can come across a bounty/pirate. So piracy is pretty much the way to go from the looks of things. Everyone's a target including other pirates, faction ships and haulers. After all "Clean" NPCs and faction NPCs are plentiful as well as every second source being a hauler or Type 6 transport to cash in on with their cargo. Why bother roaming in the off chance you can come across a bounty that will give you 5k credits when you can go into any source and blast whatever the hell it is to hell and make a profit?
So much is just poorly implemented. I want to like this game, I want to enjoy it and I really want to sink my teeth into it but I can't do that right now because 90% of what you do is a complete and utter waste of time with absolutely no payoff. This isn't like EVE Online where you can freely form groups, mine and pirate clear together with other players and enjoy their company. You just can't do that with this game so all of your time is spent being alone floating around wasting time and making very little cash or progression. It's so god damn boring because of these seriously bad design decisions. It's tedious, annoying and bland. Randomness in a game like this is not fun at least not in the way it's done here.
Three reasons I hate this game right now and would really like to see fixed in some shape or form:
First issue is docking; you can't queue at busy ports to dock so instead you have to spam docking permission which is incredibly frustrating. I can not fathom why a simple queue system isn't already in place. This should be standard regardless. "Requesting docking permission." -> "Docking permission granted. You are number X in queue for Dock 1/2/3/4." -> "Dock X is now available please proceed." It's just that simple or at least should be! Instead you can be waiting to chance up on a dock, spamming permission, for up to ten minutes. This should never have been okay for a release. It's frustrating, it's not realistic and it really makes you dread what was actually a pleasant treat in this game: Docking.
Second issue is the whole mission/bounty hunter/combat location system. It's a mess. It's totally random. It's just not working well at all. For instance I have a mission to kill six pirates in system X or Y. I go to said systems and spend the next three hours aimlessly zipping around the system and entering random "unidentified sources" in hopes of finding pirates. Turns out I find a bunch of traders and "clean" NPCs. Hell, I even came across a single federation ship with two NPCs who happened to be clean. Are either one of them pirates with outstanding warrants? Nope. Took a gamble, shot at them and incurred a 100Cr bounty for it. It's just a mess. I spent three hours roaming around trying to kill pirates and only happened upon three of them in that time. Three pirates in three hours. That's pathetic!
The only way I could see a potential fix to this serious design flaw that just straight out wastes your time is to either make it more worthwhile and boost the bounty you get per pirate plus the reward for doing so to make wasting three or six hours(Seemingly) worth your time. That or pinpoint where you should go in the system and have an area open specifically for your mission or increase the chance an unidentified source specific to your mission(s) will spawn near you by 90% as opposed to the absolute randomness of what is currently there.
The third issue is a how this game practically forces you to become a pirate. I never play as a pirate in games like this. It's simply not the role I choose to play but in this game I feel forced to be a pirate. Trading is terrible. It's completely broken with the current tools available to you and the only profits you make are in trading on courier missions for a bit of pocket money(1k CR is abysmal for 10minutes travelling and docking from one system to another). Bounty hunting blows as mentioned in my second point about how utterly random and low the chances are you can come across a bounty/pirate. So piracy is pretty much the way to go from the looks of things. Everyone's a target including other pirates, faction ships and haulers. After all "Clean" NPCs and faction NPCs are plentiful as well as every second source being a hauler or Type 6 transport to cash in on with their cargo. Why bother roaming in the off chance you can come across a bounty that will give you 5k credits when you can go into any source and blast whatever the hell it is to hell and make a profit?
So much is just poorly implemented. I want to like this game, I want to enjoy it and I really want to sink my teeth into it but I can't do that right now because 90% of what you do is a complete and utter waste of time with absolutely no payoff. This isn't like EVE Online where you can freely form groups, mine and pirate clear together with other players and enjoy their company. You just can't do that with this game so all of your time is spent being alone floating around wasting time and making very little cash or progression. It's so god damn boring because of these seriously bad design decisions. It's tedious, annoying and bland. Randomness in a game like this is not fun at least not in the way it's done here.