Issue 1, fair enough.
Issue 2, learn where pirates live
Issue 3, learn how to trade brah.
Issue 2, learn where pirates live
Issue 3, learn how to trade brah.
Yeah, I totally agree with you on how frustrating it can be to find "pirates". It took me a while to pick up on the fact that if they scan you and say "Bah! No cargo" then they are a pirate. I probably missed out on this because I myself am spending so much time looking at alternate screens because I'm trying to figure out who they are and my stupid main screen doesn't display that information, just the first part of it, but not their affiliation (WHY???). Soooo much bad UI design that it takes months of playing just to figure something out that should have been fairly obvious. Again, bad UI design. (Please consider fixing this)
Once I did figure out what to look for, it's still a shot in the dark to find any. Like you, I've spent WAY too much time looking for a few measly pirates (and don't tell me I'm doing it wrong), it just comes down to everything else that's not working right about this giant, awesome game, the randomness equation is "off" and needs to be modified (like the trading algorithm). Hopefully they will fix it soon. I actually quite like some of the ideas about doing it more like some of the earlier Elite games, those sound more fun than this randomized goose chase.![]()
The worst part of all this is it feels like you're constantly fighting the game just to learn the game, which wouldn't be a bad thing if I was wealthy and didn't have to spend most of my time at work.
All-in-all, I'm definitely enjoying this game and I'm really looking forward to seeing how it evolves.![]()