Three things that make me hate this game.

Instead of bombarding you with information without context - do me a favor and send me a PM when you have time to chat. We can sync up on teamspeak, skype, or just via messages and I will help you work through these issues. It won't take too long, and you'll be enjoying the game much, much more.

-B
 
Did you even read what was put?

I agree with point one, it's irritating, and the go to solo mode argument just annoys me, why should I have to? (however, it's minor. I think 'hate' is a little strong.

yes this ^^^

Just wait till another player Rams you into the side of the station, you get stuck and then the station blows you away, with all your cargo. You get fined, you get to pay insurance and you lost all your cargo and negative rep for an un completed mission.....

Welcome to Soloplay like me .. ED has got the most game Mechanix for an MMo, there is absolutely no incentive to play Multiplayer and I mean no incentive.

The game punishes you for trying to learn the game mechanics. It's almost as if the designed were aiming for only ex Elite players and game testers.
i was totally new to this game, and I feel like I am getting kicked in the teeth all the time.
i have stopped playing in the hope they allow friendly non PvP zones or get rid of the insurance on starter ships tier 1 ships.
 
Last edited:
Point 1 easily solved by going into solo mode and only necessary in very few systems.

That is of course a bit of a crutch. It should not be necessary.
I have not encountered any docking problems myself. I am wondering which systems are that busy.

Point 2 Purchase a Kill Warrant Scanner it's really invaluable if your doing those missions, clean ships are suddenly not so clean.

That is not a good solution for the problem the op described, because if you kill ships that are clean in Federal or Imperial space you will get very high fines, or become wanted yourself. To avoid problems the targets must be wanted in the system they are in. Killing them in anarchy systems is no problem of course.
 
Ships status refers to crimes in the system the ships are in that moment. If a criminal has a warrant in another system you need the KWS because it reads status across systems

Hope it helps
 
You're already getting a ton of answers, and the best cure for #1 I've found is to do what some others have said and get out of the crowded systems. This will also lead to better trading since the markets won't be oversold and diluted. Use the galactic map to find an out of the way spot with a mix of alliance/fed/empire systems and make that your home base.

For pirate hunting, I've found that resource extraction points are the best place to find them. It seems like there are always one or two in every one I visit, especially in anarchy. And if I fly around for a few minutes without finding a target, I jump to supercruise and head to the next one over, or just turn around and hit the same one again for a refill. There are stretches when they're hard to find but for me I can wrap up a 5-7 pirate mission up in 45 minutes tops.

As for trading, people are saying the market fix has been a good correction, but I've made most of my money doing deliveries from the bulletin boards. The ones where "Faction X is seeking 8 tons of Y for 25,000 credits" are my favorite, especially if I can get three or four going at once. I generally hang around the same neighborhood and have a feel for who will have what commodity. So, my transaction list will look like "3 tons of gold for 32K," "8 tons of Coltran for 14K", "2 tons of Palladium for 38K", "5 tons of Tea for 13K" Every one of those Bulletin Board missions pay out better than any regular trade by a wide margin, and always leave space left over in my Cobra's hold for other stuff. Plus, as an added bonus, the faction I support loves me, and it's all legal. If you haven't done so, try them out. They might become a full time job for you like they have with me.
 
That is of course a bit of a crutch. It should not be necessary.
I have not encountered any docking problems myself. I am wondering which systems are that busy.



That is not a good solution for the problem the op described, because if you kill ships that are clean in Federal or Imperial space you will get very high fines, or become wanted yourself. To avoid problems the targets must be wanted in the system they are in. Killing them in anarchy systems is no problem of course.

Not necessarily, you need to check the alliance of the target. If the target is in the same alliance of the security forces for that system, then you cannot attack without attracting fines and bounty

But if they are from a different faction you can blast away
ALWAYS check the contact details
 
1) The game has some playability issues

2) Those issues, over time will be addressed

3) The game has some bugs

4) Those bugs, over time will be addressed

5) Some things are working as intended

6) Those will not change

Cultivate patience, tolerance, learning, and understanding, only through those you can grow.
 

Antigonos

Banned
one tipp for bountyhunting/pirate hunting: you dont need to enter USSs you can select and scan other ships in supercruise and see if they are wanted. get a fsd interrupter and you can force them into you instance and then kill them there. its fast and you get a LOT of bounty, you even can decide if the bounty is high enough for the effort, because you can see how much is it (in this system).
 
For trading, visit a lot of stations and keep an eye on prizes, demands, populations, stability, well-being and government types. It makes sense and the right spots offer a lot of profit. Go to easy mainstream stations and you'll get mainstream ratios. use your imagination. Read system descriptions, look up system views, look at planets, belts, stations and descriptions.

For loot, go to Apollo. First station from the star, Reisman outpost. Here I made quite some money with my sidewinder when I was still very limited. Hardly any interdictions. Nearby empty systems have quite some loot.

For USS-es, travel at minimum SC, 30km/s. USS will spawn at same rate&type as if you were speeding, but now you'll be in vicinity immediately.

To make a bit of money if you get your Cobra MK III, travel forward and back between Xihe and Lave, trade their rare items. There is at least one system somewhere in the middle you can look up to set your route planner to.

Dare to play this game, figure out the mechanics instead of expecting instant $$$. Exploration of the game is half the fun. If you don't like something you're either playing the wrong game or -more probable- doing the right thing wrong. Make screenshots of things you discover, make screenshots of interesting commodity markets.
 
Last edited:
one tipp for bountyhunting/pirate hunting: you dont need to enter USSs you can select and scan other ships in supercruise and see if they are wanted. get a fsd interrupter and you can force them into you instance and then kill them there. its fast and you get a LOT of bounty, you even can decide if the bounty is high enough for the effort, because you can see how much is it (in this system).

This and hunting in belts.
 
The game doesn't "encourage" anyone to do anything. Just like in real life, crime is for the those who want their money now and in great quantities, but don't mind the risk involved in becoming criminals. Building your fortune through trading takes time and research, as it should. Exploration takes even longer, though even with minimal information to sell you can make a good deal of money (I've made @ 20K cr just through happenstance).

I'm not here to say you don't know how to play the game, but I am saying that you're probably used to games that have a faster reward system in place (leveling, dungeons, loot, etc.).

I agree on the need for a queue for docking. I'm surprised that system was not in place before launch.
 
The 2nd issue would be solved simply by making it just like it was in Elite 2.

1. You take the mission with last known location and ship details.
2. Go to location on the look out.
3. If you dont find him you could ask at that location if anyone had seen him, sometimes for a small price.
4. Head to new location scanning hyperspace clouds looking for his signature. Repeat steps 3 and 4 until you find him.
5. Track him down mid supercruise and interdict him.
6. Explode him.

Thats real hunting.

I would expect by the time frontier have finished This elite will be like that elite.
 
Similar issues but still fun

I have had a similar problem where I picked up a mission to kill 3 pirates across two systems. I have killed 5 or 6 now and the mission did not complete. Now, the reward for the mission was 10K but I picked up way more than that from the bounties. I plan to simply discard the mission if if does not complete as I still made loads on the bounties. It was also fun! I am sure that the wrinkles will get worked out. The Devs seem really committed to improving the game. There is a lot to do and you could try a few options out before throwing in the towel. Try solo for a while to get the hang of it then go to multiplayer when you are more prepared.

Fly happy!

Jim Di Griz (The original Stainless Steel Rat)
 

Antigonos

Banned
The 2nd issue would be solved simply by making it just like it was in Elite 2.

1. You take the mission with last known location and ship details.
2. Go to location on the look out.
3. If you dont find him you could ask at that location if anyone had seen him, sometimes for a small price.
4. Head to new location scanning hyperspace clouds looking for his signature. Repeat steps 3 and 4 until you find him.
5. Track him down mid supercruise and interdict him.
6. Explode him.

Thats real hunting.

I would expect by the time frontier have finished This elite will be like that elite.


btw. if you have a mission for a certain pirate, you get hints now in USS about his whereabouts over the com system by npcs! really cool!
 
speaking from experience both in games and in real life, building up the bank with a lot of cool stuff is overrated.
by that I mean I am still in my sidewider and its all fine.
 
btw. if you have a mission for a certain pirate, you get hints now in USS about his whereabouts over the com system by npcs! really cool!

I did hear that, but Ive never seen it. Ive only done 2 bounty missions. I got sick of aimlessly looking.

Your que system for problem 1 sounds good. Ive never had a que, but then I moved out of the city a long time ago
 

Sargon

Banned
The third issue is a how this game practically forces you to become a pirate. I never play as a pirate in games like this. It's simply not the role I choose to play but in this game I feel forced to be a pirate. Trading is terrible. .

I've never felt compelled to play as a pirate... and I love trading, it works just fine if you keep notes.
 
Cultivate patience, tolerance, learning, and understanding, only through those you can grow.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.






Edit: ............... I'll get my coat..
 
Last edited:
Actually the game kind of does.
i have to agree with OP.
Any loot is flagged as stolen, you are forced to sell in black market.... You are a pirate.
bounty hunting is incredibly tiring for the profit unless you supplement with looted cargo ( that is stolen ) forcing you to be a criminal.

combat, NPC flies in front of you and accidental fire = $600-1000 fine, you are a wanted criminal....

The only thing worth doing is rares, and a loop run like that costs a bit of money to set up and incredibly boring flying in a ship with no shields or guns, one intradiction and you either lose your cargo, or get shot and pay insurance.
* Insurance is ridiculous,why am I being punished for playing this game, I thought designers dropped that rubbish when they made EQ back in the day.
* if you die enough times ( and yes it is possible, you can actually lose 100's of hours of game play, this is just not appealing to me and the biggest reason why I have never played multi player, which is a shame .... Another terrible game mechanic )

The most fun I have had is with bounty hunting, but I can only earn around $100k in an hour if I am lucky.

Rare trading is about $350K an hour, which at this rate for my casual play schedule will take me about 3 years to get the Lekon 9 I want....
i just don't have the time for this game.

The game cant make the earn rate faster as it would break the game for those with more time to invest. 100K an hour is more than a football player makes.

Also stop describing things you dont like in absolute terms. To me, in my opinion, not having real consequences for death would be terrible. There has to be something at stake to get any feedback.
 
Last edited:
It's true it doesn't force you into a profession. No one is forcing anyone to play the game. However if one mechanic of the game makes credit profit 10x easier than another then people will eventually flock to that method most of their game time. If I can spend 3 hours making 300k+ doing method A and I make 0 credits in 3 hours doing method B then the game kind of funnels you into method A to realize progress.

I feel for the OP on the in regards to Bounty Hunting. I did the whole trading thing for many many many hours to build out a tricked Cobra and Viper. I don't want to trade all the time, I want to Bounty Hunt to play the other advertised part of the game. Guess what though..since I started playing in Gamma I have never found a Assassination mission target at any USS...ever...ever..so is the game forcing me to go back to trading to make credits since I can't seem to with Assassin missions or do I only get to do 50% of the "Bounty Hunting" by scanning for Wanted targets for lower payouts?
 
Back
Top Bottom