Throttle control for the SRV

Perhaps, more car vehicle like throttle control, when you press forward, it moves with increasing speed and when let go, it decelerates. Same for backwards.
 
Is that not what the accelerate and decelerate buttons do? Obviously I have mine bound to an analogue input.

Can the accelerate/decelerate axis be bound to digital inputs? If so turning drive assist off and doing that would do what you're after.

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There's this thing you can buy, it's called a set of steering wheels and pedals.

Ah, the good old days. But I'm an old fart now and don't play with toys.

Is that not what the accelerate and decelerate buttons do? Obviously I have mine bound to an analogue input.

Can the accelerate/decelerate axis be bound to digital inputs? If so turning drive assist off and doing that would do what you're after.

I have no joystick and prefer to use diectional keys, up and down. I do have a controller, but would it still function the same? Or does it decelarate automatically, when you let go of the stick?

The thing is, I play on a laptop, and would have to choose to transfer ED onto the laptop drive from external. Then, I would have a free USB port for the controller.
 
Is that not what the accelerate and decelerate buttons do? Obviously I have mine bound to an analogue input.

Can the accelerate/decelerate axis be bound to digital inputs? If so turning drive assist off and doing that would do what you're after.

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Yes, you can bind the go faster buttons to digital inputs, the problem with that is, press down full throttle, release zero throttle. So for instance W to accelerate forward, S to accelerate backwards, but no progressive throttle control.

Ah, the good old days. But I'm an old fart now and don't play with toys.

Let me point out, although it's probably pointless, when you play ED your PC is literally toy.

Now the other way to do it would be to bind forward and reverse to joystick so that when you let go of the joystick it of course drops to zero, or does a joystick also count as a toy? If your controller has those little directional joystick type thingies it should zero when you let go, but not if they are like hat controls on a joystick.
 
Yes, you can bind the go faster buttons to digital inputs, the problem with that is, press down full throttle, release zero throttle. So for instance W to accelerate forward, S to accelerate backwards, but no progressive throttle control.
I think that's what they're after. Press and hold to accelerate, release to decelerate, feathering the input to actually achieve the desired speed. I use a similar thing for my alt landing controls - when the gear's out, my boost button is just used for tapping forward thrust while I hold it and going back to wherever my throttle position is when I release it, which is easier for little back-forward nudges than throwing the throttle back and forward.
 
There's this thing you can buy, it's called a set of steering wheels and pedals.
A game controller (such as the Xbox One) will work much better. (That's because you can also control everything else with it.)

In fact, ED implements excellent game controller controls for the SRV, as good as any driving game. (Just remember to switch drive assist off.)
 
There was a lot of debate about making the Scarab more accessible during the Odyssey Alpha. Those of us trying to make it easier for new players lost in favour of the racing community. Good luck making any changes!
 
The SRV behaves exactly like you've described.
Gonna check that out after server maintenance.

Point is, when scouting planets containing 3 or 5 biological types. it's faster with the SRV, than using the ship for each type. And I setup the camera suite high above the SRV to see more area ahead. But then I can't see the speed percentage and as you're already know, the terrain is so wobbly, it's like:
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There was a lot of debate about making the Scarab more accessible during the Odyssey Alpha. Those of us trying to make it easier for new players lost in favour of the racing community. Good luck making any changes!
I'm resigned to this being a widely held perception these days but it does still make me quite sad. There was no "us trying to make it easier for new players", what happened was that in the very early Odyssey beta (where we weren’t even supposed to have access to the SRV yet) it was discovered that you could still use the training scenarios from the main menu to access them. These things we weren’t supposed to have access to (like the SRV) were still under development and still being tinkered with (as was the whole of Odyssey for that matter). You also need to remember that the terrain itself wasn’t finalised and we ended up with easier terrain than what was originally seen in the first beta (where scatter rocks, some of them absolutely huge, were everywhere). Anyway, in the beta phase Tom Kewell had been playing with the SRV's torque and grip and (yes, in the opinion of those with hundreds of hours in the vehicle) had turned those things up too high making the driving experience very arcade like. The vehicle steered like it was on rails, was almost impossible to skid, and had a frankly bizarre self righting feature which meant as soon as you rolled it, it would magically pop back upright again. My personal opinion is that Tom was using those sliders to experiment with what would eventually become the handling for the Scorpion. Anyway, we (the aforementioned group of "racers") complained (ok, yes, perhaps too vociferously) and, whether or not FD heard us or simply did what they were going to do anyway, ended up releasing the SRV with pretty much it's original handling (although traces of that self righting behaviour still remain which means it's now extremely hard to park the SRV on its back in a pose much loved by SRV photographers of old).
 
I'm usually turning off lights (no lights at all or night vision mode), then if I want to drive away I'm setting speed to like 10-15 (depends from terrain type, if it is quite flat it is safe to go for max speed). When I'm close I'm turning off assist mode and I have keys bound to A-Left, D-Right, W-Accelerate, D-Decelerate, so my SRV behaves like normal modern vehicle more or less.
Assist mode should be something more than just keeping speed, I would prefer it to add additional thrust vector on high slopes and low gravity words to allow moving on step surfaces (in other words to increase traction at the cost of increased fuel usage).
 
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Point is, when scouting planets containing 3 or 5 biological types. it's faster with the SRV, than using the ship for each type.
It's certainly much more fun. As for being faster... I don't know. Maybe a bit, but not by a whole lot. Depends a lot on the terrain and how scarce the plant in question is (and where it's located). On a flat plain that's full of the plants you are scanning it's probably slightly faster.

The biggest draw for me to use the SRV for exobiology, however, is not how fast I can scan the plants, but the joy of driving it. Using the ship is much more cumbersome.
 
The problem is the render distance of bio's. With the Mandalay, I have to fly diagonally and low for a good view ahead. Due to it's shape and high cockpit position, it's often scraping shields.
 
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