Perhaps, more car vehicle like throttle control, when you press forward, it moves with increasing speed and when let go, it decelerates. Same for backwards.
There's this thing you can buy, it's called a set of steering wheels and pedals.
Is that not what the accelerate and decelerate buttons do? Obviously I have mine bound to an analogue input.
Can the accelerate/decelerate axis be bound to digital inputs? If so turning drive assist off and doing that would do what you're after.
Is that not what the accelerate and decelerate buttons do? Obviously I have mine bound to an analogue input.
Can the accelerate/decelerate axis be bound to digital inputs? If so turning drive assist off and doing that would do what you're after.
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Ah, the good old days. But I'm an old fart now and don't play with toys.
I think that's what they're after. Press and hold to accelerate, release to decelerate, feathering the input to actually achieve the desired speed. I use a similar thing for my alt landing controls - when the gear's out, my boost button is just used for tapping forward thrust while I hold it and going back to wherever my throttle position is when I release it, which is easier for little back-forward nudges than throwing the throttle back and forward.Yes, you can bind the go faster buttons to digital inputs, the problem with that is, press down full throttle, release zero throttle. So for instance W to accelerate forward, S to accelerate backwards, but no progressive throttle control.
Just wondering, what's the overall opinion on using key macro's in ED?
Throttle control, of course.Depends what for, I believe it's against the TOS to use them to gain and unfair advantage in the game.
A game controller (such as the Xbox One) will work much better. (That's because you can also control everything else with it.)There's this thing you can buy, it's called a set of steering wheels and pedals.
Perhaps, more car vehicle like throttle control, when you press forward, it moves with increasing speed and when let go, it decelerates. Same for backwards.
Gonna check that out after server maintenance.The SRV behaves exactly like you've described.
I'm resigned to this being a widely held perception these days but it does still make me quite sad. There was no "us trying to make it easier for new players", what happened was that in the very early Odyssey beta (where we weren’t even supposed to have access to the SRV yet) it was discovered that you could still use the training scenarios from the main menu to access them. These things we weren’t supposed to have access to (like the SRV) were still under development and still being tinkered with (as was the whole of Odyssey for that matter). You also need to remember that the terrain itself wasn’t finalised and we ended up with easier terrain than what was originally seen in the first beta (where scatter rocks, some of them absolutely huge, were everywhere). Anyway, in the beta phase Tom Kewell had been playing with the SRV's torque and grip and (yes, in the opinion of those with hundreds of hours in the vehicle) had turned those things up too high making the driving experience very arcade like. The vehicle steered like it was on rails, was almost impossible to skid, and had a frankly bizarre self righting feature which meant as soon as you rolled it, it would magically pop back upright again. My personal opinion is that Tom was using those sliders to experiment with what would eventually become the handling for the Scorpion. Anyway, we (the aforementioned group of "racers") complained (ok, yes, perhaps too vociferously) and, whether or not FD heard us or simply did what they were going to do anyway, ended up releasing the SRV with pretty much it's original handling (although traces of that self righting behaviour still remain which means it's now extremely hard to park the SRV on its back in a pose much loved by SRV photographers of old).There was a lot of debate about making the Scarab more accessible during the Odyssey Alpha. Those of us trying to make it easier for new players lost in favour of the racing community. Good luck making any changes!
extremely hard to park the SRV on its back
Well, I'll be ...The SRV behaves exactly like you've described.
It's certainly much more fun. As for being faster... I don't know. Maybe a bit, but not by a whole lot. Depends a lot on the terrain and how scarce the plant in question is (and where it's located). On a flat plain that's full of the plants you are scanning it's probably slightly faster.Point is, when scouting planets containing 3 or 5 biological types. it's faster with the SRV, than using the ship for each type.
You spend countless hours on a electrical device pretending you fly space ships, but you think you don't play with toys...Ah, the good old days. But I'm an old fart now and don't play with toys.