It seemed like most complaints were from keyboard users, and a couple from consoles or PC gamepad users. I think you are the first Hotas/throttle user that has mentioned it affecting them?
So yet another inconsistency?
Nope. I'm using a T16000 HOTAS, and my behavior is all over the place.
I play in VR, so I can see from the cockpit throttle what the game is doing with the throttle at all times.
If I zero the throttle in the countdown, as soon as the jump starts it goes to full throttle. If I zero it again after this, when I exit the hyperspace jump it will either honor the setting, or will go full throttle again (I can see no pattern as to why it does one or the other), and if it does go full throttle again, any slight movement by me of the throttle sets it back to zero...
If I set the throttle to full reverse in the countdown, then when the jump starts the cockpit throttle goes full reverse, then shortly after it will set itself back to zero. If I then match the physical throttle with the animation (zero it), when I exit hyperspace it sets to full. If I leave it at full reverse, when I exit the jump it will be zero, and only start to register forward thrust after the physical throttle passes the center (zero throttle) mark.
It's painful, at least for me it is. I just want the game to set the throttle to exactly what I set it to, not automatically change it for any reason. This behavior also indicates to me something buggy going on, so despite support telling me it's working as intended (and I have great respect for the support team, but...) I think that's rubbish.
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