Throw Down

I think there are limits with end game in the game. Once you are triple elite, top rank in navies, engineered out and have shed loads of money, what is there to do?

Answer: reset save so their is some prgression to do - which is what I did, or player groups.

One of the advatages of player groups in ED is they can be principal based rather than territoy based, as they tend to be in other games. I am thinking fuel rats as an example. Once you are maxed out you, all you can do is stop consuming the game and start changing the galaxy.

A third alternative is to post a self entitled arrogant up yourself post on the gaming forum, calling anyone that is not you a whiner demanding more content. There is certainly history for this in gaminig comunities, I am thinking "we want more raids" in LoTRo.

Cheers
Simon
 
I'm not asking for more content specifically. I understand this game is in ongoing development and I look forward to more content being added over the years. I'm in it for the long haul, as it were.

I'm saying this game offers little to no significant and meaningful challenge in terms of game mechanics with a compelling sense of agency. Some might not agree with me, and that's OK and to be expected.
 
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I'm not asking for more content specifically. I understand this game is in ongoing development and I look forward to more content being added over the years. I'm in it for the long haul, as it were.

I'm saying this game offers little to no significant and meaningful challenge in terms of game mechanics with a compelling sense of agency. Some might not agree with me, and that's OK and to be expected.

i believe that, once we have the ability to call in favours at almost every juncture (be it with Engineers, Factions, Powers or Super-Powers), when our "reputation" effects how NPC's react to/speak to us, & when we have an overhauled C&P system (with or without Karma), then I think you will see major improvements to your game experience.

My hope is that, as it lacks any "headline" feature, 2.4 will be used as an opportunity to add most-if not all-of the content I mentioned above.
 
Kudos to you. I think I'd self destruct about 4 days out in my Vulture, even with a grd 5 fsd.

4 days?! You massochist!!!

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Vulture is a great exploration ship. Especially when those Asp explorer killers who think they are so clever show up.

In over 80kly of space I have not seen a single ship. If you need guns for exploration, you are doing it wrong ;). Scanning Sol is not exploring ;)
 
I'm in a fully kitted out Corvette :)

Partly because it has better supercruise handling than a Conda & I'm in no rush (~18ly jump range), partly 'prepper' mentality. I'm ready for anything, hopefully ;)

I have a similar play style, though I actually prefer the smaller ships in general. I play the game as survivalist space ranger, more or less.

Perhaps I tend to and prefer taking the game too seriously.
 
Time to try PVP? That's the one thing in this game that's a real challenge. I think a great many first give it try for exactly the reasons you mention here.
 
In over 80kly of space I have not seen a single ship. If you need guns for exploration, you are doing it wrong ;). Scanning Sol is not exploring ;)

340k light years of space and 27k jumps here.

Any time I've been to one of the big tourist destinations (Sag A*, any famous nebula, etc) I've encountered other CMDRs on the way there, or at the destination. There have also been several notable instances of armed ships attacking explorers at these sites.

Unless I absolutely need to minimize ship mass to reach areas otherwise unreachable, I take my PvP setups, make whatever sacrifices need to be made to fit a fuel scoop, discovery scanners, a vehicle bay, and if I have room, an AFMU, then use them to explore.
 
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Time to try PVP? That's the one thing in this game that's a real challenge. I think a great many first give it try for exactly the reasons you mention here.

Unfortunately, it doesn't really appeal to me as it just seems too meta for my kind of preferred play style. Thanks for the recommendation though. It does make a lot of sense. [up]

I think I was mostly just letting off some steam with the OP as well as of course hoping Frontier introduce more meaningful challenges in the game in the future.
 
340k light years of space and 27k jumps here.

Any time I've been to one of the big tourist destinations (Sag A*, any famous nebula, etc) I've encountered other CMDRs on the way there, or at the destination. There have also been several notable instances of armed ships attacking explorers at these sites.

Unless I absolutely need to minimize ship mass to reach areas otherwise unreachable, I take my PvP setups, make whatever sacrifices need to be made to fit a fuel scoop, discovery scanners, a vehicle bay, and if I have room, an AFMU, then use them to explore.

I'm not worried about getting ganked but yes, if I do I'm prepared to deal with whatever comes up for long enough to survive. I'm carrying an SCB as well as a pair of AFMUs, double chaff, two SRVs & military armour. I'm also equipped with a wake scanner KWS & cargo scanner.

As it turns out I equipped all the gear people have found useful in the winterdictions, I'm just in a different location. I left the bubble before the new year btw.

As an explorer, if I come across a high threat signal source in the middle of nowhere I don't want to miss that opportunity just because I didn't plan ahead.
 
What's this even mean?

In regard to PVP for the sake of a challenge, I don't feel like I'm playing the game as much as I feel like I'm playing other players. It feels more like a sport to me where I have to accept and prepare for the occasional, or more frequent depending on skill, loss. It doesn't seem very immersive to me, which is why I tend to think of it as being more of a meta play style.

I don't have a problem with PVP. It just isn't really my thing in general.
 
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In regard to PVP for the sake of a challenge, I don't feel like I'm playing the game as much as I feel like I'm playing other players. It feels more like a sport to me where I have to accept and prepare for the occasional, or more frequent depending on skill, loss. It doesn't seem very immersive to me, which is why I tend to think of it as being more of a meta play style.

I agree with that assessment. I can understand the appeal of PvP & have done a bit in beta, but I'm not out to kill anyone, only to survive.
 
Plenty of opportunity for PvP without having to join the space army, or become a duelist, bandit, or terrorist. Most of my PvP stems from other CMDRs getting in the way of how I'm trying to play and thus forcing me to destroy them or drive them off.

While I'm not adverse to honing my skills or putting a new loadout through a non-staged combat shakedown, I'm rarely making "PvP" an active goal of mine. It's just another tool to use.
 
You are burned out. Take a break, play a different game, or do a different (ie non combat) activity if combat is frustrating you.

I agree the challenge should scale up, as long as you are prepared to go & find it, but if you're saying you're bored because you've played a game for hundreds of hours & you've got it sussed, I'm afraid I can't offer much sympathy.

Nope, he is not burned out, the game is stupid easily.

The points I main else where about how stupidly easy to attack an out post, what utterly brilliant game play... The game is a joke at the moment, outpost defence what a joke... And this more or less can be done in sidewinder.

"I will just float around here making a mockery of any kind of difficulty in game or worth while gameplay"

[video=youtube;XRIB9o1WD1E]https://www.youtube.com/watch?v=XRIB9o1WD1E[/video]
 
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In regard to PVP for the sake of a challenge, I don't feel like I'm playing the game as much as I feel like I'm playing other players. It feels more like a sport to me where I have to accept and prepare for the occasional, or more frequent depending on skill, loss. It doesn't seem very immersive to me, which is why I tend to think of it as being more of a meta play style.

Stop thinking of PvP as a sport, and approach it as just another part of the game.

A lot of people are crying griefer and posting "I'm quitting" or "I'm going to Mobius you meanies" posts or threads thanks to getting some attention at the ancient ruins...

If the caliber of PvPers that I've been running into over the last couple days at the ruins is what it takes to make people throw up their hands in defeat, then that's just pathetic.

Saw someone shooting at parked ships the other night so I jumped back in my un-engineered Exploration Asp with 3c shields and rammed him to death. He was that bad at flying.

Decided that was fun, went back to the bubble and threw some weapons on my un-engineered Exploration Courier and came back. Chased a couple more "griefers" off the grid with shameful ease.

If people would sacrifice that whole .3ly to throw some guns on their exploration ships every griefer that shows up at these locations would be getting smashed in seconds.

So instead of treating PvP like you're stepping into a boxing ring after years of training and preparation, try just taking it in stride with your everyday PvE activities as opportunities arise. Most of the "griefers" are very bad at the game, and it's quite satisfying to ruin their petty attempts at playtime with friends they never had.
 
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Stop thinking of PvP as a sport, and approach it as just another part of the game.

A lot of people are crying griefer and posting "I'm quitting" or "I'm going to Mobius you meanies" posts or threads thanks to getting some attention at the ancient ruins...

If the caliber of PvPers that I've been running into over the last couple days at the ruins is what it takes to make people throw up their hands in defeat, then that's just pathetic.

Saw someone shooting at parked ships the other night so I jumped back in my un-engineered Exploration Asp with 3c shields and rammed him to death. He was that bad at flying.

Decided that was fun, went back to the bubble and threw some weapons on my un-engineered Exploration Courier and came back. Chased a couple more "griefers" off the grid with shameful ease.

If people would sacrifice that whole .3ly to throw some guns on their exploration ships every griefer that shows up at these locations would be getting smashed in seconds.

So instead of treating PvP like you're stepping into a boxing ring after years of training and preparation, try just taking it in stride with your everyday PvE activities as opportunities arise. Most of the "griefers" are very bad at the game, and it's quite satisfying to ruin their petty attempts at playtime with friends they never had.

Fair enough. But I'm talking about PVP for the sake of a challenge, not just normal game-play.

I kind of feel for some of the players that are looking for a good PVP challenge in the game but are taken as just being griefers. Someone itching for a good scrap just to have people run away or combat log. But yeah, not really my thing.
 
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Fair enough. But I'm talking about PVP for the sake of a challenge, not just normal game-play.

I kind of feel for some of the players that are looking for a good PVP challenge in the game but are taken as just being griefers. Someone itching for a good scrap just to have people run away or combat log. But yeah, not really my thing.

Hopefully the events keep rolling in throughout the year like the good start we've had so far.

Events are much more fun when you're doing more than just hauling cargo or scanning random objects. Won't be long before someone drags an Anaconda with weapons out to the Formidine Rift.

Maybe you should be there to meet them. :D
 
Nope, he is not burned out, the game is stupid easily.

If you like a challenge, & you don't think a particular game is one, why would you continue to play?

Perhaps the challenge it offers is not the kind of challenge you enjoy? Some stuff is easy, other stuff is really hard, and which is which just depends on your own skillset.

A couple of years ago someone parked a spaceship on my lawn & tossed me the keys. I'm not bored of it yet, not by a long way ;)
 
Most of my PvP stems from other CMDRs getting in the way of how I'm trying to play and thus forcing me to destroy them or drive them off.
This is a bit off topic.

It would be really great if ED was like that! Faction wars to win, murderous psychopaths to eliminate, assassinations to avenge, territory or trade routes to defend.
But the total lack of any consequence for action in the game removes that gameplay.

"Killing" someone (whatever the scenario), when they can just part with a few credits and come back to exactly the same situation in a few minutes, is utterly, utterly pointless.
As "killing" someone is really the only point to PvP, this means that PvP in ED is utterly, utterly pointless. (As a majority of CMDRs have worked out)



OP does not seem to realize that he can make the game as hard as he likes - even impossible.
To keep using fully engineered ships against NPCs and expect any challenge shows a severe lack of imagination.
 
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