Time to abandon it

I understand. The specific sentence I did not understand was this:

"the game has too many limits that I hope will be introduced in the future"

I received a parse error and couldn't continue :D
deliberate cognitive dissonance from the Internet Research Council in St Petersburg perhaps Cmdr.
Star Citizen after $1.5 trillion invested will be in beta in 2050!
When they put Duke Nukem in there as a playable character I'm in like Flint
 
I’ve been playing for nearly 2 years, and still haven’t done a fraction of the things I have in mind. I still don’t yet have an Anaconda, Cutter, or Corvette, either.
Hi
Forgive me paraphrasing your comment... but whilst I do have an Anaconda.. I didn't have either a Cutter or Corvette so in the January Beta I thought I'd try them both out with 'no obligations'.... well Yuk! ya can keep them both... they're like sailing planks through treacle... o7
 
Hi
Forgive me paraphrasing your comment... but whilst I do have an Anaconda.. I didn't have either a Cutter or Corvette so in the January Beta I thought I'd try them both out with 'no obligations'.... well Yuk! ya can keep them both... they're like sailing planks through treacle... o7

If I hadn’t been laid up with flu during the beta, I was going to take the opportunity to do exactly that! So I am glad of your report on their manoueverability :)

The Cutter has a horrendous agility rating at Coriolis, so I’m not too surprised. I imagine it is a ship you sail more like a super-tanker than an actual cutter :D

At risk of going off-topic a bit, but I have only got 8 ships in my fleet, and they all serve their purposes so well that there are only a couple of other ships that I am keen on having. I’m having a marvellous time fighting in my Viper Mk-IV, for example, and despite owning a tricked-out Fer-de-Lance, I prefer the tenacious little Viper with it’s strong lateral / vertical thrusters to fly. It causes those slower ships some difficulties :)
 
If I hadn’t been laid up with flu during the beta, I was going to take the opportunity to do exactly that! So I am glad of your report on their manoueverability :)

The Cutter has a horrendous agility rating at Coriolis, so I’m not too surprised. I imagine it is a ship you sail more like a super-tanker than an actual cutter :D

At risk of going off-topic a bit, but I have only got 8 ships in my fleet, and they all serve their purposes so well that there are only a couple of other ships that I am keen on having. I’m having a marvellous time fighting in my Viper Mk-IV, for example, and despite owning a tricked-out Fer-de-Lance, I prefer the tenacious little Viper with it’s strong lateral / vertical thrusters to fly. It causes those slower ships some difficulties :)

I've said this before but I firmly believe the 3.3 Beta saved me a fortune. I purchased a Cutter in the Beta, even engineered it and the only think I learned was big ships and I don't mix well. Hated flying that thing, detest is too kind to express my dislike of it. So that, and the Corvette have been taken off the table regarding future purchases. I will admit I have a T-9 and have flown it maybe a handful to times for very specific tasks but even then I prefer to do double the amount of sorties in the Python. The only 'big' ship I regularly fly is the Clipper and that is because it is only big in name only.

Thinking about it, the Beta test not only saved me a fortune but also saved me a lot of trouble in now not having to worry about rank grinding. Yep a win-win situation for me :D
 
FAS, Krait Phantom and my Vipey 4 here

Well in the interests of full disclosure... I have

Starter Sidewinder (A rated for laughs and sentimentality)
Cobra MkIII (Hardened, SRV equipped, data gatherer, courier, small cargo runner, covert ops. I love this ship :) )
Asp-X (Long-range explorer I spent 12 months in. Currently undergoing upgrade refit)
Krait MkII. (Multi-role, most recently an armed mining vessel)
Viper MkIII. (Stripped down high-speed racer)
Viper MkIV. (Vicious close-in frag and beam armed fighter)
Python. (Armed trader and cargo mission runner)
Adder. (Stripped down taxi to get to where the various ships currently live. Cheap to summon :) )
Fer-de-Lance. (Yet to be properly used, still has the “new car” smell in it)
 
If we get player built/owned outposts I wonder if, like FC's, they will be invulnerable to player damage - with the current 'risk averse' handling of the game it would seem likely as folk would probably get a little salty if the bulldozers found their 'hidey hole' :)

I spent the last 4 years looking for my 'hidey hole' in the expectation that it could be destroyed by anyone who found it.
So it will be very, very difficult for the bulldozers to find. (Hopefully).
 
I didn’t play Elite Dangerous for a while, but you pretty much said what I was thinking of the game.

I was watching someone play No Man Sky and even this game has more contents. The game is very arcade, but planets are alive

Elite Dangerous has a lot of potential going from atmospheric planets, cities, walking inside stations, more story missions, better Powerplay, more players per instance, etc.
Now for 2020 I don’t know if it worth playing since there are no game changing updates coming...
If atmospheric planets in Elite are anything like NMS they absolutely failed at reaching their potential. Hence every comparison to NMS is flawed from the start.
 
From 3million copies sold you have 3500-4000 avg. playerbase from steam charts and lets say in best scenario twice as much from FD store.....so at best 10 000-20 000 active players.
So where are those 2980000 players, i guess majority quit after 50-300h when novelty wore off, leaving only space addicts and grinders.
So i think his argument weights a lot more than yours!
6 ppl i know quited after 50h mostly cos of grind game design and sterile space enviroment, saying they will get back when KS goals being achieved.
Elite is good game but gets boring quickly for a sandbox, but still it's a good game and worth money, hopefully New Era will be gamechanger.
If not, no regrets from my side, 300h were more than enough fun for 50€.
First, 4000 average concurrent players doesn't mean 4000 people in the active player base. Assuming each person plays the game for 1 hour each day you need to multiply that number by 24 and add non steam and console users. The actual active player base is somewhere between 150.000 and 300.000.
Second, 300 hours enjoyment is not bad for a game unless you didn't enjoy it. In that case people are idiots.
 
Not wishing to dispute your numerical 'facts' - but Oculus launches not in steam too, so a couple more to add there :) Also, does steam 'count' unique players in those figures, or just concurrent?
Just asking :)

Oddly - 3 people I know started playing ED recently... multiply that by the thousands playing and the game growth must be exponential :)
Just concurrent and he is very much aware of it because I told him a dozen times.
 
You should look in to No man's sky or X4. They don't have all the feature you want but enough to keep you playing something.

I also suggest NMS.

Very different to ED in style and approach, but there is plenty to do, as well as having a strong narrative story being told in a huge sand-box. It already has space-legs, base building (on land, underwater and in the air), caves, fleet carriers, multiple exocraft, atmospheric landings, flora and fauna..... blah blah blah..... really loads of stuff.

One major caveat, it's much much less about flying in a ship than ED.

I like both games, although I've stopped with ED probably until 2020's relaunch.
 
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All game's lose their luster. ED was worth the money I spent on it (a small fortune in store purchases on top of about half a dozen copies of the game itself), but in terms of unrealized potential it really is a big disappointment nonetheless. It's a pity that the dev's took the farming route instead of pushing the envelope for the last couple years, but it is what is. Recognizing missed potential isn't the same as complaining about the value of the initial purchase.
 
I disagree, there are a few games I've been playing for a very long time which I still find fun today. Master of Magic, Minecraft, Diablo II, for example.

A good game is always a good game, and some good games have nigh infinite replayability. :)
Well, Minecraft is probably the best video game ever created, so I'll grudgingly make an exception to my statement:)
 
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