I had, but it seemed to be broadly in agreement with what many of us had said i.e. that ED really needs a design overhaul from the roots up rather than the OPs suggestion of a sort of ED Premium with more reliable access to the existing flaky implementation.In case you missed it, read my first post in this thread.
Having re-read it with this post in mind, the suggestion seems to be that if FD were to move to a subscription model from where they are now they could kill two birds with one stone and use the funding to improve both the network reliability and the underlying game. I'm still not convinced that's the case. While a subscription model does provide something of a month-to-month incentive to keep the customers happy lest they take their subs elsewhere, my feeling is that this game's particular problems are far too embedded for that to work. In your first post you said that most of the instancing needs to go, for example. That would require a major re-write in and of itself.
As with many of the speculations regarding ED, I could of course be way off the mark. It is only an opinion. But I can only speak from my own knowledge of ED's development and of the wider software/gaming industry practices. FD can be particularly opaque which makes predicting their behaviour difficult, but I see nothing to suggest that a regular monthly revenue stream could offer anything in terms of development resources that couldn't already be done using the existing cash flow if they adjusted their priorities.
No, but it has some broad similarities with the current iteration and history of ED. The example was a more general commentary on the oft-quoted gamer mantra of "We have money; let us throw money at you so you can fix all the problems." That game is probably the greatest example I've ever seen of a project that's delivered so little, so late, with so much finance behind it. (Before its fans leap on me, from what I see it definitely appears to be finding its feet now. And some of the underlying technology looks amazing.)The example that you gave isn't a subscription-based game at all, let alone one that has any kind of live history.
Agreed, but they were all designed with the subscription, or at least freemium, model in mind. ED deliberately wasn't, due in part to its initial funding method. FD's choice to go down this route may have contributed indirectly to some of the game's existing problems (longstanding bugs may have been addressed earlier had there been a risk of a massive player exodus every month) but I'm not at all convinced that the genie can be put back in the bottle by changing the funding model at this late stage.Each of us can like or dislike WoW/ToR/Everquest/FFIV/DAoC, etc, but those games have all delivered both objective quality, and stability, even under heavy loads. The vast majority of the time, the content in those games works, works well, and the servers are stable. When the game in question is one that is in continuous development, those things come with that network model combined with a continuous income stream for the developer.
Now if FD were to start over with Elite: Dangerous II as an online-only client-server game with similar design philosophy to those other successful MMOs, it might work very well for them* especially now that the Elite brand has been re-established for a new generation as among the top-tier for space games. But I remain sceptical that a game as far along its development path and with as many issues as ED could solve its problems by pivoting towards a subscription model from where it is now. It would need a complete redesign.
[SUP]*although they would probably lose a few Solo / PG
players, assuming they kept the filter system at all.[/SUP]
players, assuming they kept the filter system at all.[/SUP]
The game would benefit from all those things, on that I don't think anyone disagrees. But I don't see pivoting towards a subscription model as a viable solution in the case of ED. And while this forum isn't a perfect microcosm of the whole community, the subject has nearly always been met with negative responses when it's been broached. And it's been broached a lot. Permalinks to search results aren't available with this software but if you do an Advanced Search for Subjects containing "subscription" you'll get a flavour.The main reason that I would support a move to a subscription model is because I believe that there are things that we could have/get under that model that we can't or won't under the current one. Big-deal things that would change this game for the better, and perhaps breathe a lot of life into it.
I wasn't trying to have a dig, honest. It was the "much more" that wasn't expressly clear to me. Having re-parsed everything I can see that there is more, so apologies for oversimplifying in an attempt to refute a perceived oversimplification. There's a lesson there somewhere.So yes, much more to that assertion - I am not one of the intellectual peasants on this forum, Jack.
I still don't agree with your conclusion. But your argument does go beyond the simple "shut up and take my money", so for that I apologise.