It's brilliantly innovative and completely fair.OP seems to suffer from an inaccurate base assumption on game design.
This game lets us all pick our level of involvement with each other. That's probably the most brilliant move in multiplayer online I've ever seen.
No, the problem as OP clearly explains is that people who don't play in Open still influence Open. What you make of that is up you you, but willfully misrepresenting a very simple argument just to make you feel better about the mode you chose in a computer game is rather lame.
The problem isn't that people can't see you. The problem is that they can still smell you.
The big mistake Frontier made was including Open inside their game.My solution to players influencing my game from other modes is to not care about it. That solution has worked for me for years, and I feel fine.
Other players, who do care, have spent thousand of words and many pounds of indignation on this forum and have absolutely nothing to show for, except some foam around the mouth and a false sense of superiority about how they play the game.
Both options are available to players. The choice was a pretty easy one for me, but anyone can decide for themselves.
No one ever here is playing alone.
Ignorant to the fact, Open is compromised by any game mode not granting imminent accessibility, to all participants inside the shared game mode.
Open.
No one designed Open.Open isn't compromised. It's working exactly as designed.
It's an experiment I wouldn't mind trying though. ;-)Like i said, split out the modes, create a PvE server with its own open mode, and i'd bet you'd still get complaints from the same people.
Open can be many things. PvP one of them. I always regard the opportunity as freedom ...If open was intended as PvP then blocking would not exist.
Open offers a PvP option, along with a chance to meet new people. Meet someone you would rather not meet again, easy just push the button.
Like i said, split out the modes, create a PvE server with its own open mode, and i'd bet you'd still get complaints from the same people.
I mean, it wouldn't be complaints about how its "unfair" they they can't kill people flying weaker ships. The complaints would shift to how the game is bad, how FD must change it to encourage people to play on the PvP server, how terrible it is people can enjoy themselves doing PvE on a separate server, how empty the galaxy is because hardly anyone plays on the PvP server.
Open can be many things. PvP one of them. I always regard the opportunity as freedom ...
Cutting it into little pieces may make it accessible in aspects but kills it doing so.
No one designed Open.
Didn't kill anyone in Ages!Exactly, just like I appreciated how in Morrowind even essential NPCs can be killed. I didnt, but the possibility gave a sense of freedom. In ED I don't fly PvP ships but the possibility of it occuring adds to the experience. And that is just my opinion.![]()
The installed it. Yes.FDev designed open. It didn't just magically appear devoid of human intent or effort.
The installed it. Yes.
Frontier diminished its effects and efforts of participants.
No one rules it.
Nor will the ever fly it, rule it, or manage to keep it out of harms way, considering the traps around it.