No, the problem as OP clearly explains is that people who don't play in Open still influence Open. What you make of that is up you you, but willfully misrepresenting a very simple argument just to make you feel better about the mode you chose in a computer game is rather lame.

The problem isn't that people can't see you. The problem is that they can still smell you.
The problem is those people hiding in Open who can still influence my Solo game!
The problem is those people who think they have a right to tell me (and others) how to play!
 
Alternatively, it was designed NOT to be ruled.
The root of the problem YOU have with the modes is not the modes themselves - it's actually PMFs.

Without PMFs nobody would have the idea that you could 'win' at ED. People would just fly around in whatever mode they chose, affecting the BGS willy-nilly and nobody would bat an eyelid.

Incidentally, nobody ever complains about solo players affecting the BGS when it's doing 'good' things. Nobody cares if someone delivers thousands of tons of biowaste to a minor faction system and causes an outbreak. They're actually happy that it happens because they can run lots of missions for their chosen faction and make all the credits.

So, the moral of this story is: FDev should removes PMFs!
Whats a PMF?
 
The first choice that each player has the freedom to make is the choice whether or not to play in it.
You have to be here
Its not about what you want to play. Its about what is possible Robert. We do not have the choices outside the mode we play, es sei denn, or else, you game the game switching modes.
Which is OK inside the game rules but diminish the presence keeping you and others in "limbo"
 
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These threads always fall apart as soon as it's mentioned that aside from not being able to interact with people in Solo, you can't interact with people who are on different platforms, different instances, play at different times, or outright have you blocked.

It's like, oh, those cowards! Hiding on different platforms!

It's all bluster anyway. It would be more effective to just try and counter the influence of somebody than to just try and "blockade" them, since you'd have to a) recognize the target, b) successfully intercept the correct target, and c) deal with a bounty and system authority for the rest of your time in that system, thereby making it more difficult to continue successfully obstructing. "Oh yeah, gosh, I would totally beat them up for affecting the BGS but they're hiding!"
 
Not sure by what method you intended to convey, but you said it was diminished. It isn't. It's the same as it ever was.

It's just not and never was what some would like it to be.
I do not intend anything beside speaking my mind. Diminished against other modes not by time ore action. Its a matter of choices entirely.
 
I do not intend anything beside speaking my mind. Diminished against other modes not by time ore action. Its a matter of choices entirely.

All modes are similarly "diminished" against open by that definition. People in solo can't act against those in open in any way that those in open can't respond in kind to.

There doesn't seem to be an issue here.
 
Other players are optional in this game, by design - which means that PvP is optional. The same design offers each player the ability to experience and affect the single shared galaxy state. Every player either backed or bought the game with these features in place - and the debate around the three game modes sharing a single galaxy state started long before the console players were added to the existing shared galaxy (without the possibility of cross-play), about the time that early backers realised that other players would not have to play with them to affect the game.

Frontier have been clear that they will not split the galaxy, nor remove the effects of players in Solo and Private Groups from it - and they are aware that not all players will agree with their stance. The game design was published over seven years ago and, comparatively recently, Frontier reiterated their stance, i.e. the BGS is for all players, on all platforms and in all game modes. Players who prefer Open have no more, or less, entitlement to affect the single shared galaxy state than players in the other two game modes.

The only feature that Frontier would seem to even consider possibly making Open only or applying an Open bonus to is Powerplay - the Flash Topic of May'18 made that clear. We await the result of Frontier's deliberations regarding which of the proposals in the Flash Topic may be implemented.

While one Dev has indicated that the majority of players play in Open, with Solo and Private Groups also enjoying "significant portions" of the player-base, another Dev has stated that Frontier are "well aware" that the majority of players don't get involved in PvP.

.... and in-flight credit transfer would lead to extortion of empty targets - by players in ships that would not need to compromise their combat build in any way - as they would not need to fit cargo racks.
It takes a lot of hours and risks taken to get your ship with all the mods. So no I don't agree about losing insurance especially when some hack comes in and destroys you without even giving you a chance to fight.
 
All modes are similarly "diminished" against open by that definition. People in solo can't act against those in open in any way that those in open can't respond in kind to.

There doesn't seem to be an issue here.
No. Its stupid to complain about being apart from everyone, if "apartheid" is your choice.
Silly argument.
Open does not take any care about it or afterthought. Your there, everyone beside.

Regards
 
Open can be many things. PvP one of them. I always regard the opportunity as freedom ...

Cutting it into little pieces may make it accessible in aspects but kills it doing so.

Kills what? On games with pve and pvp servers dev reasources are divided and you still get players behaving tribaly arguing that pvp players are all baby eating psychopaths and pve players are bland hello kitty loving cowards.

Every one of them forgetting one of the most important things, not everyone is you.

ED has a brilliant tool to let us all share reasources and infrastructure while choosing the kind of interaction available. Open being optional keeps it alive. It means everyone there actually wants to be there.
 
Whats a PMF?
That would be a Player Managed Faction
I don't know if Frontier does this still, but they could rename an existing NPC Faction with the name you provided and I think they could also add some flavour text to a home system. Other than that there is no difference regarding gameplay. Some players become very possessive of "their" systems however ...

EDIT: Typos
 
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