In an ideal situation, the improvements would be a benefit to every player's gameplay.

I'm not sure that I could see this being the solution, but I do believe that it should (at a minimum) NOT be a detriment to any player's gameplay.

Open has it's own challenges which do not exist in solo or PG, so any corrective fix would be aimed at making Open more worthwhile. If the same benefit were available to solo or PG, then we'd remain at the current baseline of Open having additional risk and no additional reward. So I would struggle to think of a systemic fix that would actually solve Open's core problems while benefiting every playstyle (open, PG, or solo) equally. At its core, this fix would need to benefit open directly. IMO.
 
Simple thing add robust consequences for senseless criminal activity, and ganker population would shrink fast. But somehow many pretty vocal people in PVP community are dead set against really stinging consequences. Or want those consequences hit all, lawfull and lawless player equally.
robust means, 1 bilion if you kill a player, cause in 3 hours of mining you can full a t9 worth of almost 500milion credits. lot of player have 10 bilions, if they have to pay 100hundred to gank you in deciat with no sense they surely do, and then go in private for mining.
 
its of course a vicious circle, everybody need a sacrifice. the second galaxy is the alternative for player wanna play a competitive PvX game, where X means, i do pve with the risk another player try to stop me. (the remote risk, bubble is big)
in the first galaxy private group player can still enjoy the gamemode they like, if some cmdrs wanna play just to shot easy cmdrs and cry because pvpers go in the open only galaxy can unistall the game. easy

actually is the opposite, competitive player go away from elite because they have nothing to be competitive for. only invisible numerical war
Well I don't need and I do not want any lopsided "sacrifice" I'm pretty satisfied how current system regarding modes work. Sorry that kind of reform has nothing for me.
 
Well I don't need and I do not want any lopsided "sacrifice" I'm pretty satisfied how current system regarding modes work. Sorry that kind of reform has nothing for me.
for you but not for all.
it is better to have 100 players 70% happy than 50 player 100% happy and other 50 not happy
 
robust means, 1 bilion if you kill a player, cause in 3 hours of mining you can full a t9 worth of almost 500milion credits. lot of player have 10 bilions, if they have to pay 100hundred to gank you in deciat with no sense they surely do, and then go in private for mining.
Well my suggestion on consequences regard go well beyound simple monetary points. They would of course involve hefty financial losses, restricted docking rights, having NPC actively hunt you, put also some incentives for player bounty hunters, possible loss of engineered modules and so on. You would need to be very gud and lucky to do certain acts in policed systems. Especially high sec.
 

Robert Maynard

Volunteer Moderator
I'm not sure that I could see this being the solution, but I do believe that it should (at a minimum) NOT be a detriment to any player's gameplay.

Open has it's own challenges which do not exist in solo or PG, so any corrective fix would be aimed at making Open more worthwhile. If the same benefit were available to solo or PG, then we'd remain at the current baseline of Open having additional risk and no additional reward. So I would struggle to think of a systemic fix that would actually solve Open's core problems while benefiting every playstyle (open, PG, or solo) equally. At its core, this fix would need to benefit open directly. IMO.
In which case I doubt it would be implemented - as Frontier have stated that the only feature that they would consider applying a mode related bonus to is Powerplay.
 
Interesting prospect. So you're saying that a lot of people quit primarily because of the influence of solo/PG players on the galaxy?
yeah. i play from day one i have be involved especially in bgs and powerplay, so large groups activities. i feel lot of cmdrs and tons of they play less than they would like.
i pretty sure about it, 100%, i cant prove it cause i have not the "power" to do it, would be nice if frontier setup a poll about
 
In fact it would be nice to have some example of someone running coordinated bgs stuff over solo/pg to influence BGS. Pretty many solo players couldn't care less about it. When trading stuff was actually way to make some money I for example did gun running to politically instabile systems. I did not care who got the guns and what happened, all I cared was profit on my business. When one system dried out, I changed to second.
 
Well my suggestion on consequences regard go well beyound simple monetary points. They would of course involve hefty financial losses, restricted docking rights, having NPC actively hunt you, put also some incentives for player bounty hunters, possible loss of engineered modules and so on. You would need to be very gud and lucky to do certain acts in policed systems. Especially high sec.
but player dont care about that, cause they simply fly private so frontier dont have to work about. if community dont want a things frontier dont care about
 
It doesn't help, but it sure is entertaining.

I still chuckle when the same people who deride people over getting upset over playing a game, start boasting about the way they play a game. This cognitive dissonance is one of the things that keeps me entertained in these threads :)

Yes, and I find it ironic when those who prefer to avoid combat are accused of being incompetent and need to "git gud", by the same people who complain about BGS manipulation by those "hiding in Solo".

if you're losing a contested BGS operation against unseen opponents, it's because you are incompetent (or outnumbered). Maybe you should "git gud" at that?
 
but player dont care about that, cause they simply fly private so frontier dont have to work about. if community dont want a things frontier dont care about
Restricted docking rights and such wouldn't go away untill set time regardless of mode. Likewise financial responsibility aka debt insurance company would not clear before it is paid. So if suggestions would be implemented if somebody was bad boi/gal in Open changing mode will not help much, okay, you could avoid human bounty hunters but thats about it.
 
for you but not for all.
it is better to have 100 players 70% happy than 50 player 100% happy and other 50 not happy
100 players 70% happy probably pays better. No one is ever 100% happy about a game. There's always improvement players want. Having 100 players, even if they're not fully satisfied, most likely will keep the game going and getting improvements over time.
 
Yes, and I find it ironic when those who prefer to avoid combat are accused of being incompetent and need to "git gud", by the same people who complain about BGS manipulation by those "hiding in Solo".

if you're losing a contested BGS operation against unseen opponents, it's because you are incompetent (or outnumbered). Maybe you should "git gud" at that?
This. If you're engaged in a BGS battle and you launch out of the station in a PvP combat ship, you're incompetent. You're demonstrating very poor knowledge of how the BGS works.
 
. There isn't a real middle ground to stand on that can universally be called an improvement.
Fundamentally disagree. Would security functioning more appropriately not be a universal improvement? How about states providing dynamic affects to the sandbox, such as thargoid incursions? Or just from an immersion standpoint seeing high pop hustle and bustle vs low pop trickle?

The problem isn't lack of middle ground, it's lack of imagination and willingnes to not take the minimum viable product solutions
 
No, I cannot believe it because there's nothing stopping them returning now and playing among all the people who would be there in that "PvP galaxy".
The thing stopping them is that the context for the PvP is gutted due to how solo/pg affect bgs and pp. People want to PvP in the context of the game, not only for the sake of PvP.

I do not want to redo the entire argument if it should or not. But go to any power play discord and ask if that's a problem and you'll hear a yes.
 
That's a big reason power play is dead

If there are that many doing PP is Solo/PG that it becomes an "issue" in open then the only people who should be seeing a problem are those in open (others are used to "invisible" interference) and thus PP is only "dead" for those in open. If PP is actually dead across modes then it's a separate issue. That or open in so popular that this whole discussion is pointless and we're arguing over a small fraction of players.
 
Back
Top Bottom