Almost there

The 'problem' is introduced in your proposition as it doesn't currently exist. In our current game the solo player has already addressed the wish to play 'alone' by choosing solo, they will never meet another player even if they made their home base Deciat (or Borann currently) and played during 'peak hours' because that is precisely what they chose.
We all build to our requirements, sometimes with compromises, as we must.
Am I not being clear or what? I very clearly state that it is indeed solved by the game as it stands. I'm saying it should be solved by the player via gameplay tools and mechanics, rather than modes. I really don't know how many more times or ways I can state this, it's a key aspect to my position. I'm not almost anywhere, I'm staying on my position, as I have been.
The second part is to show that I have to make decisions with my build to achieve what I want, and I'm saying so should everyone else. Why? Because it adds depth to the game, and even if I never see a single person from solo who would still play in an open only version, added depth to gameplay mechanics still provides me value even if only idirectly
That isn't, and can't be, playing alone. Its playing evasively with others, which is not the same thing.
The paranoia of having to avoid other humans hunting them is actively unpleasant to people. Several have told me so here and in other games like Worlds Adrift where they didn't have a pve option consistently.
So we have a design choice, enable people to select their involvement, or not.
You are in the not camp. You say you want tools, but you want people using them to have restricted access to the game, because their playstyle is incompatible with yours.
Since they won't play with you under their model or yours there is no advantage to you to have that system unless you see excluding that kind of player from your game as a positive.
That's tribalism over good business sense and Frontier should reject your idea on that alone.
I don't want anyone to have restricted access. I want the game to provide tools do what you want, but also for your decisions to come with consequences, be it ship capability, crime and punishment, etc. Your attributing things to me I've not stated.
I don't care if "they" play with me or not. I care if the games design uses shortcuts over interesting design. Interesting design provides me value and increases game depth. Shortcuts devalue the experience. Its why things like balance between the activities is just as important.
Like ive said at least 40 times by now. The game should provide everyone tools to play how they wish but within the actual sandbox. Not outside of it.
I choose not to play in open. Your quote above is quite clear, play open or not at all. I asked you earlier in this thread how many players are you willing to throw under the bus. Never got an answer.
Here’s a real player data point for you. I don’t play open and I don’t do combat, at all. Hard points are for mining tools. I play the exploration loop and the trade/mining loop. Wasn’t considering even buying this game until it was pointed out to me there was a single player mode. Been playing for over three years and having a ball. Elite trade and Elite exploration, 21 ship fleet and 5.7 Bcr in the bank.
Your way isn’t the only way to play. It’s just your way. Frontier has fulfilled its contract with me and provided three modes of playing in common universe. I play solo and occasionally PG with family and friends. Open never, but it’s optional. As advertised.
As you clearly understand from your statement above, when you log into Elite, you consent to three modes of play all having equal influence on the shared galaxy. If you didn’t read the box and now having buyers remorse, that’s on you.
Ive not said you must play my way. I've said that the game should provide the tools to play how you wish in the sandbox. Not out of it. If those tools are inadequate, it's an opportunity for further development, new features and tools. Mode switch circumvents that entire process, shallowing the experience.
I've never in my entire life seen so many people personally offended that I have the audacity to make a game suggestion. It's truly funny.
Nope - I don't, however, subscribe to the "they must play with me" mantra.
As was your choice to do.
He also made clear, through the design that he approved for this version of the game that started his career, that PvP is optional.
Indeed - that much is clear. It is also clear that such an approach does not have anything like unanimous support.
Nothing in this game has unanimous support excpet maybe more ships.
I'm using his words as an example of why the idea that game development need not look at how the game steers the player and how paths of least resistance do dictate player behavior.
The game would be better off providing the tools to play how you want not through modes, but through the sandbox. Via ship choice, travel paths, and would then necessitate further development of mechanics like stealth and evasion, security, c&p, etc. And that further development, now being required, would provide increased depth and value to me and everyone, regardless of if I ever see you or not.