It is a different matter. Powerplay is described as a 'playstyle' in the structure of these forums.
So is PvP - and it's entirely optional in all game features (apart from CQC).
My suggestions are to improve the feature so it supports the playstyle it was always trying to provide, based on what the devs have said about it, and what can be clearly seen behind the intent of the mechanics in detail.
Alternatively the proposals are to restrict or remove the effects of players in Solo and Private Groups who also bought Powerplay as part of the base game (as it was implemented in all game modes).
Assertions that Powerplay "was always trying to provide" support to PvP are disputable - as Powerplay has only ever been implemented in a manner whereby PvP remains entirely optional for those pledged. The later retcon of what Powerplay "was about" doesn't change how it was implemented - and the pan-modal implementation was, I suggest, no accident.
It is not the same as trying to change the whole game into something it isn't, by apeing mechanisms from other non-equivalent games. Which is how I would describe requests for Open-PvE and PvP-flagging.
Where was the scope of change requests limited to Powerplay only? Given that DBOBE has stated that "I don't see it as a PvP game", where does that leave those insisting that the game should not be changed into something it isn't?
Source: https://youtu.be/gEtHu3AXw2Q?t=2650
We've had a proposal in this thread to remove Solo and Private Groups in favour of an "everyone must play in my preferred mode" game.
If change is afoot, those who seek specific changes may get more than they bargained for.
Nothing apart from CQC is limited to a single game mode - Open only Powerplay would change that.
The changes I have always supported, would not affect anyone who does not want to engage directly in the tactics & strategy within Powerplay. It does not affect the entire playerbase, and does not profoundly change the nature of interactions for everyone.
The "tactics and strategy" of Powerplay can be directly affected by players in all game modes.
I preferred the old discovery/exploration mechanics, but they were changed for everyone regardless. Since I am not much of an explorer, I never complained about it. As you said:
That they were.
I don't believe any of the aspects I disagree with are necessarily "wrong", but their effects are fundamentally way out of balance, and need to be changed. (the biggest issues i'm referring to are the detrimental effects of 5C, and also Solo/PG, as they continue to manifest both independently and in combination.)
If no realistic & effective means of change can be found, then to allow the feature to flourish, they should be removed. & none of it affects anything but Powerplay.
Which can be applied to "players can shoot at anything they instance with" too.
Just because players in Solo and Private Groups don't engage with Powerplay the way that some want them to does not mean that they are "doing it wrong". That some players want Frontier to change the feature to enforce their out-of-game rules is obvious. Removing the ability to 5C would likely improve the feature for all players, regardless of game mode.
It is nonsense to suggest this has any impact on the moral or legal obligation of a developer to provide the promised game in good-faith to the user. CQC didnt present a betrayal, nor would OpenOnly Powerplay.
CQC is an entirely optional out-of-game ignorable extra - of course it did not represent a "betrayal".
Cancelling Offline mode, on the other hand, caused some backers to litigate against Frontier (and Frontier used the existence of Solo in an attempt to mitigate the effect of that cancellation).
You can still affect in-game market prices as stated in the marketing. You can even still affect the galaxy from all modes if that is your want. You can still affect Powerplay from all modes, even with a hard-OpenOnlyPP scenario, since the BGS is still pan-modal, and Powerplay Systems' attack and defence triggers are determined by the BGS. This is a major consideration for all Powers and something to which we dedicate a large portion of our time & efforts.
Indirect affects through the BGS are not directly affecting Powerplay, i.e. players in Solo and Private Groups would effectively have the ability to directly engage in Powerplay removed from them.