Titan assaults are NOT a team effort?

Hey all,

I don't think Titan assaults aren't really counted as a team effort, unless EVERYONE is doing the exact same thing, i.e. dealing damage. I watched a video earlier, and read some stuff, which was supposed to clarify things. It basically said how you have to deal over a certain amount of damage (it was measured in bonds) to qualify for any rewards such as decals and the like.

To me, this totally goes against how a genuine TEAM would work, with different players in different roles. For example, I built a ship for use in general AX combat to act as support for my Wingmates. I.e. while I certainly could contribute a little to damage-dealing, my ship's primary role was to support others. Healing beams, decontamination and repair, as well as being a tanky distraction to buy time, if they needed to retreat for a moment or two. All of that compromised my ability to deal damage, or even escape some ships, but it allowed other Commander's ships to be even more focused on the killing part. Less compromises on their ship builds. Quite a fun idea I thought.

With the Titans, I thought such a vessel might be useful again. Sure, I can aim and shoot missiles at things, however I thought it might be interesting to role-play in a more support role again. However, these actions would not count as would not be seen as "contributing" to the effort, when in fact I'd potentially be allowing other Commanders to stay in the fight longer, and perhaps save them from death even.

Outside of AX, Wingmates and I have build complimentary ships before to work as a true team. For example, something simple like one of us being VERY good as stripping shields, the other for cracking open the hull. The "Anti-shield" player rarely actually kills the ship - well, not when it's a challenging enemy - the "anti-hull" player does, but the reward is shared due to the Wing mechanic. I was hoping that the Wing mechanic would apply here too. I could be there, keeping hostiles of my buddies back, for example, while he solely focuses on attacking the Titan directly.

I hope I'm wrong but, from what I've watched and read, the Commander in the Supporting role would not get credited? Of course, if being in a Wing with someone doesn't do it, the general free-for-all around a Titan has no chance.

Am I missing something here? I didn't have time to partake in the attack against the first Titan, only showing up when it was about to pop - the fighting vs. that first Titan was done before my Window to play was open on Saturday evening game-time. It was all over by then, bar the scripted "boom" event, which was pretty cool.

For me, the "all doing the exact same thing" aspect of being in a Team can be fun, however, being part of a team while being in more distinct roles is very appealing. The idea of someone being there to keep other ships of my back while I focus on the primary objected is dead cool, as is the reverse of that situation. Actively protecting an ally in combat, keeping foes off their back, perhaps sending the odd repair limpet to help them out, is a really solid experience for me. That cooperative aspect of Multi-player is where MP is at for me, I have zero interest in PvP.

It's like when you have say a Cargo Hauling CG, and there are guys NOT hauling Cargo, but keeping Pirates off the Hauler's backs. Haulers contribute to their goal by volume of cargo, and qualify for rewards as a result. The "defenders" destroy Pirates and earn rewards through Bonds. Sure, it's not perfect, I mean, I expect they kill a lot more Pirates that ever even got close to threatening a Player - no other Players in the instance - but it can still be seen as thinning the crowds, so to speak.

So, would people prefer it if different actions, those supporting the Commanders who are undertaking the main assault, actually counted towards the goal & rewards too? I can still try to role-play this of course, but then I'd still miss out as if I'd not taken part at all.

I think the Titan stuff is simply 100% combat and that's it, if you ain't shootin' you ain't contributing lol. It is, once again, focused on ONE aspect of the game.
 
IIRC, you do get combat bonds just being close to the titan while under attack, not sure if those count though.

Maybe time to annoy Paul for a clarification! :D

Edit: Don't you get bonds when in a team, but again yes does one have to actively shoot at the core or not..
 
I think that if your game is at that level that you are capable of organizing a team to fight the titan. With custom build ships...
You have 0% worry if you will get to the magic 2 million
 
It is a team sport, but different kind of team sport where pure support class is less useful than two equally fitted ships supporting each other. Think more of a real world two to four-ship fighter sweep instead of an RPG raid party. Two or three bombers in a team are much, much more effective at hitting all 8 heat vents and taking out the heat core than one ship. Two bombers with Sirius AX missiles and two supporting fighter-bombers with eAXMC-s to distract thargoid ships (and still deal plenty damage to the pineapple) would be the appropriate level of specialization. Each ship should have it's own repair capabilities, self sufficiency is good and it also adds redundancy. Shields are not necessary, but see CMDR Mechan's YT videos about using shielded Mambas and concordant sequence pulse lasers to support each other.
 
Hey all,

I don't think Titan assaults aren't really counted as a team effort, unless EVERYONE is doing the exact same thing, i.e. dealing damage. I watched a video earlier, and read some stuff, which was supposed to clarify things. It basically said how you have to deal over a certain amount of damage (it was measured in bonds) to qualify for any rewards such as decals and the like.

To me, this totally goes against how a genuine TEAM would work, with different players in different roles. For example, I built a ship for use in general AX combat to act as support for my Wingmates. I.e. while I certainly could contribute a little to damage-dealing, my ship's primary role was to support others. Healing beams, decontamination and repair, as well as being a tanky distraction to buy time, if they needed to retreat for a moment or two. All of that compromised my ability to deal damage, or even escape some ships, but it allowed other Commander's ships to be even more focused on the killing part. Less compromises on their ship builds. Quite a fun idea I thought.

With the Titans, I thought such a vessel might be useful again. Sure, I can aim and shoot missiles at things, however I thought it might be interesting to role-play in a more support role again. However, these actions would not count as would not be seen as "contributing" to the effort, when in fact I'd potentially be allowing other Commanders to stay in the fight longer, and perhaps save them from death even.

Outside of AX, Wingmates and I have build complimentary ships before to work as a true team. For example, something simple like one of us being VERY good as stripping shields, the other for cracking open the hull. The "Anti-shield" player rarely actually kills the ship - well, not when it's a challenging enemy - the "anti-hull" player does, but the reward is shared due to the Wing mechanic. I was hoping that the Wing mechanic would apply here too. I could be there, keeping hostiles of my buddies back, for example, while he solely focuses on attacking the Titan directly.

I hope I'm wrong but, from what I've watched and read, the Commander in the Supporting role would not get credited? Of course, if being in a Wing with someone doesn't do it, the general free-for-all around a Titan has no chance.

Am I missing something here? I didn't have time to partake in the attack against the first Titan, only showing up when it was about to pop - the fighting vs. that first Titan was done before my Window to play was open on Saturday evening game-time. It was all over by then, bar the scripted "boom" event, which was pretty cool.

For me, the "all doing the exact same thing" aspect of being in a Team can be fun, however, being part of a team while being in more distinct roles is very appealing. The idea of someone being there to keep other ships of my back while I focus on the primary objected is dead cool, as is the reverse of that situation. Actively protecting an ally in combat, keeping foes off their back, perhaps sending the odd repair limpet to help them out, is a really solid experience for me. That cooperative aspect of Multi-player is where MP is at for me, I have zero interest in PvP.

It's like when you have say a Cargo Hauling CG, and there are guys NOT hauling Cargo, but keeping Pirates off the Hauler's backs. Haulers contribute to their goal by volume of cargo, and qualify for rewards as a result. The "defenders" destroy Pirates and earn rewards through Bonds. Sure, it's not perfect, I mean, I expect they kill a lot more Pirates that ever even got close to threatening a Player - no other Players in the instance - but it can still be seen as thinning the crowds, so to speak.

So, would people prefer it if different actions, those supporting the Commanders who are undertaking the main assault, actually counted towards the goal & rewards too? I can still try to role-play this of course, but then I'd still miss out as if I'd not taken part at all.

I think the Titan stuff is simply 100% combat and that's it, if you ain't shootin' you ain't contributing lol. It is, once again, focused on ONE aspect of the game.
Yes, just the FINAL combat assault on the titan was combat. It didn't last long.

Bringing thargoid control down in systems surrounding a titan are not combat only.

And the roles you are suggesting, repair and decontamination in the combat zone around the soon-to-implode titan, there are npc ships there doing that for players.

I mean, to be honest? It seems you leave and return to the game about the same amount I do (regularly), and like me you came back on the last day to get involved, as I did, and you're saying they did it ... wrong? Meh.

I personally think more should be made of the fact fdev did what would have previously been an unseen event on the server tick as a live event with thousands of players, without the hamsters bursting into flames.
 
Hey all,

I don't think Titan assaults aren't really counted as a team effort, unless EVERYONE is doing the exact same thing, i.e. dealing damage. I watched a video earlier, and read some stuff, which was supposed to clarify things. It basically said how you have to deal over a certain amount of damage (it was measured in bonds) to qualify for any rewards such as decals and the like.

To me, this totally goes against how a genuine TEAM would work, with different players in different roles. For example, I built a ship for use in general AX combat to act as support for my Wingmates. I.e. while I certainly could contribute a little to damage-dealing, my ship's primary role was to support others. Healing beams, decontamination and repair, as well as being a tanky distraction to buy time, if they needed to retreat for a moment or two. All of that compromised my ability to deal damage, or even escape some ships, but it allowed other Commander's ships to be even more focused on the killing part. Less compromises on their ship builds. Quite a fun idea I thought.

With the Titans, I thought such a vessel might be useful again. Sure, I can aim and shoot missiles at things, however I thought it might be interesting to role-play in a more support role again. However, these actions would not count as would not be seen as "contributing" to the effort, when in fact I'd potentially be allowing other Commanders to stay in the fight longer, and perhaps save them from death even.

Outside of AX, Wingmates and I have build complimentary ships before to work as a true team. For example, something simple like one of us being VERY good as stripping shields, the other for cracking open the hull. The "Anti-shield" player rarely actually kills the ship - well, not when it's a challenging enemy - the "anti-hull" player does, but the reward is shared due to the Wing mechanic. I was hoping that the Wing mechanic would apply here too. I could be there, keeping hostiles of my buddies back, for example, while he solely focuses on attacking the Titan directly.

I hope I'm wrong but, from what I've watched and read, the Commander in the Supporting role would not get credited? Of course, if being in a Wing with someone doesn't do it, the general free-for-all around a Titan has no chance.

Am I missing something here? I didn't have time to partake in the attack against the first Titan, only showing up when it was about to pop - the fighting vs. that first Titan was done before my Window to play was open on Saturday evening game-time. It was all over by then, bar the scripted "boom" event, which was pretty cool.

For me, the "all doing the exact same thing" aspect of being in a Team can be fun, however, being part of a team while being in more distinct roles is very appealing. The idea of someone being there to keep other ships of my back while I focus on the primary objected is dead cool, as is the reverse of that situation. Actively protecting an ally in combat, keeping foes off their back, perhaps sending the odd repair limpet to help them out, is a really solid experience for me. That cooperative aspect of Multi-player is where MP is at for me, I have zero interest in PvP.

It's like when you have say a Cargo Hauling CG, and there are guys NOT hauling Cargo, but keeping Pirates off the Hauler's backs. Haulers contribute to their goal by volume of cargo, and qualify for rewards as a result. The "defenders" destroy Pirates and earn rewards through Bonds. Sure, it's not perfect, I mean, I expect they kill a lot more Pirates that ever even got close to threatening a Player - no other Players in the instance - but it can still be seen as thinning the crowds, so to speak.

So, would people prefer it if different actions, those supporting the Commanders who are undertaking the main assault, actually counted towards the goal & rewards too? I can still try to role-play this of course, but then I'd still miss out as if I'd not taken part at all.

I think the Titan stuff is simply 100% combat and that's it, if you ain't shootin' you ain't contributing lol. It is, once again, focused on ONE aspect of the game.
Did you participate in titan combat before posting, or is this theorycrafted problem?
 
There's plenty of time to play different roles in the 7 days before the explosion. Be a speedy vent-bomber one day, a scout clearer the next, and a core-botherer to get your 2m.
 

Ozric

Volunteer Moderator
Scoob you really need to try things yourself before posting an inaccurate account gathered from reading some random things online.

I hope I'm wrong but, from what I've watched and read, the Commander in the Supporting role would not get credited? Of course, if being in a Wing with someone doesn't do it, the general free-for-all around a Titan has no chance.
Yes you are wrong. If you're in a Team and in the same instance you will get combat bonds even if you sit within the Asteroid Belt surrounding the Titan, literally doing nothing. It is only a very small bond so you would need to spend a while doing it, but given the whole point is to encourage people to take down the Titans it makes sense.
 
To make it more confusing, the Titan assault is as much a team activity as it is a solo activity - it isn't either or. If you are concerned about eligibility for the rewards while being in a support role, just throw in two, maybe three solo attack runs just to be sure. If you're playing in a team chances are you have to go and repair sooner than later - attacking the Titan with multiple players around tends to call up more scouts, and you tend to take more damage from the Titan turrets themselves. So while doing a repair and rearm dash you have ample opportunity to make a quick solo switch and put in a few attack cycles by yourself.

Yes you are wrong. If you're in a Team and in the same instance you will get combat bonds even if you sit within the Asteroid Belt surrounding the Titan, literally doing nothing. It is only a very small bond so you would need to spend a while doing it, but given the whole point is to encourage people to take down the Titans it makes sense.
I keep wondering... is it the receiving of the bonds that makes you eligible for the rewards, or does the game actually only count those bonds towards the 2M goal where you actually did damage to the core... it's neither disproven nor confirmed yet, is it? I'm not volunteering to try it out, I'd rather attack the core myself :).
 
I don't think Titan assaults aren't really counted as a team effort, unless EVERYONE is doing the exact same thing, i.e. dealing damage. I watched a video earlier, and read some stuff, which was supposed to clarify things. It basically said how you have to deal over a certain amount of damage (it was measured in bonds) to qualify for any rewards such as decals and the like.
It's not just that, but I think overkill on a core cycle isn't rewarded so if you have a crew (or many people in an instance) that can get the titan to 0% before it retracts you end up with less credits for everyone than if they did it in smaller wings where they can unload at the core without it dropping to 0% too fast.
 
Yes, just the FINAL combat assault on the titan was combat. It didn't last long.

Bringing thargoid control down in systems surrounding a titan are not combat only.

And the roles you are suggesting, repair and decontamination in the combat zone around the soon-to-implode titan, there are npc ships there doing that for players.

I mean, to be honest? It seems you leave and return to the game about the same amount I do (regularly), and like me you came back on the last day to get involved, as I did, and you're saying they did it ... wrong? Meh.

I personally think more should be made of the fact fdev did what would have previously been an unseen event on the server tick as a live event with thousands of players, without the hamsters bursting into flames.

Sadly, it was that Final assault that I was unable to take part in, as it was all over by the time Saturday evening came around and I was able to play

I do get that there was a lot of activities before this point, but I am specifically discussing the attack on the Titan activity.

Oh yeah, I certainly leave and return. Even when I'm back for a bit, my window of opportunity to play is often limited. Not saying they did it wrong, just commenting on what others have said about the experience I personally missed, and how I would perhaps have liked to engage with it in a slightly different way and not just pure combat.

I do agree that FDev deserve credit, I even did a threat talking about enthusiasm to return to the game after certain announcements.

Scoob you really need to try things yourself before posting an inaccurate account gathered from reading some random things online.


Yes you are wrong. If you're in a Team and in the same instance you will get combat bonds even if you sit within the Asteroid Belt surrounding the Titan, literally doing nothing. It is only a very small bond so you would need to spend a while doing it, but given the whole point is to encourage people to take down the Titans it makes sense.

Thanks, you're the first to actually fully answer that, though I thought I'd have to do at least some damage to qualify, like with other shared kill type things. My hope was to role-play in a more supporting role, not just going after the main objective of directly attacking the Titan, be a viable option. This is GOOD, and quite the opposite of what others had been saying (not this thread), but if there are indeed plenty of AI pilots helping in that role, it make me redundant... assuming the AI is good at it.

I really do hope to be able to try this for myself this time - Saturday evening for me - with the next marked Titan. I say "Marked" as FDev seemingly want us to focus on a specific one, unless that was just for this initial instance. I have both a direct combat (special missiles, fast) ship built and ready to go, as well as my "Support" style ship. However, after making my way to the Titan in my fast Combat ship, I think the Support ship with definitely need support of its own to get there in one piece.

All that said, my hopes for certain long-term Wing mates to return to the game to play with Thargoids, doesn't seem to have panned out quite as expected. I may just end up doing regular combat, perhaps teaming up with whoever's in the instance with me, if they're interested, and go from there.

I keep wondering... is it the receiving of the bonds that makes you eligible for the rewards, or does the game actually only count those bonds towards the 2M goal where you actually did damage to the core... it's neither disproven nor confirmed yet, is it? I'm not volunteering to try it out, I'd rather attack the core myself :).

I did assume you'd have to do at least some damage, like with regular Winged-up Pirate hunting for example, with perhaps a time limit of when you last did any damage.

It's not just that, but I think overkill on a core cycle isn't rewarded so if you have a crew (or many people in an instance) that can get the titan to 0% before it retracts you end up with less credits for everyone than if they did it in smaller wings where they can unload at the core without it dropping to 0% too fast.

Oh, I see. So, doing less damage each = less credits overall? Makes sense, I suppose.

I really need to try this out myself. I just hope it's not frustratingly hard to learn. I mean, while I missed the initial attack - it all happened outside my play window - I did go to see the boom. Got there fine, but did have some hairy moments. Took significant caustic damage during the approach, but the Sinks soaked it up. However, while I was waiting for the Caustic Sinks to actually eject, took 20% damage to my hull. I thought the button wasn't responding at first, but it just takes several seconds. I didn't expect them to take several time to eject after activation. Learnt something. Also, once they did eject the fresh sinks didn't absorb anything for a short while, so I took more hull damage. Only after a few seconds did the caustic effect go from my hull. Learnt something else. Next I was regularly knocked flying during my approach, like I was swatted by a giant hand or something. Didn't appear to take any damage, so not sure what that was exactly. Didn't have that new pulse counter thingy, but didn't think I needed it and certainly didn't see the blue halo effect before being knocked around. Then, when flying straight, the objective (the Titan) was moving around like crazy. One moment in front of me, then off-screen - I assume this was simulating EM interference or something, and I didn't have a solid lock or something. I just kept flying straight and the the Titan was, HUD marker was wrong much of the time.

Once I did arrive, just as the boom was about to happen, I was engaged by several Thargoids. Mostly Scouts, but I saw some Interceptors seemingly heading in my direction too. My ship is fast, so I just boosted away. I can only imagine it's more chaotic during the actual attack cycle. So, I buffed my ship a bit (more hull, slightly less speed - 600m/s exactly now) and fitted a couple of AX Gimballed guns and the Enzyme Missile thingy, as well as a pair of Thermal Vent Beams. Not the perfect build by any means, mostly from bits I had in storage or on other ships, but I hope it'll do.

Hope it's not a die, die and die again until you learn sort of thing and my prep, Caustic Sinks, thick hull and speed, will really help. My prior "AX Support" ship survived exceedingly well - no caustic sinks when I built that - but it did rely on other Commanders or even NPC's to be around, alone it was a bit too slow to escape the big fast guys, and not enough firepower to take them down in a timely manner.
 
I'd say the requirements for a titan diver are a cool running ship (under 20%), maybe even turn off some modules, a fast ship (maybe 500+ boost), a thargoid pulse neutralizer, and caustic sinks.

Stay more than 500m from any thargoid and if detected by something run to break line of sight or to hide.
 
"Always cool running" isn't exactly a requirement: will make your run easier, but you won't die immediately if your ship can't go under 20% all the time. I did multiple, and consecutive, strike runs without taking any damage at all, using vent beam laser and heatsinks which I have a real lot of on a FDL. The general rule of thumb is the same: stay under 20 where the Thargoids can see and attack you. If you hang close to the vent, cooling down via the laser, and then cover your torpedo and bombing run with heatsinks, and retreat to the safe zone on the edge of the caustic layer before the Titan hits you with the shutdown field, you'll be fine.
 
Last edited:
Oh, I see. So, doing less damage each = less credits overall? Makes sense, I suppose.
If it works the way I think it does then it's always a fixed amount of credits for getting it from 100% to 0% (+ the base bonus for just participating) and it gets split between everyone who contributed. The more ways it gets split the less every individual commander gets, the more sense it makes to play in smaller wings.

It'd be sensible to cap it like that if players could somehow scale this up with multiple commanders in the instance or if there was a fixed bonus for everyone for getting the core to 0% that was large enough to make the lost overkill damage not matter.

As it is though, it's just disincentivizing me to play in open/larger groups where I'd be competing for credits in a zero sum game, stealing potential contribution points away from other commanders.
 
Sadly, it was that Final assault that I was unable to take part in, as it was all over by the time Saturday evening came around and I was able to play

I do get that there was a lot of activities before this point, but I am specifically discussing the attack on the Titan activity.

Oh yeah, I certainly leave and return. Even when I'm back for a bit, my window of opportunity to play is often limited. Not saying they did it wrong, just commenting on what others have said about the experience I personally missed, and how I would perhaps have liked to engage with it in a slightly different way and not just pure combat.

I do agree that FDev deserve credit, I even did a threat talking about enthusiasm to return to the game after certain announcements.



Thanks, you're the first to actually fully answer that, though I thought I'd have to do at least some damage to qualify, like with other shared kill type things. My hope was to role-play in a more supporting role, not just going after the main objective of directly attacking the Titan, be a viable option. This is GOOD, and quite the opposite of what others had been saying (not this thread), but if there are indeed plenty of AI pilots helping in that role, it make me redundant... assuming the AI is good at it.

I really do hope to be able to try this for myself this time - Saturday evening for me - with the next marked Titan. I say "Marked" as FDev seemingly want us to focus on a specific one, unless that was just for this initial instance. I have both a direct combat (special missiles, fast) ship built and ready to go, as well as my "Support" style ship. However, after making my way to the Titan in my fast Combat ship, I think the Support ship with definitely need support of its own to get there in one piece.

All that said, my hopes for certain long-term Wing mates to return to the game to play with Thargoids, doesn't seem to have panned out quite as expected. I may just end up doing regular combat, perhaps teaming up with whoever's in the instance with me, if they're interested, and go from there.



I did assume you'd have to do at least some damage, like with regular Winged-up Pirate hunting for example, with perhaps a time limit of when you last did any damage.



Oh, I see. So, doing less damage each = less credits overall? Makes sense, I suppose.

I really need to try this out myself. I just hope it's not frustratingly hard to learn. I mean, while I missed the initial attack - it all happened outside my play window - I did go to see the boom. Got there fine, but did have some hairy moments. Took significant caustic damage during the approach, but the Sinks soaked it up. However, while I was waiting for the Caustic Sinks to actually eject, took 20% damage to my hull. I thought the button wasn't responding at first, but it just takes several seconds. I didn't expect them to take several time to eject after activation. Learnt something. Also, once they did eject the fresh sinks didn't absorb anything for a short while, so I took more hull damage. Only after a few seconds did the caustic effect go from my hull. Learnt something else. Next I was regularly knocked flying during my approach, like I was swatted by a giant hand or something. Didn't appear to take any damage, so not sure what that was exactly. Didn't have that new pulse counter thingy, but didn't think I needed it and certainly didn't see the blue halo effect before being knocked around. Then, when flying straight, the objective (the Titan) was moving around like crazy. One moment in front of me, then off-screen - I assume this was simulating EM interference or something, and I didn't have a solid lock or something. I just kept flying straight and the the Titan was, HUD marker was wrong much of the time.

Once I did arrive, just as the boom was about to happen, I was engaged by several Thargoids. Mostly Scouts, but I saw some Interceptors seemingly heading in my direction too. My ship is fast, so I just boosted away. I can only imagine it's more chaotic during the actual attack cycle. So, I buffed my ship a bit (more hull, slightly less speed - 600m/s exactly now) and fitted a couple of AX Gimballed guns and the Enzyme Missile thingy, as well as a pair of Thermal Vent Beams. Not the perfect build by any means, mostly from bits I had in storage or on other ships, but I hope it'll do.

Hope it's not a die, die and die again until you learn sort of thing and my prep, Caustic Sinks, thick hull and speed, will really help. My prior "AX Support" ship survived exceedingly well - no caustic sinks when I built that - but it did rely on other Commanders or even NPC's to be around, alone it was a bit too slow to escape the big fast guys, and not enough firepower to take them down in a timely manner.
This took more effort than to try it tbh.
 
Scoob you really need to try things yourself before posting an inaccurate account gathered from reading some random things online.


Yes you are wrong. If you're in a Team and in the same instance you will get combat bonds even if you sit within the Asteroid Belt surrounding the Titan, literally doing nothing. It is only a very small bond so you would need to spend a while doing it, but given the whole point is to encourage people to take down the Titans it makes sense.

I think you are partially wrong about "Titan Reward". It is true we can get small contribution bonds without attacking Titan, but that small contribution bonds is not relevant with "Titan Reward" anymore.

 

Ozric

Volunteer Moderator
I think you are partially wrong about "Titan Reward". It is true we can get small contribution bonds without attacking Titan, but that small contribution bonds is not relevant with "Titan Reward" anymore.
It seems potentially yes. If they can tell that you have actively damaged the core to receive the bonds, rather than through the wing bonus.
 
I'm a scout and interceptor shield for my wingmates, doesn't stop me sweeping round and frying some pineapple when it appears. If you're loaded for bear you can do both.
I'm our Squadron Goid whisperer, I can make 20 chase me in seconds 😂
 
Back
Top Bottom