Hey all,
I don't think Titan assaults aren't really counted as a team effort, unless EVERYONE is doing the exact same thing, i.e. dealing damage. I watched a video earlier, and read some stuff, which was supposed to clarify things. It basically said how you have to deal over a certain amount of damage (it was measured in bonds) to qualify for any rewards such as decals and the like.
To me, this totally goes against how a genuine TEAM would work, with different players in different roles. For example, I built a ship for use in general AX combat to act as support for my Wingmates. I.e. while I certainly could contribute a little to damage-dealing, my ship's primary role was to support others. Healing beams, decontamination and repair, as well as being a tanky distraction to buy time, if they needed to retreat for a moment or two. All of that compromised my ability to deal damage, or even escape some ships, but it allowed other Commander's ships to be even more focused on the killing part. Less compromises on their ship builds. Quite a fun idea I thought.
With the Titans, I thought such a vessel might be useful again. Sure, I can aim and shoot missiles at things, however I thought it might be interesting to role-play in a more support role again. However, these actions would not count as would not be seen as "contributing" to the effort, when in fact I'd potentially be allowing other Commanders to stay in the fight longer, and perhaps save them from death even.
Outside of AX, Wingmates and I have build complimentary ships before to work as a true team. For example, something simple like one of us being VERY good as stripping shields, the other for cracking open the hull. The "Anti-shield" player rarely actually kills the ship - well, not when it's a challenging enemy - the "anti-hull" player does, but the reward is shared due to the Wing mechanic. I was hoping that the Wing mechanic would apply here too. I could be there, keeping hostiles of my buddies back, for example, while he solely focuses on attacking the Titan directly.
I hope I'm wrong but, from what I've watched and read, the Commander in the Supporting role would not get credited? Of course, if being in a Wing with someone doesn't do it, the general free-for-all around a Titan has no chance.
Am I missing something here? I didn't have time to partake in the attack against the first Titan, only showing up when it was about to pop - the fighting vs. that first Titan was done before my Window to play was open on Saturday evening game-time. It was all over by then, bar the scripted "boom" event, which was pretty cool.
For me, the "all doing the exact same thing" aspect of being in a Team can be fun, however, being part of a team while being in more distinct roles is very appealing. The idea of someone being there to keep other ships of my back while I focus on the primary objected is dead cool, as is the reverse of that situation. Actively protecting an ally in combat, keeping foes off their back, perhaps sending the odd repair limpet to help them out, is a really solid experience for me. That cooperative aspect of Multi-player is where MP is at for me, I have zero interest in PvP.
It's like when you have say a Cargo Hauling CG, and there are guys NOT hauling Cargo, but keeping Pirates off the Hauler's backs. Haulers contribute to their goal by volume of cargo, and qualify for rewards as a result. The "defenders" destroy Pirates and earn rewards through Bonds. Sure, it's not perfect, I mean, I expect they kill a lot more Pirates that ever even got close to threatening a Player - no other Players in the instance - but it can still be seen as thinning the crowds, so to speak.
So, would people prefer it if different actions, those supporting the Commanders who are undertaking the main assault, actually counted towards the goal & rewards too? I can still try to role-play this of course, but then I'd still miss out as if I'd not taken part at all.
I think the Titan stuff is simply 100% combat and that's it, if you ain't shootin' you ain't contributing lol. It is, once again, focused on ONE aspect of the game.
I don't think Titan assaults aren't really counted as a team effort, unless EVERYONE is doing the exact same thing, i.e. dealing damage. I watched a video earlier, and read some stuff, which was supposed to clarify things. It basically said how you have to deal over a certain amount of damage (it was measured in bonds) to qualify for any rewards such as decals and the like.
To me, this totally goes against how a genuine TEAM would work, with different players in different roles. For example, I built a ship for use in general AX combat to act as support for my Wingmates. I.e. while I certainly could contribute a little to damage-dealing, my ship's primary role was to support others. Healing beams, decontamination and repair, as well as being a tanky distraction to buy time, if they needed to retreat for a moment or two. All of that compromised my ability to deal damage, or even escape some ships, but it allowed other Commander's ships to be even more focused on the killing part. Less compromises on their ship builds. Quite a fun idea I thought.
With the Titans, I thought such a vessel might be useful again. Sure, I can aim and shoot missiles at things, however I thought it might be interesting to role-play in a more support role again. However, these actions would not count as would not be seen as "contributing" to the effort, when in fact I'd potentially be allowing other Commanders to stay in the fight longer, and perhaps save them from death even.
Outside of AX, Wingmates and I have build complimentary ships before to work as a true team. For example, something simple like one of us being VERY good as stripping shields, the other for cracking open the hull. The "Anti-shield" player rarely actually kills the ship - well, not when it's a challenging enemy - the "anti-hull" player does, but the reward is shared due to the Wing mechanic. I was hoping that the Wing mechanic would apply here too. I could be there, keeping hostiles of my buddies back, for example, while he solely focuses on attacking the Titan directly.
I hope I'm wrong but, from what I've watched and read, the Commander in the Supporting role would not get credited? Of course, if being in a Wing with someone doesn't do it, the general free-for-all around a Titan has no chance.
Am I missing something here? I didn't have time to partake in the attack against the first Titan, only showing up when it was about to pop - the fighting vs. that first Titan was done before my Window to play was open on Saturday evening game-time. It was all over by then, bar the scripted "boom" event, which was pretty cool.
For me, the "all doing the exact same thing" aspect of being in a Team can be fun, however, being part of a team while being in more distinct roles is very appealing. The idea of someone being there to keep other ships of my back while I focus on the primary objected is dead cool, as is the reverse of that situation. Actively protecting an ally in combat, keeping foes off their back, perhaps sending the odd repair limpet to help them out, is a really solid experience for me. That cooperative aspect of Multi-player is where MP is at for me, I have zero interest in PvP.
It's like when you have say a Cargo Hauling CG, and there are guys NOT hauling Cargo, but keeping Pirates off the Hauler's backs. Haulers contribute to their goal by volume of cargo, and qualify for rewards as a result. The "defenders" destroy Pirates and earn rewards through Bonds. Sure, it's not perfect, I mean, I expect they kill a lot more Pirates that ever even got close to threatening a Player - no other Players in the instance - but it can still be seen as thinning the crowds, so to speak.
So, would people prefer it if different actions, those supporting the Commanders who are undertaking the main assault, actually counted towards the goal & rewards too? I can still try to role-play this of course, but then I'd still miss out as if I'd not taken part at all.
I think the Titan stuff is simply 100% combat and that's it, if you ain't shootin' you ain't contributing lol. It is, once again, focused on ONE aspect of the game.