Titan Oya Rewards & Update 18.03 | 18 April

I appreciate that many people invest a lot of time and effort in the war, so it's understandable to be disappointed if the rules are not respected. Still, I like some Titan bashing and would rather have it fixed than broken.
Would also rather not do it alone. So hopefully it is working.
 
If anything remotely like that occurs again, where systems such as Cephei Sector WO-A b3 are allowed to go straight back to Alert again in contravention of the Galaxy map description and after many evenings of our time spent just having cleared it, INIV will be out of the war entirely.
The enigmatic aliens not following the rules that they themselves set? Who could imagine it?🙄
 
If anything remotely like that occurs again, where systems such as Cephei Sector WO-A b3 are allowed to go straight back to Alert again in contravention of the Galaxy map description and after many evenings of our time spent just having cleared it, INIV will be out of the war entirely.
Why though? If you conquer territory and the enemy ends up taking it back, are you really going to give up and back out completely? Children do that when they dont get their way. This is war. The enemy is going to take what they want. Keep fighting or don't, the rest of your faction will fight without you.
 
Why though?

See here for the reasons!


If you conquer territory and the enemy ends up taking it back, are you really going to give up and back out completely?

Evidently not, for we just cleared 61 systems around M. Hadad which we cleared once before—while also supporting the M. Oya push and maintaining the strategic measurements on which it relies! The point is that we won that system, and Frontier just decided to revert it.

Actually 62, including one Alert this week.


Children do that when they dont get their way.

Rational people do that when they are watching the time spent versus the result, and have thresholds for moving said time elsewhere!


This is war. The enemy is going to take what they want.

What enemy? We defeated them in that system, so the answer to that question is "the enemy Frontier placed back there again".


Just think of it as panic shields.

So—are you saying we made a mistake by trying to clear M. Oya as we were, and there was something else we were supposed to have done or some other way to do it to avoid the "panic Alerts"?

Consider more closely that "Panic shields" occur when trying to destroy an Interceptor without destroying each petal first, and are something that is not supposed to occur.
 
See here for the reasons!




Evidently not, for we just cleared 61 systems around M. Hadad which we cleared once before—while also supporting the M. Oya push and maintaining the strategic measurements on which it relies! The point is that we won that system, and Frontier just decided to revert it.

Actually 62, including one Alert this week.




Rational people do that when they are watching the time spent versus the result, and have thresholds for moving said time elsewhere!




What enemy? We defeated them in that system, so the answer to that question is "the enemy Frontier placed back there again".




So—are you saying we made a mistake by trying to clear M. Oya as we were, and there was something else we were supposed to have done or some other way to do it to avoid the "panic Alerts"?

Consider more closely that "Panic shields" occur when trying to destroy an Interceptor without destroying each petal first, and are something that is not supposed to occur.

Personally, I'm far happier about one-time panic effects like this, than broad-scale changes like we've seen in the past. We beat 30 alerts in a week, it was no big deal in the end. But for a long time there, fighting AT ALL was pointless, because we hadn't yet reached the point fdev wanted, and there was nothing really worth even defending. That's a big part of why I quit, actually; because it felt like my presence was actively harmful, just making everyone else's job harder; the sooner the war got where Fdev wanted it, the sooner our effort could start to matter.

But that's not how I feel about these alerts. They didn't cause a permanent change in the rules, and they didn't invalidate my effort. If anything, I'd call these panic alerts a positive. Most of them went down really fast, making people feel like they were really accomplishing something(30 alerts in one week!), and the few that didn't go easily, went down just fast enough to feel satisfying without meaningfully delaying the assault on Oya. People were participating, focused. It certainly got me engaged, for example; a refreshing change in a war that has been dragging on for quite some time.

It's good for large-scale wars like this to have twists and turns like this. I'll admit, they could work to justify them a bit more, so we know where they're coming from and why, but to outright say that if they change ANYTHING you're quitting is...oddly petulant.
 
Greetings Commanders!

The time has come to take out another Titan target! The Thargoid Titan Oya in Cephei Sector BV-Y b4 looks set to be vulnerable on Thursday 18th April! With your combined efforts you can unleash the military might of humanity and reduce the xenos invaders to space dust!

Oya Rewards

For every Titan you work to defeat you will earn incrementally different rewards. Titan Oya is the 3rd Titan brought down which means if you have previously been involved in fighting the last two Titans you will receive the following rewards:
View attachment 389712
The next Titan conquest decal. We are working to release black and white versions of these decals following your feedback!
View attachment 389713
A new ship kit for the Krait

Pilots also receive arx and credits for taking down Titan hearts and damaging the core.

Update 18.03​

On Thursday 18 April we are releasing Update 18.03 which specifically focuses on improvements to some of the stability issues encountered with the Titans. Please be aware that we are still investigating these issues but this patch should offer significant improvement.

If you experience vents or the core becoming stuck or unresponsive please switch to playing in private group or playing solo.

Release Schedule (Times in UTC)
  • 5am UTC - In game maintenance messages begin
  • 7am UTC - Servers offline for maintenance and deployment of Update 18.03
  • 11am UTC* - Servers online and update 18.03 available
*This is an approximated time and subject to change should additional maintenance be required


Should you experience any issues after this update please be sure to report them on this Issue Tracker page to help our developers investigate further.

A bit off topic, but the recent addition of the SCO fsds has been great, but has highlighted an issue for me.

To take advantage of the higher SCO speeds for smaller ships, I've kitted out a Keelback for Orthrus Hunting. It's great fun! I use a Guardian Fighter to get the extra DPS I need to get just enough DPS to get the kill.

The frustrating part is, often the NPC will fly straight through the caustic trail and instantly die. Because the Keelback can only fit a C5 fighter bay, I can't redeploy, so I lose my DPS and the Orthrus escapes.

Fighters in general die so quickly to caustic, it's really frustrating, because you can't really see the caustic cloud to avoid it! A scout dies and you just...explode. It feels really unfair.

None of the AX fighters have utilities. Is there any chance we could get Caustic Sinks on them? It would really help with this issue, and make them feel a lot less frustrating. And now would be the perfect time to do it! Still plenty of war left, and it would make it feel like we're still making technological progress!
 
They didn't cause a permanent change in the rules
That, I think, is somewhat the problem. A permanent change which all Titans benefit from but happens to buy Oya an extra week would have been in many respects easier to accept.

To place the panic alerts required the Thargoids to demonstrate four separate new apparently cost-free capabilities, any one of which would be routinely useful in their fight. So if they don't ever do any of them again, then it's so obviously a "Oya isn't supposed to fall this week" move that it raises the same question in the opposite direction for some of the later Titans. Battering down Indra or Cocijo's inner Controls without spire support is going to be exceptionally tedious at best; so why not just wait until Frontier decides that "Cocijo is supposed to fall this week" and its Control systems mysteriously self-destruct. If Frontier's developers hadn't been able to finish the patch off in time, would we have got another set of panic controls this morning to ensure that Oya didn't fall?

Trying to have it both ways - with an interface, Galnet articles and out-of-game comments which imply that player agency is critical to which systems fall and which are protected or recaptured - and then in the same week making clear that Frontier reserve the right to set every system's state by hand on a whim for a better story or to hold progress back until an update is ready - just doesn't work (especially when the only tactic - sampling - capable of doing serious damage to inner control positions just isn't all that fun for most players!). A purely narrative approach would be fine and would probably have been more exciting in many respects; a purely autonomous approach would also be fine.
 
My guest is:

We don't have 18.03 fix ready for the next titan, add 30 more Thargoid Alerts to Oya

We don't have Powerplay 2.0 and the thargoid war is the priority, add 30 more Aftershock Alert to Rhea.

(Soon) We don't have Python Mk2 ready, and 30 more CG alerts related to the development and production for this ship, for a 16% Discount (to compete against Li Yong Rui, not like the 10% chieftain discount against Sirius pact).

And we force the suspension of disbelief, with some player-made explanation, but the suspension of disbelief have been streched so long, that we need Supercruise Overcharge to reach the other side.
 
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I think there'll be a stealth update that'll let us do inter-galactic travel.

We'll also be able to travel to the Thargoid and Guardian home worlds. Tell us of your home world, Usul.
 
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