Titan Rewards Update

https://forums.frontier.co.uk/threads/quick-guide-to-attacking-the-titans.623561/

Long story short, you'll need a cold & fast ship, preferably with a thermal vent laser to help keep it cold. You'll also need to have a Thargoid Pulse Neutraliser utility mount, and a few caustics. I find I need 3 unengineered caustic launchers, but two engineered with ammo capacity should work, you can buy these at an emergency ship alongside weapons. The nanite torpedoes are for overloading the thermal vents, and then AX missiles/multicannons to hit the core when it comes out.

It's mostly about hull, so don't worry about a shield, just go heavy into armour and repair.

EDIT: Ninja'd
 
It's mostly about hull, so don't worry about a shield, just go heavy into armour and repair.
To anybody who has never fought thargoids it might sound crazy not having any shield at all, but it's indeed better to replace that shield module with a hull reinforcement package (especially one that has been engineered for heavy duty). It gives you significantly more resistance to thargoid attacks than the shield.

(And while you are at it, fill up the rest of the module slots with hull and module reinforcement packages as well. Engineer them for heavy duty if you have the materials.)

Btw, the ship builds that are effective against thargoids and against human opponents being so different makes it a good idea to have separate combat ships for both tasks. (Note that the differences also extend to weapons: AX weapons are weak against human opponents and vice-versa.)
 
To be eligible for the incremental Titan rewards you will need to do the following:

1) Have done damage to the heat core of a Titan within one week prior to it going into meltdown.
2) You need to have earned a minimum of 2M credits from hitting the core (You earn less credits from the Titan when they still need weakening and have a high damage resistance)

Don't forget you also receive Arx from taking down hearts and gain more if you are a top contributor.
This needs further clarification. And before anyone dogpiles on to tell me it has already been clarified, the response is, "No, it has not."

Far too may are assuming that point (2) inherits point (1)'s criteria; that the 2 million credits worth of damage must be dealt in the final week prior to going into meltdown. There's nothing in those points to explicitly make that the case. There's nothing creating a dependency of point (2) on point (1); there's no inheritance of point (1)'s boundary. Point (2) simply states how much you have to earn, not a time frame in which to earn it. And, as there's nothing explicitly forcing point (2) to inherit point (1)'s criteria, it's left unresolved with Commanders "filling in the blanks" with their own assumptions (which may or may not be correct).

It could just as validly be interpreted to mean:

"Earn the 2 million credits at ANY time prior to Titan meltdown (not just within the last week)."

This is further supported by the qualifier:

"(You earn less credits from the Titan when they still need weakening and have a high damage resistance)."

Titans will be severely weakened by the last week of their existence; they won't have high damage resistance. The high damage resistance will be present weeks and months prior to their final destruction. So why alert Commanders to less earnings potential outside of the Titan's last week of existence while attempting to accrue their 2 million credits worth of damage if - as far too many are assuming - that damage only counts in the Titan's final week when they will be weakened and earnings will be maximized?

It's poorly written and unclear, but I'm going to get flamed by people who - too strongly married to an unsupported assumption - are unwilling to dissect it more closely. If FDev TRULY means those 2 million credits have to be earned in the final week prior to Titan meltdown, then it should have been written:

1) You need to have earned a minimum of 2M credits from hitting the heat core of a Titan within one week prior to it going into meltdown.

Just that and nothing more; no need for a point (2). The fact they made two separate points that have NO connection to one another is yet further indication that point (2) does NOT inherit a dependency from point (1); that the 2 million credits do NOT need to be earned in the final week but, rather, can be earned at any time. Even if FDev intended point (2) to inherit point (1)'s time frame, they didn't make it clear.

@Paul_Crowther Can you clarify please: do the 2 million credits need to be earned within the week prior to the Titan's meltdown or can they be earned at any time (while still requiring a final coup de grâce hit on the heat core in the final week per point (1))?
 
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@Paul_Crowther Can you clarify please: do the 2 million credits need to be earned within the week prior to the Titan's meltdown or can they be earned at any time (while still requiring a final coup de grâce hit on the heat core in the final week per point (1))?
He did so in https://forums.frontier.co.uk/threads/titan-rewards-update.623673/post-10327407 IMHO.
However, I totally agree with your point of the initial statement being "too much" when it could have been done in that single sentence.
 
@Paul_Crowther I'd like to make a small request if I may. I've been looking at my upcoming calendar and speculating on how fast Oya will go down once the collective wrath of the community has turned away from the smouldering, caustic ashes of Leigong and I'm realizing that the chances of it being destroyed while I'm in the middle of an upcoming two week business trip are non-trivial. I spend quite a bit of time in AX and Titan bashing so this would be...vexing.

So, could we get a variable time frame based on the amount of damage we do to the core? I'd even be happy with something like "you get 'x' additional days added to your window for each 50 mil bonds" as that requires a concerted amount of effort while DR is elevated but is doable even if one has, you know, a life. You could then still manage to weed out the titan tourists while not penalizing dedicated AX players that might run into circumstances beyond their control.

Thanks is advance for your consideration.
 
@Paul_Crowther I'd like to make a small request if I may. I've been looking at my upcoming calendar and speculating on how fast Oya will go down once the collective wrath of the community has turned away from the smouldering, caustic ashes of Leigong and I'm realizing that the chances of it being destroyed while I'm in the middle of an upcoming two week business trip are non-trivial. I spend quite a bit of time in AX and Titan bashing so this would be...vexing.

So, could we get a variable time frame based on the amount of damage we do to the core? I'd even be happy with something like "you get 'x' additional days added to your window for each 50 mil bonds" as that requires a concerted amount of effort while DR is elevated but is doable even if one has, you know, a life. You could then still manage to weed out the titan tourists while not penalizing dedicated AX players that might run into circumstances beyond their control.

Thanks is advance for your consideration.
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Ignoring some of the above… Oya needs a significant amount more trimming to get it to a point where it can be feasibly assaulted(or brute forced, if that turns out an easier alternative). Which is going to take more than two weeks - it should be fine, although that may partly depend on when that business trip you’re referring to starts. Still, its time scale of clearance is probably on more like… a month.
 
This needs further clarification. And before anyone dogpiles on to tell me it has already been clarified, the response is, "No, it has not."

Far too may are assuming that point (2) inherits point (1)'s criteria; that the 2 million credits worth of damage must be dealt in the final week prior to going into meltdown. There's nothing in those points to explicitly make that the case. There's nothing creating a dependency of point (2) on point (1); there's no inheritance of point (1)'s boundary. Point (2) simply states how much you have to earn, not a time frame in which to earn it. And, as there's nothing explicitly forcing point (2) to inherit point (1)'s criteria, it's left unresolved with Commanders "filling in the blanks" with their own assumptions (which may or may not be correct).
...
This reminds me of technical writing class. The end result is no matter how you try to write say, a sign or whatever, there is always room for misinterpretation.
 
Ignoring some of the above… Oya needs a significant amount more trimming to get it to a point where it can be feasibly assaulted(or brute forced, if that turns out an easier alternative). Which is going to take more than two weeks - it should be fine, although that may partly depend on when that business trip you’re referring to starts. Still, its time scale of clearance is probably on more like… a month.
Precisely. My trip is in the middle of April. The chances of my not being able to damage the core within a week of meltdown are, as I said, non-trivial while I'll easily surpass the minimum requirement of 2 million since I exceed that amount in just two good overheat cycles with very high or extremely high DR. Thus the request to be able to extend the time based upon damage. I'd have no compunction with doing 200mil worth of runs to bank some extra time.

I don't think this is unreasonable.
 
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@Paul_Crowther I'd like to make a small request if I may. I've been looking at my upcoming calendar and speculating on how fast Oya will go down once the collective wrath of the community has turned away from the smouldering, caustic ashes of Leigong and I'm realizing that the chances of it being destroyed while I'm in the middle of an upcoming two week business trip are non-trivial. I spend quite a bit of time in AX and Titan bashing so this would be...vexing.

So, could we get a variable time frame based on the amount of damage we do to the core? I'd even be happy with something like "you get 'x' additional days added to your window for each 50 mil bonds" as that requires a concerted amount of effort while DR is elevated but is doable even if one has, you know, a life. You could then still manage to weed out the titan tourists while not penalizing dedicated AX players that might run into circumstances beyond their control.

Thanks is advance for your consideration.

Don't worry, Oya has, what, 40 systems? We managed to take down 7 this week, with peak fervor, so it'll likely be something like 5 weeks before Oya goes down. No rush!
 
Don't worry, Oya has, what, 40 systems? We managed to take down 7 this week, with peak fervor, so it'll likely be something like 5 weeks before Oya goes down. No rush!
Right. Putting it precisely in the middle of my trip and my contributions, no matter how significant, potentially outside the one week window.
 
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