To anybody finding it difficult to adjust to the new lighting...

For example, I was just at one of the fancy stations in Sol.
Everything outside my ship was washed-out and over-exposed so I dial back the gamma until that isn't a huge annoyance.
I don't want to dial it back too far because I know that'll make darker areas look garbage.
I then head for LHS20 and stop at the Wala CNB (where there's a fairly intense M-class dwarf star) for some pew-pew.
The same setting that made the interior of the Sol station look okay(ish) is now much too dark and renders all the HUD displays a red/orange colour and made it almost impossible to distinguish hostile ships from all the other contacts.

Gonna keep repeating it until FD notice. fog volume in stations needs dialling down
The new lighting is good in the aspect that it interacts with more stuff.
The problem on stations specifically is it makes it look as though your gamma is set WAAAAAAY high and contrast SUUUUUUPER low, and obscures distance detail behind clouds, because of how now the volume of the fog seems to be resulting in a load more bloom under the new lighting.
 
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Gonna keep repeating it until FD notice.

I've been doing that for over a year. I'm pretty sure all I accomplished was getting myself on everyone's ignore list :(

Don't get me wrong, I'm on your side! I'm just saying that squeaky wheels don't get any grease here unless you're a very famous wheel like Obsidian Ant or Alec Turner (both people who I like, BTW).
 
[.*image*.]

That looks so much nicer than how the milk-chocolatey way looks out here 2.5m ls from sol.

13-12-2018_14-24-35-faatbo02.png


Here it reminds me more of....

Chocolate-road.jpg
 
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I'll leave this here, but if the timestamp doesn't work play from about 4:54:

[video=youtube_share;sytrrdOPYzA]https://youtu.be/sytrrdOPYzA?t=294[/video]
 
My main issue by the end of beta was the white faux leather of the cutter...

You mean you Imperials don't even have real leather in your ships? I'm disappointed. It's to be expected I guess; the Empire - all flash and no substance. ;)

On the subject of the OP, I lowered my gamma setting which helped somewhat. Should I reduce the Nvidia setting from "Full" to "Limited" as well? It would seem odd to gimp my display to mitigate the new lighting system though.
 
I'm also suspecting the reason I've seen more console commanders than PC ones complain about it since it went live, apart from those who already were voicing concerns on PC in the beta, is down to the current five year old gen of consoles not handling this kind of effect nearly as well as newer graphics cards can.
 
I'm also suspecting the reason I've seen more console commanders than PC ones complain about it since it went live, apart from those who already were voicing concerns on PC in the beta, is down to the current five year old gen of consoles not handling this kind of effect nearly as well as newer graphics cards can.

Are you kidding me? Considering a lot of people are talking nvidia settings and other PC related content, I'd say it most definitely has nothing to do with consoles or the GPU in play.

The PS4 may be old but it isn't completely out of date as far as the GPU is concerned.
 
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I'm also suspecting the reason I've seen more console commanders than PC ones complain about it since it went live, apart from those who already were voicing concerns on PC in the beta, is down to the current five year old gen of consoles not handling this kind of effect nearly as well as newer graphics cards can.

Well, as I've mentioned elsewhere... I'm playing on a X299 based system, i9-7920X CPU, 64GB of DDR-4 RAM, 1TB NVMe Pro SSD, RTX-2080ti, Oculus Rift AND Samsung Odyssey and I think the new graphics look like crap from a cartoon unicorn. So apparently the NEWER hardware doesn't handle it so well either...
 
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Are you kidding me? Considering a lot of people are talking nvidia settings and other PC related content, I'd say it most definitely has nothing to do with consoles or the GPU in play.
The PS4 may be old but it isn't completely out of date as far as the GPU is concerned.

Yeah but stuff released in the last 5 years has probably got better ability to handle bloom effects and the like. And on consoles, those playing in 4k tend to complain less, again due to how much more noticeable and jarring bloom becomes in lower resolutions. Hell, those playing on X have stated in this very forum that it gets worse when they turn their system down to 1080p mode (which a lot have had to do because of the massive performance hit to it on X in 4k mode)

It's a real mess and no mistake, and no amount of tweaking gamma is going to work when the issues only affect specific elements of the gameplay experience, and gamma affects everything. The necessary degree of change to get stuff back to a realistic level of contrast and brightness in the situations where it's been increased, means making other stuff impossible to see.
PC players have a greater deal of options available in managing how their graphics hardware handles certain effects, but those fixes are unavailable on console releases.
And that's before I even get into stuff like the constant glare and reflection and dust effects on our flight suit visor (it tracks with head movement and is superimposed over the cockpit when I move my head around, so yeah), even when my commander's helmet only deploys if the canopy is broken. This isn't something like Destiny where I'm running around in a desert on Mars getting dust all over my helmet. 21st century spacecraft have HEPA filters, pretty sure 34th century ones will.

An example, since I flew back out here to get a comparison with a shot I took a few weeks back:
Pre- 3.3
29-11-2018_19-11-02-tfkalyax.png

Post- 3.3
18-12-2018_23-59-20-j3hpxrdb.png
 
I like the new lighting. One thing is I notice the white streaks flying by in SC. I'm sure they where there before but now they stand out more.
 

Guest193293

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Yeah but stuff released in the last 5 years has probably got better ability to handle bloom effects and the like. And on consoles, those playing in 4k tend to complain less, again due to how much more noticeable and jarring bloom becomes in lower resolutions. Hell, those playing on X have stated in this very forum that it gets worse when they turn their system down to 1080p mode (which a lot have had to do because of the massive performance hit to it on X in 4k mode)

It's a real mess and no mistake, and no amount of tweaking gamma is going to work when the issues only affect specific elements of the gameplay experience, and gamma affects everything. The necessary degree of change to get stuff back to a realistic level of contrast and brightness in the situations where it's been increased, means making other stuff impossible to see.
PC players have a greater deal of options available in managing how their graphics hardware handles certain effects, but those fixes are unavailable on console releases.
And that's before I even get into stuff like the constant glare and reflection and dust effects on our flight suit visor (it tracks with head movement and is superimposed over the cockpit when I move my head around, so yeah), even when my commander's helmet only deploys if the canopy is broken. This isn't something like Destiny where I'm running around in a desert on Mars getting dust all over my helmet. 21st century spacecraft have HEPA filters, pretty sure 34th century ones will.

An example, since I flew back out here to get a comparison with a shot I took a few weeks back:
Pre- 3.3

Post- 3.3

Wow, okay so basically what happened in 3.3 for stations is: "let's desaturate the colors and increase the fog and brightness" am I correct ? Pre-3.3 stations was fine, no idea why they would change that unless if it was purely to make an upgrade.
 
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Wow, okay so basically what happened in 3.3 for stations is: "let's desaturate the colors and increase the fog and brightness" am I correct ? Pre-3.3 stations was fine, no idea why they would change that unless if it was purely to make an upgrade.

To me that image looks washed out due to still too high a gamma setting. Is Full Range RGB active? I've reduced my gamma and I have my system set for full range and Elite has looked mostly better generally for me in most cases for me. Mine looked washed out to begin with as my gamma was too high with the darker game before.
 
I've disabled bloom and reduced my interface brightness to 2 and it seems better.

I'm playing on a 4000:1 static contrast display with full-range output and calibrated gamma and brightness.

Something isn't quite right with the game contrast, but overall I think the game looks a bit better after the patch.

The only issue about altering the bloom settings are it seems to be linked with cockpit lights , they look as though the batteries are running flat.

While the lights are tacky , i paid for them and will damn well get the use from them lol.
 
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Then adjust gamma as the OP suggests

To be fair to all, I'm using VR too and have the gamma turned down to "0" and some planets are still too bright - eg. rocky with a yellow sun nearby looks like an orange (fruit). The game doesn't have a brightness setting unfortunately.

Also grateful for the OP's suggestions, but don't want to muck around with the RGB settings for one game.
 
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Adjusting gamma does nothing for many who have the washed out look. Conceding that some players either don't see this as issue, think new graphics are great, even the quickest of glances at multiple threads should clue you in that there are equally many that have the issue.

Engage your brain before your mouth and realize someone saying they have an issue doesn't mean it is universal claim everyone needs to see issue in same way or severity. It's completely possible for 2 sets of user groups to both like and dislike a feature - the problem for FD is that the group having the washed out look doesn't appear to be some outlier exception and tiny minority.

All gamma adjustment does is either tone down the bright areas in space but station screens then too dark, or relieves some of the really washed out areas but then makes all other areas look too dark.

Looking at many of the posts you've made, you have a ton of game knowledge and experience, but your attitude needs a serious reality check. You seem to react to criticism of one's personal impact of the game as some challenge to see how you can respond in the contrary for the sake of being contrary. Many of your posts don't strike me as being FD fan-boyish, but in this specific case - you're being the class fan boy.

How you don't see this as a legit issue is beyond - far too many complaints about this from too many posters to be just an outlier. There are clearly a group who sees the new graphics as great, an improvement - and another that has it as a significant downgrade.

What seems to be the problem here.... officer? :)
 
To me that image looks washed out due to still too high a gamma setting. Is Full Range RGB active? I've reduced my gamma and I have my system set for full range and Elite has looked mostly better generally for me in most cases for me. Mine looked washed out to begin with as my gamma was too high with the darker game before.

No, because everything else *except* the interior of stations looks fine. the moment you pass through the slot, everything swaps between normal and this. It's the rendering of the interior effects within stations which has changed, and changing any settings to make it look like everywhere else makes everywhere outside stations look worse.

To be fair to all, I'm using VR too and have the gamma turned down to "0" and some planets are still too bright

Nah, planets look fine, what do you mean, bright? ;p

17-12-2018_20-04-05-2li2eqwq.png

(Joking aside though, as you can see, even on super bright planets the contrast looks way up over station interiors, shadows are strong, and there's no overly oppressive bloom effects making everything look desaturated)
 
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To be fair to all, I'm using VR too and have the gamma turned down to "0" and some planets are still too bright - eg. rocky with a yellow sun nearby looks like an orange (fruit). The game doesn't have a brightness setting unfortunately.

Also grateful for the OP's suggestions, but don't want to muck around with the RGB settings for one game.

It's a quick check of either Limited RGB being set or Full. If you're on PC you could set this on a game by game basis as opposed to a hard set across the board.

Full RGB caused black crush on Xbox One, but was better balanced on PS4. However, Elite was too dark before. Nebula and background details were always slightly dull with it on, until you enhanced the Gamma a touch. That's why my game was super washed out coming in to the new update. Gamma resolved it mostly for me.

I'm sure FD will tweak this eventually.
 
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