To block or not to block... that is the question.

Deleted member 38366

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;)

IMHO it's fairly easy : just use it as you personally and individually see fit.

btw. it can be compared to the Ignore function of this very Forum : just use it if you think it is in order.
 
I'm gonna jump on this bandwagon and say what other's have said. If I'm being griefed: Yes. Otherwise: No.

Simply put for me, if you don't wanna get killed by other players, use solo/private. Otherwise that's just the risk you take. Some people are pirates / bounty hunters. That's how this game works. Sure, unfortunately some people are just out to get you for no reason what-so-ever. This is the entire reason I generally play solo anyway. Only time I've ever been in open was by accident/when meeting Cmdr @Rat Catcher when he generously offered / gave me a lift home from a few hundred-thousand LY away after a long-haul passenger flight and I was too exhausted to make the journey myself.
 
From a roll play point for him you are dead... so it's only normal he won't see you again in the game.
From a roll play point for him you were ejected in your escape capsule and transported back to the station you last docked with.
100% Open, 0 Cmdrs blocked.
Once you have a modestly engineered ship, with a decent sensible loadout, then escaping anything should be possible...even in an explorer build (not the max jump range paper thin builds with)...It always amusing me when I see cmdrs in open in a CZ flying a ship with super cruise assist, a docking computer, guardian FSD booster and a fuel scoop...more so if they're the enemy :D

As people have also suggested, if you want to visit hotspots, like engineers, and are worried about being blown up then just switch to solo mode. Everyone's a winner.
 
I don't use block. It is part of my gameplay to avoid systems where gankers can be found in large numbers.
Once I was lazy and decided to land on Deciat with my Beluga. My mistake, obviously I got destroyed. Khun exists for a reason. When I really have to go somewhere risky, I try to organize a group for protection. Even though gankers are the most stupid thing ever, blocking them would remove an important part of the game.
To be honest, I think I would only block combat loggers but since I'm not a PvPer I have never encounter one. I believe that Frontier should implement a instant rebuy screen for anyone that clog. "But it was a power shortage", well, s*** happens.
 
I learn my lesson and move on.

This is the most important thing.

It's easy to write off every ship loss as a "gank" but if you're flying an armed ship and you got smoked, you probably need to look a bit deeper.
Equally, if you're flying an unarmed ship and you got smoked, you probably should have questions to ask yourself.

I've been playing for over a year (in game-time) and I've blocked about half a dozen people.
One of those was somebody who followed me around for a couple of hours, trying to destroy the black-boxes I was collecting for a mission, one was somebody who was mining the poop out of landing-pads at a station and at least 3 of the others were people who didn't attack me but were obviously doing sketchy things and I simply don't want to be in-game with people who do stuff like that. 🤷‍♂️
 
I'm aware of that change, but the only one I could find regarding instancing was the one I linked.

Guess it's this one, although there might be another one...

- September 2019 Update: Fixed edge cases where players were being placed in the same instance as players they had blocked

These two seems to be more on the cosmetic / feature side. Making things easier.

  • Beyond Chapter for 3.3: Added the ability to select any Commander in a chat channel to interact with them (incl. invite to wing, invite to crew, voice comms, invite to squadron, block, report, direct comms, and view gamercard where applicable)
  • Fleet Carriers Update (June 2020): Players can now block any player, not just friends or pending friends.
 
- September 2019 Update: Fixed edge cases where players were being placed in the same instance as players they had blocked
It's a bit vague, but I stand corrected. Although I red a topic about commander meeting a blocked person, very recently. So who knows.

  • Fleet Carriers Update (June 2020): Players can now block any player, not just friends or pending friends.
This I never denied, I know it's possible and don't really agree with.
 
This I never denied, I know it's possible and don't really agree with.

Well, having to friend someone to be able to block them... well i find it really really bad design

Blocking is your prerogative and an important tool for dealing with harassment and abuse. Just don't turn into one of those hypocrites who bores everyone with stories of their PvP exploits but then happily boasts about how they block anyone that kills them 😁

The problem is with the PVP squadrons or generaly with PVP players that are abusing the tool to get favorable encounters.
So instead of having a wing vs wing, that is 4 vs 4, they could block 1-2 players and they will have wing vs 2-3 ships.
Or gankers blocking the bounty hunters so they can gank in peace (pun intended)
Or bounty hunters blocking some of their best enemies so they can stand a chance (just saying, it's a theoretical point of view 🤷‍♂️ )
 
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Greetings cmdr's.
Wen a player kills you do u put him on a block list ?

Does it depend on the reason why it happened... like powerplay ?
Or simply a griefer ?

From a roll play point for him you are dead... so it's only normal he won't see you again in the game. Even do blocking is not waterproof.

I wonder what the general opinion amongst the player is... o7

Oh... I forgot to mention... ( i am asking for a friend ) 😇
Not for killing itself. But manner of killing is relevant. Does attacking have in-game reason, did they communicate and offer alternative (Even in simplest terms something like: "This system is under lockdown by ******faction, go away or we open fire."), did they attack with more than 1:1. If most of those checkboxes are checked, no in-game reasons, no communications, wing gank, yes to the block they go. Easiest way to get blocked by me is trolling at stations and bases. Suicidewinder to me, and to block you go. Park your ship sideways to mailslot, and to block you go.
 
Not for killing itself. But manner of killing is relevant. Does attacking have in-game reason, did they communicate and offer alternative (Even in simplest terms something like: "This system is under lockdown by ******faction, go away or we open fire."), did they attack with more than 1:1. If most of those checkboxes are checked, no in-game reasons, no communications, wing gank, yes to the block they go. Easiest way to get blocked by me is trolling at stations and bases. Suicidewinder to me, and to block you go. Park your ship sideways to mailslot, and to block you go.
Yeah. Even if you're playing a card-carrying villain for the style factor, always give them an out.

Doesn't matter what that out is.

Piracy, for instance? I rarely ask for more than 20t of anything. Most of the time if I scan them and only see single digits of anything worthwhile, I'll hit 'em with the ol' "next time you should fill your hold with gold" and leave.
Why bother asking for such a paltry amount?
Because it's an easy and trivial bar for them to clear.

Like, could I come blasting out of nowhere in a stealth boat and vanish them on the spot? Sure. But there's no fun in it if there's nothing they could have done to avoid it. There isn't even a good story in it.

All the best tragedies are made of stories where the fated protagonist just had to do one little thing differently and everything would have been fine.
 
up to you. it depends on what you want from the game. if you want to play co-op and these players are ruining your experience than by all means block them.

remember, it's YOUR game. YOU paid for it. it's all about what YOU want, not what other people tell you you want.
 
No problem if I get smoked by pirate after resisting robbery, or if I have bounty on me and I get smoked by bounty hunter. Even if some people run some BGS stuff, and I get courtesy notification about that, and choose to ignore that, then I'm fair game.
 
I think if you are going down the you are dead to them, you also need to consider that you are dead too.
A few options are open to you in that case. You could reset your save, which is a nightmare with the grind to unlock stuff.
There is also the ship is destroyed option, where you take the free sidewinder option at respawn and loose the ship you died in.

It would be a bit one sided if you just take the good but not the bad.
rebuys really dont count anymore, they are so cheap its a joke.
 
Greetings cmdr's.
Wen a player kills you do u put him on a block list ?

Does it depend on the reason why it happened... like powerplay ?
Or simply a griefer ?

From a roll play point for him you are dead... so it's only normal he won't see you again in the game. Even do blocking is not waterproof.

I wonder what the general opinion amongst the player is... o7

Oh... I forgot to mention... ( i am asking for a friend ) 😇

Only ever blocked a player for being a cheater / combat logger / overly salty in chat.
 
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