To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Your last point is a problem though and one reason why block is vastly too powerful.

Even if you are minding your own business, I might have legitimate reasons to blow you up.
Take my threadnought in PvP, I tried to blow someone up for BGS reasons -> got accused of ganking.
Communication in a game where escape takes 15 seconds or less, makes no sense preemptively.
There are umpteen threads of people getting "ganked" in Deciat in Anacondas or Vettes. All Elite ranked noobs?
And yet more threads about people getting "ganked" by opposing powers. -> legitimate kill, unworthy of block? Yes but it happens.
Or explorers who absolutely insist of handing in in their paper ship in open in ShinDez. Only changing one variable would have been enough.

All these examples tell me
a) block is vastly too strong
b) you should never blame me, because I have reasons to kill you and you don't know them
c) there are people who aren't nice in this game (gankers, pad blockers, fleet carrier abductors etc.) Play accordingly.
Yes, I hope that in such cases a few words from you before or after would illuminate the game situation?

The only people I've ever blocked have been:-

One guy who dropped in to a NHSS with us specially to mess up a fight with a Thargoid - clearly no game benefit to him.

The top few on the DG2 leader board (I put deliberately disrupting an event like DW2 in the "scum" category) - no game benefit to them.

People who attack with no comms in Deciat - obviously hoping to find new players in unengineered ships, maybe at the end of a meta-alloy trek.
 
Your last point is a problem though and one reason why block is vastly too powerful.

Even if you are minding your own business, I might have legitimate reasons to blow you up.
Take my threadnought in PvP, I tried to blow someone up for BGS reasons -> got accused of ganking.
Communication in a game where escape takes 15 seconds or less, makes no sense preemptively.
There are umpteen threads of people getting "ganked" in Deciat in Anacondas or Vettes. All Elite ranked noobs?
And yet more threads about people getting "ganked" by opposing powers. -> legitimate kill, unworthy of block? Yes but it happens.
Or explorers who absolutely insist of handing in in their paper ship in open in ShinDez. Only changing one variable would have been enough.

All these examples tell me
a) block is vastly too strong
b) you should never blame me, because I have reasons to kill you and you don't know them
c) there are people who aren't nice in this game (gankers, pad blockers, fleet carrier abductors etc.) Play accordingly.
It follows that block can be used for any or no reason.
For the record mine consists of CG campers.
 
OK, I'm not having a go at anyone in particular, but... gankers do that stuff. I read one a few years ago, gloating about the fact that he made a new player rage-quit from the game.

That isn't gameplay. I'm fine with people who want to fight over PP, or a BGS faction, or do a duel or piracy. But there are complete scum whose real object is to just ruin someone's leisure activity. It's pointless to pretend they don't exist or they don't use game activities as cover. They are what the block list is for.

Usually it's fairly easy to tell the difference based on comms or on the situation.
This is why I won't play unrestricted multiplayer in any game. When I read about people like the guy you mention, a baseball bat to the face comes to mind. ;)

I don't interact with people like this in real life, and I have zero interest in interacting with them when I'm trying to enjoy playing a game. 'Nuf said.
 

Robert Maynard

Volunteer Moderator
a) block is vastly too strong
In a game where other players are an optional extra when engaging in any mode shared game feature because of the free choice of game mode at the start of each game session, the block feature is no stronger than I would expect it to be - given that there are those players who deserve to be blocked and whose existence should not stop any player from playing in Open if they choose to.
 
In a game where other players are an optional extra when engaging in any mode shared game feature because of the free choice of game mode at the start of each game session, the block feature is no stronger than I would expect it to be - given that there are those players who deserve to be blocked and whose existence should not stop any player from playing in Open if they choose to.
It was ok when you could block someone after him blowing you up.
Now, with this preemptive blocking nonsense it's too strong*

* my opinion
 
It was ok when you could block someone after him blowing you up.
Now, with this preemptive blocking nonsense it's too strong*

* my opinion
What's the difference in being able to blow everyone's ship up at least once, versus not at all, though?

I mean, you may still get blocked... and the outcome is still the same. You're blocked.

So, what makes pre-emptive blocking "too strong"?
 
What's the difference in being able to blow everyone's ship up at least once, versus not at all, though?

I mean, you may still get blocked... and the outcome is still the same. You're blocked.

So, what makes pre-emptive blocking "too strong"?
What if I don't pull you to blow you up?
What if I want to pirate you?
If I blow you up, all good, block me if you insist. But if I point my interdictor in your direction or am on some obscure DG2 list, why should you have the right to block me?
 
What if I don't pull you to blow you up?
What if I want to pirate you?
If I blow you up, all good, block me if you insist. But if I point my interdictor in your direction or am on some obscure DG2 list, why should you have the right to block me?
And how do I know you're not going to blow me up to begin with?

I mean, I get what you're saying... but the street runs both ways, does it not?
 
And how do I know you're not going to blow me up to begin with?

I mean, I get what you're saying... but the street runs both ways, does it not?
Block has an adverse effect on instancing, any block makes the matchmaking more complicated and excludes players from each others universe.
If I grief you on coms, or blow you up, be my guest to block me (I won't do both, for the record), but my mere existance is not enough reason to block me.

And it is too strong because I don't trust people enough to not abuse that function, like hacking their complete DG2 lists into their block lists.
That change was a bit too far.

edit: or gankers blocking all SPEAR pilots for example. Too strong.
 

Robert Maynard

Volunteer Moderator
What if I don't pull you to blow you up?
What if I want to pirate you?
If I blow you up, all good, block me if you insist. But if I point my interdictor in your direction or am on some obscure DG2 list, why should you have the right to block me?
Why shouldn't any player be able to remove particular players from their game? Especially when those players seek to force them to participate in an unwanted interaction.

Just as there are no limitations on interdicting and attacking players one instances with, there's no limitation on using the block feature.

Player pirates don't have any "right" to attack other players that over-rides those players right not to play with them.
 
Block has an adverse effect on instancing, any block makes the matchmaking more complicated and excludes players from each others universe.
If I grief you on coms, or blow you up, be my guest to block me (I won't do both, for the record), but my mere existance is not enough reason to block me.

And it is too strong because I don't trust people enough to not abuse that function, like hacking their complete DG2 lists into their block lists.
That change was a bit too far.
And thus we see that giving complete and absolute freedom to every player is a double edged sword.

Welcome to the "sandbox".
 
Why shouldn't any player be able to remove particular players from their game? Especially when those players seek to force them to participate in an unwanted interaction.

Just as there are no limitations on interdicting and attacking players one instances with, there's no limitation on using the block feature.

Player pirates don't have any "right" to attack other players that over-rides those players right not to play with them.
Hence my opinion that it is too strong.
 
Block has an adverse effect on instancing, any block makes the matchmaking more complicated and excludes players from each others universe.
If I grief you on coms, or blow you up, be my guest to block me (I won't do both, for the record), but my mere existance is not enough reason to block me.

And it is too strong because I don't trust people enough to not abuse that function, like hacking their complete DG2 lists into their block lists.
That change was a bit too far.

edit: or gankers blocking all SPEAR pilots for example. Too strong.
I'm not in favour of online lists to use for blocking; I agree that could easily be abused.

I regarded DG2 differently though. That list wasn't a compiled blacklist, it was more a signed confession compiled by the guilty themselves. Everyone on that list was publicly saying, "I'm exactly the kind of person Brrokk would never want to instance with!" So I took them at their word. Well, the first few ringleaders anyway - maybe names lower down the list had just temporarily fallen in with bad company.
 

Robert Maynard

Volunteer Moderator
Block has an adverse effect on instancing, any block makes the matchmaking more complicated and excludes players from each others universe.
If I grief you on coms, or blow you up, be my guest to block me (I won't do both, for the record), but my mere existance is not enough reason to block me.
The main point of the block is to exclude players from ones universe - that's how it works.

The reputation of some players is likely enough to get them placed on other players' block lists.
And it is too strong because I don't trust people enough to not abuse that function, like hacking their complete DG2 lists into their block lists.
The DG2 leaderboard would seem to be an excellent place to start - as would other online sources of player kill scores.
 
Back
Top Bottom