To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Umm... I do believe I said Pacifist Mode, right? It, it has the word "Mode" in it, right? So how are these the same modes? There are a million ways of implementing a potential pacifist mode, and I don't see why it cannot be a separate game instance.

You said "pacificst mode" in a chain of posts that referred to changing Open.

If it's a separate mode (which determines who can instance with who), it's not in Open, and not what the rest of us were talking about.

But you get access to the same options as well, it is absolutely fair and I don't see the problem here.

The problem is with constraints, or freedom from them, that undermine what Open is to the people that enjoy or tolerate the current Open mode.

Likewise if everybody can engineer their conda to jump 1000 Ly then I would not have an issue with cheaters who do 1000 Ly jumps.

Even if something is possible without cheating, cheating is perforce an advantageous violation of constraints that others have to adhere to. I imagine that most people would object to cheats that allowed a 1000ly jump without the limits that others had to play by, even if there were ways to get a legitamate 1000ly jump range.

I really don't think it's that complicated. If you want the trill and the challenge then you play in Open; if you want to be at peace then you play in Pacifist; and if you are playing in Open and you have a problem with someone playing in Pacifist then switch over to Pacifist. I literally don't see the problem here, I'm sorry.

This is the first post that made it clear you weren't talking about Open.

The discussion that started here, implied (to me and apparently ethelred) that your 'pacificst mode' was some sort of setting/flag within Open.

Regardless, any additional mode that results in unequal PvE challenges is also fundamentally harmful, because those challenges were never meant to be optional, and they form the mandatory floor for the difficulty of interaction with the BGS and other shared aspect of the game.
 
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Given that any game mode where players can meet each other is PvP-enabled, what would stop such a hub just being added to Deciat and CG systems as ganker hotspots?
Assuming that it occurred in any one location. If required it could be hosted aboard carriers. They come with their own no fire zones.
 
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It perhaps emphasises the point I've made a few times that you don't seem to have heard of the largest PvE group - Mobius.

PvE is ofc a valid playstyle and there are many CMDRs who enjoy it, and this is what I was saying earlier - with better tools and advertising, and no cap on members, what you are advocating already exists in Mobius.

It can ofc be improved, and yes if you weren't talking about changing Open as is, you have my full support.
 
You said "pacificst mode" in a chain of posts that referred to changing Open.

If it's a separate mode (which determines who can instance with who), it's not in Open, and not what the rest of us were talking about.



The problem is with constraints, or freedom from them, that undermine what Open is to the people that enjoy or tolerate the current Open mode.



Even if something is possible without cheating, cheating is perforce an advantageous violation of constraints that others have to adhere to. I imagine that most people would object to cheats that allowed a 1000ly jump without the limits that others had to play by.



This is the first post that made it clear you weren't talking about Open.

The discussion that started here, implied (to me and apparently ethelred) that your 'pacificst mode' was some sort of setting/flag within Open.

Regardless, any additional mode that results in unequal PvE challenges is also fundamentally harmful, because those challenges were never meant to be optional, and they form the mandatory floor for the difficulty of interaction with the BGS and other shared aspect of the game.
I think this thread has suffered this confusion all the way through. The OP was definitely proposing a modification to Open. I don't think it was many pages in, though, before we almost all agreed it was a duff idea and someone suggested a new Open-PvE mode instead. That suggestion always emerges from these threads (in this one it's done so several times) and it's found to not have obvious downsides, except for people who want "PvE player targets" in Open.
 

Robert Maynard

Volunteer Moderator
It perhaps emphasises the point I've made a few times that you don't seem to have heard of the largest PvE group - Mobius.

PvE is ofc a valid playstyle and there are many CMDRs who enjoy it, and this is what I was saying earlier - with better tools and advertising, and no cap on members, what you are advocating already exists in Mobius.

It can ofc be improved, and yes if you weren't talking about changing Open as is, you have my full support.
As already discussed, Private Groups have a membership limit (whether or not those members are actually playing at the time) - and at least one Mobius PG is full.
 
It perhaps emphasises the point I've made a few times that you don't seem to have heard of the largest PvE group - Mobius.

PvE is ofc a valid playstyle and there are many CMDRs who enjoy it, and this is what I was saying earlier - with better tools and advertising, and no cap on members, what you are advocating already exists in Mobius.

It can ofc be improved, and yes if you weren't talking about changing Open as is, you have my full support.
Thanks for letting me know that, this is definitely a helpful resource for me. However this raises another point. I have 500 hrs in ED and I've never heard of this 3rd party resource. I can only imagine there are many many more players who are even less aware of these resources and would thus not have the options they desire. Plus the other guy has a good point in that there are membership limits to groups.

I see this solution as a compromise at best, it's a bandaid where a full fix is warranted.
 
As already discussed, Private Groups have a membership limit (whether or not those members are actually playing at the time) - and at least one Mobius PG is full.
Yep, more tools for PG is definitely something I support, as you know.

I think you're new (ish) @DarwinPon - had you not heard of Mobius?

Edit as I have seen post above.

I don't think you'll find much arguement that a lot of 3rd party tools should have been in the game from the start, but Mobius isn't a 3rd party tool, just a really popular PvE PG/space. It's existence is not mentioned AT ALL in game, only in discussion of the game here, on Reddit, discord etc. As a minority of players engage with these forms then it's not really a surprise that new CMDRs haven't heard of it.

Surprising really that there's not more signposting.
 
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Thanks for letting me know that, this is definitely a helpful resource for me. However this raises another point. I have 500 hrs in ED and I've never heard of this 3rd party resource. I can only imagine there are many many more players who are even less aware of these resources and would thus not have the options they desire. Plus the other guy has a good point in that there are membership limits to groups.

I see this solution as a compromise at best, it's a bandaid where a full fix is warranted.
Mobius isn't 3rd party thing, it's a sqn/ PG within the game.
 
Yep, more tools for PG is definitely something I support, as you know.

I think you're new (ish) @DarwinPon - had you not heard of Mobius?
I'm maybe not as active in community resources, but also yes I am new-ish. I started as a trader so I'm more familiar with the trading and mining tools, but know very little outside of those. It's not like the game does a great job of providing guides and tools, hence all these community tools. The problem with that is that you have to know about them to make use of them, and not all players are actively aware or searching for these.
 
Private groups lack proper tools for managing large numbers of players anyway. No in game advertising, no way to tell who is still playing or not, no game engine level rules enforcement, player caps, etc..
How many of the players still adding to the mobius or fleetcom player caps still actually play in those groups or at all?
The "you can use PG" suggestion has always been a fairly useless one when it come to discussing a PvE Open mode.
 
Private groups lack proper tools for managing large numbers of players anyway. No in game advertising, no way to tell who is still playing or not, no game engine level rules enforcement, player caps, etc..
How many of the players still adding to the mobius or fleetcom player caps still actually play in those groups or at all?
The "you can use PG" suggestion has always been a fairly useless one when it come to discussing a PvE Open mode.

I think its fair to say that it would take less FDEV resource to enable players to find this PG, remove the cap and add some better tools in that create a whole new "PvP flag" mode?
 
You said "pacificst mode" in a chain of posts that referred to changing Open.

If it's a separate mode (which determines who can instance with who), it's not in Open, and not what the rest of us were talking about.



The problem is with constraints, or freedom from them, that undermine what Open is to the people that enjoy or tolerate the current Open mode.



Even if something is possible without cheating, cheating is perforce an advantageous violation of constraints that others have to adhere to. I imagine that most people would object to cheats that allowed a 1000ly jump without the limits that others had to play by, even if there were ways to get a legitamate 1000ly jump range.



This is the first post that made it clear you weren't talking about Open.

The discussion that started here, implied (to me and apparently ethelred) that your 'pacificst mode' was some sort of setting/flag within Open.

Regardless, any additional mode that results in unequal PvE challenges is also fundamentally harmful, because those challenges were never meant to be optional, and they form the mandatory floor for the difficulty of interaction with the BGS and other shared aspect of the game.
I was being intentionally ambiguous, because the fact is at this point we don't know what the new changes will look like. It could be everybody in the same instance but certain players are off-limits, or it could be two separate instances. We just have to figure out what works best for everyone.
 
I think its fair to say that it would take less FDEV resource to enable players to find this PG, remove the cap and add some better tools in that create a whole new "PvP flag" mode?
I quite agree. I never really cared for the "PvP flag" idea myself. Dangling fruit they can't eat in front of peoples face is seldom a good idea. And that is exactly what having players they can't shoot at in the same instance with a PvP centric player would amount to.

Always considered a separate mode or giving the PG's better management tools to be the superior ideas. We are not getting any of it, so all academic, but it makes for conversation.
 
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