To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

I love when someone brings in the topic of Open BGS immediately appears a bazillion quotes from fdev that it's ok , but when one of them say that something would go against the spirit of Elite like a few posts above, then (fdev) are obviously in wrong
 
It absolutely should deny you docking. You should at least need to park in a different system from the one you're murdering innocent ships in!
I normally do just that, as I don't want the local law enforcement sitting inside the no-fire zone of my FC.
Changing systems doesn't have any effect on notoriety though, so regardless of where the FC was I'd still be landing with notoriety up to 9.
 

Robert Maynard

Volunteer Moderator
I love when someone brings in the topic of Open BGS immediately appears a bazillion quotes from fdev that it's ok , but when one of them say that something would go against the spirit of Elite like a few posts above, then (fdev) are obviously in wrong
With regard to "the spirit of Elite", specifically this version, it's a game that can be played single player, in groups or in Open - it's up to the player to choose how to play - and those who may wish to provide the "danger" that they perceive to be lacking (for them) to other players can't force others to play with them - or players can just menu exit from the encounter or block them, their choice....
 
Question for you MMO types:

Why should I, as a solo player, play in open? What is the perceived incentive?

Given that I don't know any of you personally, nor want to (no offense), why should I play the game in such a way as to give you the ability to intrude upon and/or ruin my gameplay?

Nothing about having to play a game with a bunch of strangers who may or may not be intent on ruining my gameplay holds any interest for me.

Just curious.
 
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I normally do just that, as I don't want the local law enforcement sitting inside the no-fire zone of my FC.
Changing systems doesn't have any effect on notoriety though, so regardless of where the FC was I'd still be landing with notoriety up to 9.

True. Hmm.

Maybe that should be changed from 'notorious commanders' to 'wanted commanders'?
 
I love when someone brings in the topic of Open BGS immediately appears a bazillion quotes from fdev that it's ok , but when one of them say that something would go against the spirit of Elite like a few posts above, then (fdev) are obviously in wrong
With regard to "the spirit of Elite", specifically this version, it's a game that can be played single player, in groups or in Open - it's up to the player to choose how to play - and those who may wish to provide the "danger" that they perceive to be lacking (for them) to other players can't force others to play with them - or players can just menu exit from the encounter or block them, their choice....
yes yes, we always like to choose line of defence that is most comfortable for us
 
True. Hmm.

Maybe that should be changed from 'notorious commanders' to 'wanted commanders'?
It's a tough one for the Devs as we can opt to be a 'bad egg' in the game without involving other players. I don't envy the head-scratching needed to make something effective as a deterrent without alienating any part of the player base. I don't have any issues with PvP players, or even the 'gankers', in truth, we all play how we wish.

As has been said many times before on the forum, if a player doesn't wish to be content for another player, it is a simple choice to make when at the main menu... There is nothing 'special' or 'big' about open, it is just a mode that permits any player to encounter another.
 
Question for you MMO types:

Why should I, as a solo player, play in open? What is the perceived incentive?

Given that I don't know any of you personally, nor want to (no offense), why should I play the game in such a way as to give you the ability to intrude on and/or ruin my gameplay?

Nothing about having to play a game with a bunch of strangers who may or may not be intent on ruining my gameplay holds any interest for me.

Just curious.

I don't speak for all MMO types obvs.

I think your mind's made up, and that's fine.

I also think there's a subset of Solo and PG players who would play in Open if certain conditions were met - hence the OP.

Some of my er, ilk (open only) get cross when they perceive that flying in PG/Solo gives an advantage on BGS or PP activities.

Before Robert jumps in, I should say that personally BGS state changes should and are affected by all modes.

PP is different and I'll defer to whatever @Rubbernuke is currently saying on that matter.

All clear?
 
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You can slice it a number of ways, the main tenet being the modes need to work in harmony and not be forced to overlap.

Some amount of overlap is inevitable. The important thing is emphasizing and facilitating the relative advantages of each respective mode.

It might seem obvious, but solo is best for playing alone, and open is best for playing with others.

Only right now, a full half of 'playing with others' is very difficult; namely, cooperative play. The ONLY reason I go to open to cooperate is if I'm using multicrew. Why? Because the game does it for me! I don't need to waste time hunting down other players to play with! I can just log in, click a button, and pow, we're playing together.

THAT is what needs help, if you want players to use open. Tools that make that second half of open, cooperation, actually viable without needing external tools and a lot of wasted time.
 
It depends on what metric of punishment the C&P system chooses to use. Credits are going to be of limited usefulness, definitely, but there are other ways. For example, someone with a huge bounty could have dramatically increased NPC police spawn rates, constantly appearing behind them and interdicting them, or jumping in to their location. Get a high enough bounty, and the rates could be high enough that anything but running away becomes functionally impossible. You could make stations and police near stations shoot immediately, too.

IMO there also needs to be tweaks to how the game handles carriers that allow Notorious commanders to dock. Right now they can park their carrier in a hostile system and dock there essentially risk-free. I cannot see factions allowing this; there need to be penalties for players who allow notorious commanders to dock.
Some clear notoriety and bounties every session then go out clean. It's one of the main mechanics of carriers, notorious docking and re arming. It's probably one of the main reasons combat squadrons run them along with a whole squads combat ships getting moved.
 
Some amount of overlap is inevitable. The important thing is emphasizing and facilitating the relative advantages of each respective mode.

It might seem obvious, but solo is best for playing alone, and open is best for playing with others.

Only right now, a full half of 'playing with others' is very difficult; namely, cooperative play. The ONLY reason I go to open to cooperate is if I'm using multicrew. Why? Because the game does it for me! I don't need to waste time hunting down other players to play with! I can just log in, click a button, and pow, we're playing together.

THAT is what needs help, if you want players to use open. Tools that make that second half of open, cooperation, actually viable without needing external tools and a lot of wasted time.
I think we are after different aspects here. Personally I feel ED is too old for new organisational tools for features like Powerplay, Discord is the de facto people are directed to. The only way this might change is if Powerplay changes back to its 'massive decentralised' core, and then groups as we know now become like local squadrons instead.

FD should therefore IMO put energy into better and more exciting gameplay instead- and that is either modes become 'unique' (i.e. Open has a role separate to solo / PG) or that NPCs / tasks become so difficult (over time or through extended effort) working together keeps things moving.
 
I think we are after different aspects here. Personally I feel ED is too old for new organisational tools for features like Powerplay, Discord is the de facto people are directed to. The only way this might change is if Powerplay changes back to its 'massive decentralised' core, and then groups as we know now become like local squadrons instead.

FD should therefore IMO put energy into better and more exciting gameplay instead- and that is either modes become 'unique' (i.e. Open has a role separate to solo / PG) or that NPCs / tasks become so difficult (over time or through extended effort) working together keeps things moving.

I'm not talking about powerplay, I'm talking about any form of cooperation. The number one complaint I've heard about Open isn't the gankers, it's that it's impossible to find anyone to play together with. The most common encounter with another player is being blocked from using the only large pad on a Megaship. The second most common is almost running into them going in or out of a station. At no point is cooperation even remotely easy.

Playing with other players is the entire point of Open, yet it's nearly impossible to actually realize, and that's very, very sad.

Players should not need entirely separate services like Discord or Twitch, just to organize what should be very simple events, like getting together to bounty hunt or do Xeno combat. We already have the service ingame, for multicrew. It just needs to be expanded to other forms of gameplay.
 
Question for you MMO types:

Why should I, as a solo player, play in open? What is the perceived incentive?

Given that I don't know any of you personally, nor want to (no offense), why should I play the game in such a way as to give you the ability to intrude on and/or ruin my gameplay?

Nothing about having to play a game with a bunch of strangers who may or may not be intent on ruining my gameplay holds any interest for me.

Just curious.
You shouldn't. I personally only use open for combat because the AI is pretty pathetic and no where near person v person combat. Before I got interested in shooting things all I ever did was explore which I also prefer doing on my own. For me Fleet carriers ruined that part of the game so I stopped doing it. I used to like doing a bit of mining Frontier ruined that part of the game. So now I just go into open for PVP and do stacked massacre missions to make credits quickly and keep my aim up with rail guns.
 
Some clear notoriety and bounties every session then go out clean. It's one of the main mechanics of carriers, notorious docking and re arming. It's probably one of the main reasons combat squadrons run them along with a whole squads combat ships getting moved.

I'm of the opinion that doing so should not be possible. It's bad gameplay to encourage players to remove their Notoriety by going AFK overnight.

At minimum, I would like to see Notoriety rebalanced to be removed regardless of whether you're logged in or not(perhaps more slowly, to compensate). More ideally, I would like to see it replaced entirely with Superpower Bounties, which currently see very little use. If I kill a load of Feds, I should get kicked out of Fed space, absolutely, but I should still be able to play completely normally in Imperial or Independent space. ESPECIALLY in Archon Delaine space.
 
At minimum, I would like to see Notoriety rebalanced to be removed regardless of whether you're logged in or not(perhaps more slowly, to compensate). More ideally, I would like to see it replaced entirely with Superpower Bounties, which currently see very little use. If I kill a load of Feds, I should get kicked out of Fed space, absolutely, but I should still be able to play completely normally in Imperial or Independent space. ESPECIALLY in Archon Delaine space.
What about Colonia? No superpowers there at all, thankfully.
 
The side effect of that would be using the BGS to ensure your properly aligned faction has a base close to where you're murdering all those hapless imperialist dopes.

Conversely, the emperor's jackbooted minions could attempt to crush freedom by nefarious means.

And some of us could accidentally sell weapons drugs or plain old food to all sides for a tidy profit.
 
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