To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Clearly you are missing the point entirely.

Why should I, as an unarmed explorer, be forced to STOP playing in Open because of idiots? Wouldn't it be better to have a system whereby I can still interact with others, but not have the idiots ruin my day? The idiots can still carry on ganking each other to their hearts content.
and calling people idiots
 
To me, it's self-evident. People who do this, whether in real life, or in an immersive computer game like E: D, are sociopaths. Maybe people don't like the word, but then maybe the truth hurts. 🤷‍♀️

Especially given the amount of victim blaming and 'git gud' nonsense you see constantly on here.

PvP should always be consensual. And playing in Open is not a consent to PvP. Otherwise there's no challenge whatsoever for the attacker, and it just annoys the victim. Where is the fun for either party here?
Even someone medically qualified wouldn't attempt to diagnose antisocial personality disorders (or indeed any other personality disorder) based on a few posts someone makes on an internet forum.

I really don't know what you think you're doing here other than making yourself look foolish.
 
Again, an exaggerated affirmation, that could only really apply if the player that loses the ship didn't have enough for the rebuy and had to start from scratch something that can also happen against NPCs, or someone lost weeks of exploration data, which can also happen is solo mode. The only difference is the victims perception of the motives behind the attack: if it happens against an NPC we rage against ourselves or against Frontier, if against a player we transfer it all to the other player - why is that?

Explorers lose all their data if they don't sell it. It can be billions, and takes months to accumulate. It's got nothing to do with the ship.

I can avoid NPCs easily enough by simply not going to a place where aggressive NPCs congregate.
 
Clearly you are missing the point entirely.

Why should I, as an unarmed explorer, be forced to STOP playing in Open because of idiots? Wouldn't it be better to have a system whereby I can still interact with others, but not have the idiots ruin my day? The idiots can still carry on ganking each other to their hearts content.
your ship comes with two fixed lasers - why did you remove them?
not the smartest option.
 
Anybody who's that bothered about PvP, but is also that desperate for a multiplayer experience should really be signing up to Mobius or an equivalent PvE group.

Said a similar thing for years, mind you.
If FDev created an "official" PvE mode (somehow) it'd probably kill Open, stone dead.

To answer the OP's question directly, I dunno.
Most of the time, the only reason I play in Solo is because I'm doing something that I don't want interrupting or I'm doing something where other players, in general, would be an extra hassle so PvP, specifically, isn't a reason I stay out of Open.

I do understand the OP's sentiment, though.
Most of us would probably like to have the broadest multiplayer experience possible and if people are denying themselves that for fear of PvP I guess that's a bit of a shame.
 
Even someone medically qualified wouldn't attempt to diagnose antisocial personality disorders (or indeed any other personality disorder) based on a few posts someone makes on an internet forum.

I really don't know what you think you're doing here other than making yourself look foolish.

And yet, nobody has explained to me where the fun for either party is in ganking someone who has no ability to defend themselves... in the name of "PvP".

Explain why this is not a reflection on the psychology of the person who knowingly does this to another player minding their own business?
 
And yet, nobody has explained to me where the fun for either party is in ganking someone who has no ability to defend themselves... in the name of "PvP".

Explain why this is not a reflection on the psychology of the person who knowingly does this to another player minding their own business?
I'm not going to be 'explaining' anything mate because I'm a tax inspector not a psychologist.

I can't help but notice that you missed the point quite spectacularly.
 
Anybody who's that bothered about PvP, but is also that desperate for a multiplayer experience should really be signing up to Mobius or an equivalent PvE group.

Said a similar thing for years, mind you.
If FDev created an "official" PvE mode (somehow) it'd probably kill Open, stone dead.

To answer the OP's question directly, I dunno.
Most of the time, the only reason I play in Solo is because I'm doing something that I don't want interrupting or I'm doing something where other players, in general, would be an extra hassle so PvP, specifically, isn't a reason I stay out of Open.

I do understand the OP's sentiment, though.
Most of us would probably like to have the broadest multiplayer experience possible and if people are denying themselves that for fear of PvP I guess that's a bit of a shame.
Yeah, but people have a skewed idea of the dangers of open because of these forum threads, and I place a lot of the blame on Frontier's shoulders, for not providing a more gradual progression through the engineers via a more robust C&P system. The game allows gankers to roam Deciat all day - why?
 
What would put me in Open:

Green (safe) systems: Fast and extremely effective, engineered NPC Security which would low-wake in 5-12 seconds and pursue PvP attacker like Cornelius Evazan, until he has death penalty in twelve systems and is turned to dust.
Red (Anarchy) systems: Anyone can fire at will at anyone without any penalty.

That'd give me some safety in the Open and make me rethink my trading routes, maybe to sometimes go around some Anarchy systems (or risk it?).
W'd love that.
 
What would put me in Open:

Green (safe) systems: Fast and extremely effective, engineered NPC Security which would low-wake in 5-12 seconds and pursue PvP attacker like Cornelius Evazan, until he has death penalty in twelve systems and is turned to dust.
Red (Anarchy) systems: Anyone can fire at will at anyone without any penalty.

That'd give me some safety in the Open and make me rethink my trading routes, maybe to sometimes go around some Anarchy systems (or risk it?).
W'd love that.
Yep, and I think it would add an extra dimension to BGS play, if the security level could be influenced to either create and maintain safe trade routes or interrupt them.
 
In short, yes and no.

I am sure its been said before, but E:D doesn't seem to be designed for causal co-op. It seems to be a single player game with co-op (and PvP) tacked on after almost as an after thought. I think the game would need some redesign.
As someone who predominately plays solo/PG and not even slightly interested in combat fighting other players, I would say, it would be nice to see more people to make things seem more lively and to say 'hi' to, and occasioanlly for other stuff, but most of the time other people just get in way of what I am doing.

For example, when guardian materials were new, and lots of peole were going to the nearest one, you had to queue to park, you had to wait for others to finish what they were doing before you did it, and if you did try to help them to speed things along, you too often had someone take mickey, probably for a laugh, just not mine. Same for if you pick a mission to system that is being contested and have to do something with a settlement to find a firefight is already in progress (which looks cool! but...). Or going to an outpost with 1 medium pad that you have to queue for. Or Rescuing survivors from buring stations in a ship requiring a lad pad.

The only Co-op that does work needs pre-planning and as such works well in PG.

So yeah, in my opinion, it's more than just 'PvP' being an issue with Open.
 
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