To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

And yet the standard ganker's response is "fly a different ship", or "play in solo". Putting the blame entirely on the person being ganked, and shrugging their shoulders saying "That's just how it is."

It's a rubbish way of looking at things, and stops the introduction of anything that might actually fix it. Because it's a game, and it doesn't have to be like that.

No blame is to be placed on anyone because it's just a game and you have the exact same tools and equipment as everyone else. Learn to use them and you won't need to expect the hand of god to solve your problems. You can do it yourself.
 
This old chestnut. We get these threads popping up so regularly -"How can we get more solo players into open?" - and it always seems to be focused around the idea that solo players want to avoid PVP.

There are so many other reasons for playing solo. For one thing, if you're a console player you have to pay a subscription to your particular console network to play ED in open. Another reason is solo doesn't suffer from many network and performance problems that open does. Another is that some people (like me) just like playing solo games. I played the previous Elite games and they were all single-player, and that's how I like to play ED. Open (or private group) doesn't offer me anything extra that I want or need.
 
And yet the standard ganker's response is "fly a different ship", or "play in solo". Putting the blame entirely on the person being ganked, and shrugging their shoulders saying "That's just how it is."

It's a rubbish way of looking at things, and stops the introduction of anything that might actually fix it. Because it's a game, and it doesn't have to be like that.

That's a symptom of another fundamental problem issue with ED.

When it comes down to it, pew-pew is the ultimate arbiter of authority in ED.
You can't "out-explore" an attacker, or "out-trade" them.
That's something FDev might do well to have a think about.

The analogy I normally use is that if Bill Gates got beaten up in a back-alley, he's not going to get even by fighting back.
If he did want to get even, though, there'd be a multitude of options open to him - both legal and not so legal - which'd probably be devastating to his attacker.

It'd be nice if there were similar options available in ED so that, for example, a ganker might be deterred from attacking a "defenceless" exploration ship for fear of finding that, the next time they dock, the authorities have been bribed and will seize the gankers ship and destroy it.
Permanently.

ED needs to have a lot more "wrinkles" in it, as well as having a more robust C&P system, to deter ganking to a reasonable extent.
 
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I think what you are proposing does not make sense.

  1. Because it would distort the Elite game according to its history
  2. Because what you ask is already there !!! If you want to avoid PVP you have 2 possibilities to play, 1 with group mode, 2 with solo mode.
Group mode is severely gimped, and there is really no other way than kickban offenders from group to prevent unwanted PVP.
 
That's a symptom of another fundamental problem issue with ED.

When it comes down to it, pew-pew is the ultimate arbiter of authority in ED.
You can't "out-explore" an attacker, or "out-trade" them.
That's something FDev might do well to have a think about.

The analogy I normally use is that if Bill Gates got beaten up in a back-alley, he's not going to get even by fighting back.
If he did want to get even, though, there'd be a multitude of options open to him - both legal and not so legal - which'd probably be devastating to his attacker.

It'd be nice if there were similar options available in ED so that, for example, a ganker might be deterred from attacking a "defenceless" exploration ship for fear of finding that, the next time they dock, the authorities have been bribed and will seize the gankers ship and destroy it.
Permanently.

ED needs to have a lot more "wrinkles" in it, as well as having a more robust C&P system, to deter ganking to a reasonable extent.
Well yes, say that one with deep pockets could order a hit job on ganker and so on....
 
This old chestnut. We get these threads popping up so regularly -"How can we get more solo players into open?" - and it always seems to be focused around the idea that solo players want to avoid PVP.

There are so many other reasons for playing solo. For one thing, if you're a console player you have to pay a subscription to your particular console network to play ED in open. Another reason is solo doesn't suffer from many network and performance problems that open does. Another is that some people (like me) just like playing solo games. I played the previous Elite games and they were all single-player, and that's how I like to play ED. Open (or private group) doesn't offer me anything extra that I want or need.
That doesn't change the fact that there are many people playing solo to avoid griefers. Making another open mode for them (but with PvE-only as suggested by Robert) would therefore objectively improve the game. Those who want encounters that allow PvP will still have what they want. Simply other people would also get what they'd prefer.
 
Why should people change their light, harmless explorer build just to avoid being your content? :unsure:
Because of reasonz, you know. Don't be a carebear, be a target. But prefarable not too good target, it is not fun...nowadays when I fly my pretty gankproof Cutter I get left in peace. Because it is not exactly fun experience for a ganker to interdict, face immediate submit, see that mastodont boosting towards and away and high jumping.
 
That's a symptom of another fundamental problem issue with ED.

When it comes down to it, pew-pew is the ultimate arbiter of authority in ED.
You can't "out-explore" an attacker, or "out-trade" them.
That's something FDev might do well to have a think about.

Yeah, which is why when someone says "git gud" or similar, or says you deserve everything you get if you're "stupid enough" to fly in Open, it makes me cringe every time.

I'm Elite explorer on 7 accounts. Elite trader on 5. Given that, if I may say so, I am an exceptionally good explorer. Crap at combat, but then that simply doesn't interest me at all. I've no desire to "git gud" at that. Each to their own. 🤷‍♀️

It'd be nice if there were similar options available in ED so that, for example, a ganker might be deterred from attacking a "defenceless" exploration ship for fear of finding that, the next time they dock, the authorities have been bribed and will seize the gankers ship and destroy it.
Permanently.

Agreed, there ought to be more options for retribution... but that involves adding game mechanics and gameplay, so... don't hold your breath.

Which is why I think it's probably more realistic an option to simply alter the rules of Open, so more people are comfortable playing in it.
 
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