To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

General rule of thumb when it comes to this topic:

You should always conform to the rules of open, aka the rules of the many, instead of trying to terraform it according to the taste of the few.

There's really nothing else to be done in the matter. Combat is an integral part of the game, and any type of godmode would trash already existing dynamics in one way or another by abuse. No thank you. I don't want indestructible bgs attackers in my system only because their weapons are stowed, and they're not part of any pp group lol

Also, it would be a huge disservice to any newbie to prevent their untimely deaths in a videogame (it's still a videogame, bummer, I know...), because then they would never improve on their builds/piloting/route plotting.
Bold of you to assume new players care about the git gud...
 

Robert Maynard

Volunteer Moderator
It has been ever so since I joined the forum, no doubt, by comments here, it was going on long before.
But I actually do need cheering up, and reading the fun is distracting me nicely!
It has indeed, long, long before.

Here's one from the archive....

 
I like to explore in my unarmed ships. I like encountering other people. I don't like exploding. I don't like ruining other people's good time. How about just letting me upload my exploration data from any inhabited system without having to dock at a station (it's 3307 after all) so that being exploded while holding valuable exploration data becomes a me problem.
 
I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.

For comparison, let me talk to you about of one of the worst launches in recent years, Fallout 76, which to the surprise of some has actually redeemed itself (at least to some extent), but owes it survival to its community, which stood during awful first year fo the game, but also a community that confused Bethesda because the devs were convinced their players wanted more PVP... and they were proven wrong, best depicted through many of the ironic headlines that gaming journalism used to deliver the "shocking" revelation:

Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other​

Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'​

Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP​

Bethesda was surprised how uninterested players were in Fallout 76's PvP​

Bethesda got confused that Fallout 76 players don’t murder each other​

Why is everyone being so nice?

Don't misunderstand: Fallout 76 do had (still has to a small degree) griefers and gankers, but the vast majority of players simply preferred not to engage in PVP.

Keeping things short, today many of the ways to engage into PVP have been disabled, pacifist mode is a menu option that makes it almost impossible to engage in PVP, and while the game's reputation will forever be tarnished by its launch, its actually in a better than many people expected (which can't be said for games like EA's Anthem, which already threw the towel and cancelled further development). It still is no substitute for a proper Fallout 5, but as a casual time waster with a Fallout theme: it's passable.

Back to Elite Dangerous, I think a lot more people would like to try playing in Open Play with random strangers in Elite if they had the choice to opt out from PVP, like having an aforementioned pacifist mode that disabled PVP interactions.

But that's just my impression, and I would like to hear what other thinks on this matter:

Do you think that Open Play would be negatively affected if PVP could be disabled?

Do you think Elite could benefit from having more people try to play & cooperate with others in Open Play?
This is a really nice thought, and i am agree with this idea since Player Kill punishment on Elite is extremely easy to counter, I play Korean MMO called Black Desert Online, and Player Punishment is really a punishment, if we called it bounty in Elite, they called it Karma in Black Desert Online, when you reach a negative karma, you cannot access a city because City Guard will chase you immediately and you will die instantly, but the true punishment is, if you Die as a negatif Karma, your gear enhancement level will drop, that is mean your progress is gone you have to redo everything.

In Elite, if you DIE as a Pirates/Wanted, you just need to rebuy your ship, and going to jail, so simple since credits do not have any value anymore for veteran player like me, I hope FDev can make a Wanted Player to lost their ship/cannot rebuy if they got destroyed. So I think, FDev have 2 choices, 1st is your idea, to cancel/disable any PVP interactions, 2nd is mine which make a harder punishment so Gankers just can't randomly kill a player without any reason. And i have 3rd idea which is quite wild, you cannot forced player kill if the player do not bring any cargo just like npc pirates, again, so Gankers just can't randomly kill a player without any reason.
 
This is not true:

Moebius is seperated in many different groups, you can't meet as many PvE only pleople as there are in existence. It simply doesn't work that way. 🤷‍♂️
I have noting to do with what others said. I'm interested in the part where you state 'it is not true' in the statements I made.

Mobious is PvE only !!!

As to the 2nd line.. Yes that is true, there are multiple Mobious groups, all PvE only. And yes, you can only meet players activein the same group as you are currently playingin. For example I am in 3 of them. I can only play in 1 at a time, so can only see the players in that group. A small caveat hereis that I play multiple accounts at the same time, so I could, have them each logged into different groups.
 
It has indeed, long, long before.

Here's one from the archive....


...yeah, that means some players were already able to forecast what could have been the outcome: emptier galaxy. Those threads should be read with the ones where peeps asked "where's everyone?" (more or less popping out with same frequency). The obstruction by solo/PG players, who of course have no idea about what is happening to open play, to change something in the game hasn't of course sparkled any change from FDEV side on that direction.

The curious thing is that the obstruction is still present nowadays, coming from more or less the same users/posters on all threads opened, and bringing out the same repetitive and pointless arguments. Last but not the least, the lack of any sympathy for who would like to bring more human/players' life to the galaxy, and making fun about the proposals/suggestions/requests that are hanged around the board just looks like a very childish behaviour.
 
G
...yeah, that means some players were already able to forecast what could have been the outcome: emptier galaxy. Those threads should be read with the ones where peeps asked "where's everyone?" (more or less popping out with same frequency). The obstruction by solo/PG players, who of course have no idea about what is happening to open play, to change something in the game hasn't of course sparkled any change from FDEV side on that direction.

The curious thing is that the obstruction is still present nowadays, coming from more or less the same users/posters on all threads opened, and bringing out the same repetitive and pointless arguments. Last but not the least, the lack of any sympathy for who would like to bring more human/players' life to the galaxy, and making fun about the proposals/suggestions/requests that are hanged around the board just looks like a very childish behaviour.
Still hasn't happened though, if anything the games been doing better than ever if Fdevs finaces are any indication.
 
Gankers asking for sympathy? That is as funny as it is pointless. The very idea that we should feel bad because we don't want our time wasted by unwanted PvP is laughable. You offer nothing to my gameplay experience except additional inconvenience. I am glad we have modes.
 

Robert Maynard

Volunteer Moderator
...yeah, that means some players were already able to forecast what could have been the outcome: emptier galaxy. Those threads should be read with the ones where peeps asked "where's everyone?" (more or less popping out with same frequency). The obstruction by solo/PG players, who of course have no idea about what is happening to open play, to change something in the game hasn't of course sparkled any change from FDEV side on that direction.
Forecast what, exactly? That players would choose to play in their preferred game mode in a game where other players are optional? That was pretty much guaranteed from the point Frontier published their design that made other players optional (and also made PvP optional). The game was designed around the free choice of each player who to play among when engaging in game content - whether other players like it, or not.

That pan-modal game features don't meet with the expectations of those who prefer an optional aspect of the game is not the fault of the game design nor those who don't enjoy the optional aspect of the game - we all bought a game where PvP is optional, after all (even if some of us don't accept it).

The persistent demands of those seeking that game features be PvP-gated to suit the preference don't seem to have swayed Frontier at all - and the demands keep coming because they haven't been successful in the nine years that the game design has been published.
The curious thing is that the obstruction is still present nowadays, coming from more or less the same users/posters on all threads opened, and bringing out the same repetitive and pointless arguments. Last but not the least, the lack of any sympathy for who would like to bring more human/players' life to the galaxy, and making fun about the proposals/suggestions/requests that are hanged around the board just looks like a very childish behaviour.
Those who would PvP-gate game content to Open are no less repetitive in their proposals / demands, demands made because they chose to buy a game that is not designed to meet their needs - and don't seem to give any consideration to the fact that to PvP-gate content would adversely affect other players who are content with the game design as it is. Trying to deny other players access to game content, over six years since the game launched, just because players bought a game that is not designed around their preferred play-style, seems quite selfish....

Ironic that those who show little to no sympathy for those who would be adversely affected by their proposals are themselves seeking sympathy from those who would be adversely affected by those proposals. Little wonder that there's little sympathy forthcoming....
 
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