Oh yes, I do use private groups to play with friends without PVP interruptions. ED provides all the right options solo, private and open.
So Frontier claimed in a throwaway comment in the Kickstarter, yes, but they said a lot of things in the Kickstarter which turned out not to be how the game ended up in practice.You do know that "Elite" and "Dangerous" merely refer to the combat ranks?
Indeed - PvP players chose to buy a game where PvP is an optional extra (apart from in CQC, of course) - and some can't accept that the mode shared galaxy is shared with players in Solo and Private Groups, so propose / demand that the game is changed to penalise / remove the effects of players in Solo and Private Groups on the galaxy that we all share.People often feel underserved by the game generally speaking, PvP players feel the same way.
Co-op and PvP are both 'optional extras', whatever you mean to imply by that. This view held by a small subset of PvP players isn't the topic of this thread, this thread is a small subset of PvE players wanting the game to be changed to suit their vision. Two sides of the same pointless coin.Indeed - PvP players chose to buy a game where PvP is an optional extra (apart from in CQC, of course) - and some can't accept that the mode shared galaxy is shared with players in Solo and Private Groups, so propose / demand that the game is changed to penalise / remove the effects of players in Solo and Private Groups on the galaxy that we all share.
Indeed - the fact that other players are optional, because of the game modes, ensures this.Co-op and PvP are both 'optional extras', whatever you mean to imply by that.
It seems to be - and it's the other side of the coin relating to how players are allowed to affect the game. Some don't like being attacked by other players, some don't like the fact that players they can't shoot at can affect the game.This view held by a small subset of PvP players isn't the topic of this thread, this thread is a small subset of PvE players wanting the game to be changed to suit their vision. Two sides of the same pointless coin.
It's already part of the thread - if one reads back far enough.I have to say that you referencing this at this juncture pretty much just fans the flames of mistrust and polarisation between two segments of the playerbase.
Then why oppose an Open-PvE mode? Players can already choose to "not play" with those in Open - and have been able to since launch. Adding an Open-PvE game mode, or lifting the membership cap on Private Groups could improve the game for those who don't / won't play in Open, yet it is often opposed by those who insist that Open is fine as it is (who then probably complain about the block feature and delayed menu exit being available in Open).I'm a PvP player and I have no interest in 'forcing' unwilling people to share a space with me, nor does anyone I regularly fly with. The game already offers options for people with differing preferences to find their niche. The options aren't ideal, but are limited by the realities of P2P instancing.
If you read back, I didn't.Then why oppose an Open-PvE mode?
Apologies - I took the comments relating to cost / benefit of implementation to be a form of opposition.If you read back, I didn't.
What's the "lore explanation" for playing in Solo?
What's Dangerous about Solo?
Nothing you've said here changes what I've stated already. The benefits outweigh the downsides.Everything's easy to type about in this forum, but they haven't even got working anti-aliasing in Oddity currently.
Also the point is not precisely how little effort it would take, it's how much effort it would take relative to the benefits - everything people say they want, that is to say safe spaces to do co-op pve, already exists. I know it's aggravating to feel like Elite isn't catering to you, but you're essentially discussing a solved problem for most people. Would it be nice to remove the PG player caps? Sure, but I still firmly believe people misunderstand what's even possible with the current P2P system and a large part of the complaints stem from the principle rather than the practice. People often feel underserved by the game generally speaking, PvP players feel the same way.
The game is extremely limited in what it can do from a multiplayer perspective. If you use the tools you already have the resulting experience in terms of instancing will be about as good as it can be. Use system chat, PGs, squadron chat, discord, inara, Reddit, this forum, prudent mode flipping depending on location and task, that's what everyone has to do anyway regardless of preference.
First, you're overestimating how many people play this game and the platform divisions. You'll never meet millions of CMDRs, believe me, I've tried.In an officially supported PvE game mode, I would have a chance of meeting millions of CMDRs.
This is a huge issue affecting emergent encounters, yeah. There are plenty of people who justifiably would never submit to unwanted violence regardless of a more carefully balanced ecosystem, but for those players who are on the fence the power discrepancy between low level and high level ships is absolutely ridiculous.one word : over the top Engineering.
+1000A first step could be also if FD would remove player limits from private groups (PG).
It would not have a negative affect on open because PG players already do not play it. But it would have a positive effect on PG players because they would be able to play together in one group.
No, it's a small subset of various Mobius PGs who'd quite like to be pooled together in an extra launcher option called Open PvE.this thread is a small subset of PvE players wanting the game to be changed to suit their vision
Different people are proposing different things but the OP and the people I initially responded to suggested Open but with a PvE toggle. Once again, a de-capped mobius PG gets no complaints from me.No, it's a small subset of various Mobius PGs who'd quite like to be pooled together in an extra launcher option called Open PvE.
There would still be Open PvP, Private & Solo options.
You're speaking hyperbole.First, you're overestimating how many people play this game and the platform divisions. You'll never meet millions of CMDRs, believe me, I've tried.
Second, you can already communicate with people on your platform from across modes and organise PvE activities ad-hoc, which is what people have to do even in open mode because of sparsity, P2P limitations, stability and a vast and disparate spread of interests. 9 times out of 10 if I see another player in open outside of an organised encounter they'll ignore me completely, and I them. If you want the opportunity to silently pass someone in supercruise every 10 hours or so then fair enough, but that really is about the size of it.
Third, you're right that if this situation were reversed another subset of people would complain, and yes PvP people would then organise themselves into private groups.
The difference is that in the flipped scenario default open mode would then have diegetic issues affecting suspension of disbelief. The game would continue to signpost and support competition, you'd see it happening physically in front of your nose while being unable to counter it due to 4th wall breaking rules. For better or worse Elite is a game that often resists 4th wall breaking even in situations where it'd be beneficial. This isn't a value statement, it's just immersion and suspension of disbelief is a significant factor and probably explains why things are the way they are rather than the opposite.
Again, I've got no problem with the concept of a PvE mode, provided it didn't interfere with the parts of the game I enjoy.
yes, let's just disable things if we can't win in itI've been very unlucky in Open, been ganked more often than not when I do venture into that mode. Most recent was in my unengineered Chieftain against a PA, Prismatic FDL. I stayed and fought, actually had some fun. One shot just about lowered my shields, I held out for quite some time but obviously I lost dreadfully.
So yeah, if I could disable PVP I'd play in Open all the time rather than Solo.
You aren't required to, you can use system chat or the squadron tools. Many things in Elite are easier for every player with third party tools. I wholeheartedly agree it would be nicer to have more in-game solutions available, absolutely.I shouldn't be required to use a horde of third-party tools just to connect with other players in-game to even a minimal degree.
I agree, and yet the game rarely serves up 'organic moments' even in Open. The number of interactions available between players is fairly limited and depends at all times on the goodwill of all participants. Out of interest what kind of organic moments in particular do you envisage when you say this? I'm not being snarky or hiding an agenda with this question, I'm genuinely curious about what you want from it.I shouldn't have to rely purely on 'organized' activity for organic moments to happen.
I'm honestly not trying to do that, quite the opposite in fact. I started by trying to show that a PvP flagging system in Open would have downsides, important ones, including the suspension of disbelief angle that you rather flippantly dismissed. We've drifted from the precise suggestion in the OP but it is still colouring the conversation. FWIW I realise that you in particular aren't suggesting a flagging system - but it's important to me that people understand the stakes instead of replacing one perceived bias with another.That's no reason to try gating anybody else's experience.