To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

To be honest, i have no idea what people complain about.

Easy peasy, though I don't know that this is a complaint, exactly: I'm just completely disinterested in PvP. It adds nothing for me. I do not enjoy it. I do not find it exciting or thrilling. It is, in its entirety, an interruption to the fun.

Why there needs to be any discussion beyond that point is beyond me. Just maximum "no thanks". I'd love to team up with folks for group-based PvE, but ED is not designed for that without PvP being possible. So when I want to play a social game I play something else.
 
I absolutely would play in a non-PvP mode which seems obvious to me.
They have the private servers thing fro friends…but just should have a open server and non PvP server to make it simple.

Solo is something i use when the server has issues or if I’m in an area with lots of traffic …like farming or something which sholdn’t be an issue. They could literally just drastically increase the amount of loot available in an instance for material collection. That way ppl grab and move on to other things.
 
Lets think about pvp system in EVE. You lose ship permanentally, when in elite you pay 5(!)% of its cost. Pvp is cheap, as credits farm rate is higher than ever(1-2 bil per day). There are no big damage in PvP, but in PvE. Some player groups develop and distubute "Black Lists" where you can get, even if you once spaken to "griefers"(on their opinion)(and i dont speak about PP PvP protection system). And list already contains OVER 200 PLAYERS IN IT. Pure hate speach! Moreover, they are destroying bgs from private groups, because they have more than 150 Carebears, which are combat log if they accidentally get in open. There are no way to "fight against" them. only thing tou may do is overcarebearing. And this - is logical consequence of private groups ability to affect BGS. All in All, Black lists need to be redeveloped, as they are used as weapon used to harrass large parts of community.
So I could not block some irritating ganker? As long as there is tool for doing that external blacklists are usable.
 
This would be great, but it needs some sort of in universe explanation, not just outright disable pvp mode. Maybe marking yourself as a pacifist (which can't be switched when you are already in an instance with another player) that could provide a window of escape or something? I'm imagining something like a cooldown on the attackers weapon's so they have to confirm they want to attack a pacifist, with a few second count down. Then really ramp up the response time of federal authorities.
 
This would be great, but it needs some sort of in universe explanation, not just outright disable pvp mode. Maybe marking yourself as a pacifist (which can't be switched when you are already in an instance with another player) that could provide a window of escape or something? I'm imagining something like a cooldown on the attackers weapon's so they have to confirm they want to attack a pacifist, with a few second count down. Then really ramp up the response time of federal authorities.
Works like permit system for FSD jump. Firing computer simpy would not engage on non-allowed target.
 
This would be great, but it needs some sort of in universe explanation
The Pilot's Federation sanctioned transponder module (the same thing that makes your pip hollow) has a function to broadcast the demand for ceasefire. The ship's on board computer is tuned to respect this broadcast if the ship is sanctioned by the Pilot's Federation. This beacon, as it is to be held secure against accidental damage, can only be configured while landed at a starport.

Ships not sanctioned by the Pilot's Federation which are instead backed by a faction (out of game lore: NPCs) ignore these broadcasts as they are not protected by the PF itself.
 
Really interesting conversation, thanks for raising this one. I'll throw in my two cents.

I can't see a version of Open where PvP can be toggled off, even if there are many who would like to play that way. IMO, it would go against the spirit of Elite and certainly against the idea of "Dangerous". It's also not easily explained through in-game lore.

However, I do sympathise with those who would like to encounter and interact with other players during their sessions without getting killed. Obviously there are private groups for that, but it's understandably not quite same since you could only meet people you already know.

Overall, I think the solution to this would be better coming from adjustments to the crime and punishment system to make sure there are meaningful risks/deterrents in place for non-consensual PvP encounters rather than from a binary PvP on/off toggle.
Bruce why don't Frontier look at adding PvP missions and Pirate / Illegal factions into the game CDMRs can work for. New World recently launched and before the game went down the pan with all its list of bugs it had PvP missions that worth actually worth doing daily.

Rewards for going into anarchy and low security systems should be higher to give incentive and likewise crime and punishment in high security should be harsh. People want to be gangsters, pirates and murderers so give them to tools to do this properly. Let the game guys have a fair crack and lets get people back into open. Almost think you have PvP missions on a board that let bad guys know where good guys are, but with high price rewards.

The game doesn't really cater for PvP other than ganking or base camping. There's such potential here for PvP related combat, missions and factions.
 
Full approval.
The disbalance between the modes concerning output is the problem. It is true, surviving open is easy IF players know what to do... And are willing to do it. Nevertheless, a gankproof trader at a CG in open will not be able to compete with other traders in solo that fly their shield less T-9.
And why the hell should they thats why we have open and solo. Open sort of implies open anything might happen. If you want to haul tons of at a cg without danger go solo
 
And why the hell should they thats why we have open and solo. Open sort of implies open anything might happen. If you want to haul tons of at a cg without danger go solo
Basically for non gankers open is for whatever bragging or NB's who don't know better. For serious credits and other stuff, nah....
 
One of the other games I think frontier should look at is Red Dead Online, in regards to how they handle the pvp. A player can flag pvp on and off with a 1 minute timer for flagging off. What the pve flag gives you is “almost” indestructible protection from attacking players. That is until you attack back. Once your attack back, your pvp flagged. The other thing the pve flag gives you is protection from being target locked. This also drops if you attack back and flag.

what this system gives the players of red dead online is other player interaction. There are different daily missions that encourage it like wave at a player, serve a drink to a player, and what not. Rock Star didn’t have to nerf guns, or horses, or anything else because “too powerful”…

imagine if we could have engineering effects as intended and things like turrets with out having to try and please 2 different communities. My type 10 would thank you. Sure leave the nerfs in place, but have them switched off when not flagged for pvp.

so how do we then encourage open play pvp flagging? More money of course! Increase pay out of EVERYTHING if said task is accomplished while flagged pvp. This is also a feature of Red dead online.

I’m pro pvp. Even though I’m not a fan. Seems odd but the truth is, pvp or even just the worry of it… adds a level of immersion that you really cant program in. As long as the “gankers” are enjoying some petty stiff penalties like system bounties, notoriety, and what not as they have their fun.
 
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