To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Why would it be difficult? That Cutter would still have 10k shields for wedging that docking computer driven ship into the toast rack. If I had a clean ship, why wouldn't it be possible to interdict you in space (as happens with Cutters now)? I just disable shields with silent running immediately before contact.

Sure, you can avoid the ram and high wake, but that's not much different to the advice given on how to avoid being blown up when you're ganked now.
You ram, you get onus. Game does differentiate that. But if you try to incur 1 billion credit insurance claim against player you need to get onus to victim. Usually that nowadays involves suicidewinder but that already is ruined by autodocker. Autodocker is get out of jail free card, player is not deemed responsible by any damage to others autodocker causes.
 
I think what you are proposing does not make sense.

  1. Because it would distort the Elite game according to its history
  2. Because what you ask is already there !!! If you want to avoid PVP you have 2 possibilities to play, 1 with group mode, 2 with solo mode."
" Distort the Elite game according to its history " ?? Elite was originally an offline game and MMO gameplay didn't appear until Elite Dangerous , it seems that you don't know much about the history of the game ........
 
Anyways there really is no separate modes when it comes to game itself. It is all about matchmaking, Solo is deny all, PG allow selected, Open allow all not in Solo or PG, Open +blocklist allow all but deny these specific types.
 

Robert Maynard

Volunteer Moderator
How many are playing?

You can see PG's above with less than 20 people online. You can see the biggest PG of all at less than 1/2 cap membership and there are not a few threads on these very forums asking about Mobius "where is everyone?"... the response... "I run into at least one person every other session...." LMAO

[OpenPvE] is going to be just as desolate and barren a wasteland as the PG you're currently in, you'll just have the ability to say "yeah, but the potential is limitless".
Giving the option to as many PvE players as would want to play in an OpenPvE game mode to actually do so is highly likely, IMO, to result in a population bigger than the largest of Private Group memberships.

I understand the reluctance of some of those who don't want to lose access to players who don't want to engage in PvP to support better play options for those players - co-operative play has long been the hostage of PvP in this game.
 
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There you go again saying that ALL Pilots should be focusing on engineering their weapons and shields so they can "git gud " , which part of some Pilots HAVE NO INTEREST WHATSOEVER IN COMBAT do you not understand ??????
I'm absolutely not saying that ALL pilots should be focusing on anything to git gud.
You don't need to git gud for all I care. You don't even need to git gud to fly in Open. It's just a pretty useful thing to do if you want to avoid the rebuy screen.
But it's totally your choice.

You gankers specialise in attacking ships that are comparatively defenceless and stand nochance against you , that is nothing more than bullying and as such is disgusting ..........
Have we ever met ingame? What makes you think that you know what I specialise in?
 
How many are playing?

You can see PG's above with less than 20 people online. You can see the biggest PG of all at less than 1/2 cap membership and there are not a few threads on these very forums asking about Mobius "where is everyone?"... the response... "I run into at least one person every other session...." LMAO
[OpenPvE] is going to be just as desolate and barren a wasteland as the PG you're currently in, you'll just have the ability to say "yeah, but the potential is limitless".

Nope, not at all
A PG is very static. It requires a certain effort to join and a certain effort to be maintained
An open-pve mode will not be the same pretty much like the open-pvp is not the same as a PG.

IMO, it will be much more successful that the current open mode and i guess that could be the main reason not to implement it. It will simply kill the open-pvp altogether.
Especially IF the Open-PVE mode would be the first mode on the main menu (the position currently occupied by Open) aka the default mode to join the game

Edit: and i just checked: 406 members in MOBIUSXEU2 (XBOX) - not a single one appear online atm 🤷‍♂️
So what incentive there would be to join what appears to be a dead PG?

That would not be the case for a (default) open-pve mode
 
You ram, you get onus. Game does differentiate that. But if you try to incur 1 billion credit insurance claim against player you need to get onus to victim. Usually that nowadays involves suicidewinder but that already is ruined by autodocker. Autodocker is get out of jail free card, player is not deemed responsible by any damage to others autodocker causes.
Very easy to plug a ship with autodocking in the slot. We both go boom, but I'm not the one who cares about a rebuy.
 
The problem is that idea of PvP turn off button is that all the traders will probably turn it off therefore heavily impacting PvP piracy which is part of the game. The pvpers flying around in their combat ships won't exactly be carrying cargo.

The effect would less then you assume. Most player in PvE mode are already not flying open, so PVP pirates will never meet hem anyway. Some players who currently fly open in trader ships will surely switch to PVE but there will be also players whocare less about PVE and will stay in open PVP.

So the change will only have an effect on a part of the remaining open PVP traders.

There was also the proposal (among many other) to make anarchy systems PVP-active, this would keep PVP pirating possible, pirates could continue to hunt all who already fly open and those who fly careless or try to go the quick route.
 
Very easy to plug a ship with autodocking in the slot. We both go boom, but I'm not the one who cares about a rebuy.
Well you do, other side has get out of jail free card. You on other hand is nasty criminal, reckless flying and so on...and with my suggestion you are also pilot who pays whole shebang :D
 

Robert Maynard

Volunteer Moderator
Have you ever tried to solo griefgank a Cutter or Corvette in a small fighter? It's not impossible, but the best chance of success requires teamwork in a wing. PvP is the epitome of co-operative gameplay. You watch almost endless mutual wing fights griefganks on YouTube for details.
I have no interest in inflicting PvP on any other player.
There is no reluctance to lose access to players who don't actually exist. As we've seen, there are plenty of spaces in Mobius for anyone that wants them.... players who aren't willing to participate in PvP are already playing in PG or Solo. Adding a higher cap to the PG doesn't make it anymore enticing to people who dont want to be there.

Adding all the disparate PGs together, you get the same result as if you add any two small numbers together... sure it will be objectively larger, but it isn't going to be big enough for anyone to actually notice on a day to day basis; "at least one other commander every other session", becomes "one commander every session", or with this new found emergent co-operation being predicted, "a wing of 2 every other session".
In which case there's no reason to oppose it....
 
Have you ever tried to solo griefgank a Cutter or Corvette in a small fighter? It's not impossible, but the best chance of success requires teamwork in a wing. PvP is the epitome of co-operative gameplay. You watch almost endless mutual wing fights griefganks on YouTube for details.

There is no reluctance to lose access to players who don't actually exist. As we've seen, there are plenty of spaces in Mobius for anyone that wants them.... players who aren't willing to participate in PvP are already playing in PG or Solo. Adding a higher cap to the PG doesn't make it anymore enticing to people who dont want to be there.

Adding all the disparate PGs together, you get the same result as if you add any two small numbers together... sure it will be objectively larger, but it isn't going to be big enough for anyone to actually notice on a day to day basis; "at least one other commander every other session", becomes "one commander every session", or with this new found emergent co-operation being predicted, "a wing of 2 every other session".
So why resistance then, if that does not remove anything from current Open?
 
Well you do, other side has get out of jail free card. You on other hand is nasty criminal, reckless flying and so on...and with my suggestion you are also pilot who pays whole shebang :D
You seem to be missing the point about how predictably you would be flying. Besides, what if I decide instead of ramming you into the slot, I push you away from the slot so you can't dock.

They're not foolproof. Push someone outside the toast rack and they're stuck unless they disengage it.

Or even easier- be in a wing with someone with LR rails to snipe it out.
 
... but if we put all these dead PGs together in one 'massive' PG and call it OpenPvE.. then you'lll see... row upon row of PvE CMDRs waiting to take flight... it'll be beautiful /s

... it is of course no way possible that PG's are dead because players dopn't want to play in sterile isolation, but prefer instead to play in Open and all that entails griefganksealclubpsychos included.
Normally you would need to apply for membership in PG...easiest way to ditch open is to click on solo....
 
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