But it's the same 4-5 ideas, they get shot down by other people, someone else repackages them in a 15 paragraph post, rinse repeat
This really is an accurate description of Hotel California over the last 6+ years. The 4-5 arguments are the same on both sides of the fence.
It's the very essence of a stalemate, though... and here's why.
Since the cards seem to be "in favor" of defacto PvP in Open, PvP players don't want to compromise on ground because they've got it their way already aside from BGS influence. Yet all Solo PvE players need do is essentially starve out the PvP players to force a compromise. They're perfectly content to play the game without influence from other players- especially since that's what "solo/single player" means. PvP players NEED interaction with other players to facilitate their playstyle, and PvE players don't.
- Solo Players don't need to do a damned thing, they're content to play by themselves
- PvE/PG players would love to have cooperative play, but not at the expense of becoming "targets" for others
- PvP players want more social interaction, but aren't willing to compromise their beliefs to facilitate change