To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

And here it is, in its full glory, taking stuff out of context and then making fun of it. Classy, really classy.

Here's the context for you: dude cannot make another player suffer in real life (!), that's why he's not playing in open:
I can not make the ganker suffer IRL so I will not play Open. It's as simple as that.

And you said that we (?) knew (?) that several players were doing that:
but that is what we know several players are after, they live for the negative reactions their victims feel when they destroy their stuff.

The thing is that whatever it is that "serveral players" are doing, it has nothing to do with "IRL suffering". Now who's taking things out of context?
 
Going backwards?
Just look at the numbers, look at other MMO's, how successful are those MMO's that is focused mainly on being PvP? Why do you think that the block function have been strengthened several times?

It is quite simple, PvP is not the mass driving force to attract and keep players, PvE stuff is, and that is the lesson Fallout 76 and New World had to make, and these are not the only MMO's that had to learn this lesson. So who is trying to move backwards here?

I know what is the wrong point in your statement: open play is not [only] PvP.

And [only] > * PvP.

(*) much bigger.
 

Robert Maynard

Volunteer Moderator
I know what is the wrong point in your statement: open play is not [only] PvP.

And [only] > * PvP.

(*) much bigger.
Unfortunately, for those who eschew PvP, Open is a PvP enabled mode where any player can attack anything they instance with - so PvP is effectively a "tax" on social play in Open (i.e. those who impose it on other players don't seem to care if their targets enjoy the interactions).
 
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It seems clear that there are those players who seek to provoke reactions from their targets - then claim "it's just pixels" to dismiss complaints.

We all bought a game where we accepted we could be attacked for no reason, or any, in Open.

How you handle your reaction to that is surely on you, rather than attacker?
 

Robert Maynard

Volunteer Moderator
We all bought a game where we accepted we could be attacked for not reason, or any, in Open.
Indeed we did - and where all players affect the game.
How you handle your reaction to that is surely on you, rather than attacker?
Indeed - however one can form an opinion as to whether the attacker is fun to play with, or not. Which is why some prefer not to play among those who don't care about the fun of other players - much to the chagrin of some players who want to impose their preferred gameplay on those who don't need to play with them to affect mode shared game features.
 
Indeed we did - and where all players affect the game.

Indeed - however one can form an opinion as to whether the attacker is fun to play with, or not. Which is why some prefer not to play among those who don't care about the fun of other players - much to the chagrin of some players who want to impose their preferred gameplay on those who don't need to play with them to affect mode shared game features.

That last sentence is beautiful.

To the chagrin of the swivel-eyed loons who advocate Open Only this and that aside, do you concur that a players reaction to being destroyed legitimately in Open is on them, or their attacker?
 
Perhaps but a trader with years of experience in the Bubble is likely to have different expectations to an explorer who hasn't encountered another human in the past year or so.
 
Just a thought.
Forget the black a minute this is just inside human occupied space.
What if...
Assuming it's in open.
Once the cmdr is interdicted, they get the option of a full on combat Wingman fdl or krait ll to jump in as well almost immediately, thus taking the "heat" as our intrepid cmdr can then either jump out or into sc, or take on the interloper with his npc Wingman already pounding the pvper.?
As to normal space ie coming out of sc into a planetary landing and have a perma "CAP" of blue epaulettes standard over the hotspots like deciat or wherever. ?
Would even the odds a bit or even allow the cmdr to land or jump away or turn and fight.
The pvper gets his fix of pewpew as well.
All good?
 
Lol no, you don't know that and it's not even true.
Getting your space pixels shot down in a video game is not "suffering". Not even close.
It's not "suffering in real life", but people do care for their spaceship pixels. If they should or shouldn't is their problem.

And other people do gank to make people "suffer", or get annoyed, or whatever. Not every ganker is that paragon teacher of helpfulness after blowing up his "victim"
This wouldn't be a hill I'd chose to die on.

The question is rather, if this game should be changed even more to distance those two viewpoints from each other further,
and I'm pretty sure FD's stance on this currently is "meh who cares"
 
Ja, take Deciat as an example.

Always high on the PvP report on Inara, so Fdev know what's going on there.

Yes, it's independent but exploited by Arissa.

Who is it harming if Fdev decide to instance an Empire capital ship over Deciat, specifically Farseer base?

To really ram the point home, this is the first engineer new players go to and a known hotspot for ganks. Allowed yes, but probably the most asymmetric combat in the whole game.

They've done nowt.
 
Ja, take Deciat as an example.

Always high on the PvP report on Inara, so Fdev know what's going on there.

Yes, it's independent but exploited by Arissa.

Who is it harming if Fdev decide to instance an Empire capital ship over Deciat, specifically Farseer base?

To really ram the point home, this is the first engineer new players go to and a known hotspot for ganks. Allowed yes, but probably the most asymmetric combat in the whole game.

They've done nowt.
Propably because you have two modes without gankers at all, so why bother 🤷‍♂️
When I fly a new/open-unfit/not-in-the-mood ship, I go there in solo.
Every ganker I know is in solo from time to time.
Who cares. People should stop pretending open is an honor or the only real mode.
I might agree on that on powerplay and maaaayyybee BGS, but for personal progression?
Sorry, get your pew pew dose from someone else.
 
Where does seeking to "farm salty tears" fit in this context?
Idk, but certainly not in the category of "suffering".

It's not "suffering in real life", but people do care for their spaceship pixels. If they should or shouldn't is their problem.

And other people do gank to make people "suffer", or get annoyed, or whatever. Not every ganker is that paragon teacher of helpfulness after blowing up his "victim"
This wouldn't be a hill I'd chose to die on.

The question is rather, if this game should be changed even more to distance those two viewpoints from each other further,
and I'm pretty sure FD's stance on this currently is "meh who cares"
The COVID patient I intubated the other day was literally fighting for breath. He was suffering.
The old gentleman who lost her beloved wife was suffering, too.

The dude I quoted about an hour ago cannot "make gankers suffer IRL" simply because getting irrelevant pixel spaceships blown up or losing virtual credits (in a video game mode where it's absolutely part of the gameplay) is not something that can normally make you experience the same kind of feelings.

I mean, people won't normally suffer from intolerable pain their mouth if they drink cold beer.
There actually are some people who will, but first, they shouldn't be drinking cold beer, and second, they should go see a dentist asap.
 
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OK, I'm not having a go at anyone in particular, but... gankers do that stuff. I read one a few years ago, gloating about the fact that he made a new player rage-quit from the game.

That isn't gameplay. I'm fine with people who want to fight over PP, or a BGS faction, or do a duel or piracy. But there are complete scum whose real object is to just ruin someone's leisure activity. It's pointless to pretend they don't exist or they don't use game activities as cover. They are what the block list is for.

Usually it's fairly easy to tell the difference based on comms or on the situation.
 
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Usually it's fairly easy to tell the difference based on comms or on the situation.
Your last point is a problem though and one reason why block is vastly too powerful.

Even if you are minding your own business, I might have legitimate reasons to blow you up.
Take my threadnought in PvP, I tried to blow someone up for BGS reasons -> got accused of ganking.
Communication in a game where escape takes 15 seconds or less, makes no sense preemptively.
There are umpteen threads of people getting "ganked" in Deciat in Anacondas or Vettes. All Elite ranked noobs?
And yet more threads about people getting "ganked" by opposing powers. -> legitimate kill, unworthy of block? Yes but it happens.
Or explorers who absolutely insist of handing in in their paper ship in open in ShinDez. Only changing one variable would have been enough.

All these examples tell me
a) block is vastly too strong
b) you should never blame me, because I have reasons to kill you and you don't know them
c) there are people who aren't nice in this game (gankers, pad blockers, fleet carrier abductors etc.) Play accordingly.
 
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