Where was it stated that blocking would not affect instancing? The whole idea is to allow players to decide to add CMDRs to a list of those that they won't instance with....
Where was it stated that it would?
Where was it stated that blocking would not affect instancing? The whole idea is to allow players to decide to add CMDRs to a list of those that they won't instance with....
Before launch it was stated that the block feature reduced the likelihood of being placed in an instance with a blocked CMDR.Where was it stated that it would?
I think you're still looking at the issue from a combat point of view.I see a lot of comments like this and i read it as trying to fight. 'Winning' a fight as the interdictee is escaping. Not killing the interdictor, thats a very tall order for a ship not designed for combat, most of the time. Escaping is easy, though, if you build for it at all.
If NPCs had actual teeth and were dangerous and not completely ignorable, i think the 'issue' with players ganking would be a non issue for everyone, as youd have to learn simple survival tactics in order to even play the game, even in solo. I think the main problem is the NPCs are far far too easy and useless, so it trains people to think that there is no need for defences unless you are building for combat. Then they get instagibbed by players and think the players are the problem.
In essence; ME...What I'd really like to know is what players currently in Open have to lose if PvE players actually get Open PvE, considering those players already don't play in Open as it is.
Why are they so opposed to a mode that they wouldn't play anyway, and they're not "losing" anything they haven't already lost? Seems to be an awful lot of opposition to something that doesn't change their chosen mode in any way.
Frontier can only win by creating an Open PvE mode.
NPC's are what they are because most people do not like losing. Have really murderous NPC's and many people would get frustrated and leave the game, causin loss of income for Fdev. It is not anymore 80's or 90's where you could make a game with really sadistic difficulty, as people would play them nevertheless.
YAY fun chain interdiction from NPC enemy....that would really make ones day...It would still be easy to escape from NPCs, just as it is easy to escape from humans. You just have to think about it a tiny bit, unlike now when a shieldless T9 with no engineering still has nothing to fear from NPC interdictions.
I think you're still looking at the issue from a combat point of view.
I guess that, like me, he doesn't want to win the fight by destroying the interdictor. He also doesn't want to "win" by escaping. He just doesn't want any interruption to gameplay.
If someone wants to attack me because I have a bounty, or tasty cargo, or because of a BGS dispute (or a PP thing, but I've never done PP myself), that's fine. It's all part of the game and can't be seen as interrupting my gameplay; it's an addition to it. But if they just attack for LOLz because I show up as a hollow square, they stop existing in my galaxy. Having to fight them or high-wake isn't gameplay, it's just a salami slice out of my precious leisure time.
I don't care for danger or unpredictability. If I did I could easily think of more ways to get those things. How about if I make myself a rule that any time I get "mauve adder" I either self-destruct or jump to a random system after relogging. Would that make the game more exciting? No, I think we'd all agree it would be stupid. That's how I regard LOLz-attackers too. They're... not a game enhancement.
The inevitable next question: who decides whether it's an in-game or OOC attack? The only possible answer is that I do. Comms might help.
That happens now, often.YAY fun chain interdiction from NPC enemy....that would really make ones day...
Before launch it was stated that the block feature reduced the likelihood of being placed in an instance with a blocked CMDR.
Might be possible but that on other hand is clear violation of TOS...By the way, with the current rampant hacking around, I certainly won't hand in lots of explo data in open even if I am reasonably sure that I won't be ganked "regurlarily".
Which is something I predict for open PvE too. Hacked mailslot blocking and blowing up of participants by throwaway accounts with client hacks, for example.
Indeed we do - and in a game with no difficulty setting, the non-optional challenge posed by the game is likely to be carefully set to accommodate as many players as possible.We all play the same game, and a game with no external challenges that i don't choose is boring as hell, in my opinion. Do you really just wanna space truck endlessly with no interruptions ever?
Most NPCs give up after failing to interdict the first time.How do you feel about NPCs that interdict you over and over again, wasting your time? (totally not dangerous, but a time waste) That happens now.
I'm not sure how you got those ideas from my post. I explicitly contradicted the first one.We all play the same game, and a game with no external challenges that i don't choose is boring as hell, in my opinion. Do you really just wanna space truck endlessly with no interruptions ever?
How do you feel about NPCs that interdict you over and over again, wasting your time? (totally not dangerous, but a time waste) That happens now.
Well why should everybody else make concessions on their builds, apart from combat players?That happens now, often.
Its just that you dont need to make any concessions in ship building to esacpe, all you need to do is submit, boost once and supercruise. (or just beat the interdiction, but its faster to submit)
Has it stopped blocking particular CMDRs from instancing with the player who blocked them?Nice find.
That's clearly not how it's working now.
Sure it is.Might be possible but that on other hand is clear violation of TOS...
It probably has been enhanced to the way it is now because of the harassment clause.Nice find.
That's clearly not how it's working now.
Because people were so harassed by the distant ganks list they put all the users on blockIt probably has been enhanced to the way it is now because of the harassment clause.
Depends. If its a random, yeah. If its one sent as part of a mission, no, not at all. I frequently get them following me from system to system, with multiple interdictions per system.Most NPCs give up after failing to interdict the first time.
Well they chose to make themselves known.Because people were so harassed by the distant ganks list they put all the users on block![]()